Rate This Team

Vainz

The Pokemon and Jedi Master
  • 357
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    17
    Years
    You know the deal. Just give me your opinion.

    Garchomp@ Life Orb
    EV's: Attack-252, Speed- 252, HP-6
    Nature: Adamant
    -Earthquake
    -Fire Fang
    -Dragon Claw
    -Crunch

    Togekiss@ Leftovers
    EV's: Sp.Def-252, Speed-128, Sp.Attack-128
    Nature:
    -Aura Sphere
    -Nasty Plot
    -Baton Pass
    -Air Slash

    Gengar@ Wise Glasses
    EV's: Speed-252, Sp.Attack-252, HP-6
    Nature:
    -Shadow Ball
    -Giga Drain
    -Focus Blast
    -Destiny Bond

    Infernape@ ???
    EV's Attack-252, Speed-128, Sp.Attack-128
    Nature:
    -Thunder Punch
    -Close Combat
    -Earthquake
    -Fire Blitz

    Bronzong@ ???
    EV's Defense-252, HP-128, Attack-128
    Nature:
    -Iron Defense
    -Hypnosis
    -Earthquake
    -Block/Confuse Ray

    Electivire@
    EV's
    Nature:
    -Thunder Punch
    -Fire Punch
    -Giga Impact
    -Focus Punch

    I was kind of in a hurry near the end. Just post your opinion.
     
    Umm...you should...add...maybe...

    Lol - This is a pretty good team I like the movesets, I agree with most of them and are inexperienced with Gengar and Electivire movesets. I assume you would know the EV's for Electivire (ATK and possibly SPD); and I assume you know the desirable Abilities for each. I might try a Cutsap berry (move first in a pinch) for Bronzong because in a pinch, his speed may not be effective against most pokemon, giving you one last chance to affect their pokemon. For Electivire I would give him Expert Belt maybe, to make use of his varied moveset; for Infernape, maybe a Choice Band to punish foes with his attacks. Try those out, and I hope they work out for you. Other than those suggestions it looks like a very balanced team and well equiped for battle.

    -Happy Battling!
     
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    You know the deal. Just give me your opinion.

    Garchomp@ Life Orb
    EV's: Attack-252, Speed- 252, HP-6
    Nature: Adamant
    -Earthquake
    -Fire Fang
    -Dragon Claw
    -Crunch

    This gets the "So What" Moveset of the Year Award

    Togekiss@ Leftovers
    EV's: Sp.Def-252, Speed-128, Sp.Attack-128
    Nature:
    -Aura Sphere
    -Nasty Plot
    -Roost/Shadow Ball
    -Air Slash

    Don't waste Togekiss on Baton Passing

    Gengar@ Wise Glasses
    EV's: Speed-252, Sp.Attack-252, HP-6
    Nature:
    -Shadow Ball
    -Energy Ball
    -Thunderbolt
    -Sludge Bomb

    Destiny Bond doesn't quite work for Gengar. Giga Drain is replaced with Energy Ball, and engar can't afford to lose focus on Focus Blast.

    Infernape@ ???
    EV's Attack-252, Speed-128, Sp.Attack-128
    Nature:
    -Thunder Punch
    -Close Combat/Brick Break
    -Earthquake
    -Fire Blitz/Blaze Kick

    With Flare Blitz and Close Combat, you'll be lucky if Infernape lasts two turns.

    Bronzong@ ???
    EV's Defense-252, HP-128, Attack-128
    Nature:
    -Iron Defense
    -Hypnosis
    -Psychic
    -Block/Confuse Ray

    I don't feel like messing with this guy, but I'll tell you he's not an attacker at all. Even so, you'll need something to do damage.

    Electivire@
    EV's
    Nature:
    -Thunder Punch
    -Fire Punch
    -Giga Impact
    -Focus Punch


    Just screw all that and stick with what PBR gives you. To clear things up,
    -Ice Punch
    -Thunderpunch
    -Earthquake
    -Cross Chop


    I was kind of in a hurry near the end. Just post your opinion.

    I only messed with the EVs if I knew they were horribly wrong.
     
    Last edited:
    I just thought of some stuff for this team. I agree with Nutri's changes for Gengar and Bronzong; I don't understand his changes for Electivire though. Infernape's nature should be Hasty with EV's in SpAtk, Atk and Spd(more than others). I would give Infernape Close Combat and Flamethrower to counter SkarBliss; and with Expert Belt, it would work well.
     
    You know the deal. Just give me your opinion.

    Garchomp@ Life Orb
    EV's: Attack-252, Speed- 252, HP-6
    Nature: Adamant
    -Earthquake
    -Fire Fang
    -Dragon Claw
    -Crunch

    No Swords Dance? You might want to reconsider. Consider making it Jolly instead.

    Togekiss@ Leftovers/Metronome
    EV's: Sp.Def-252, Speed-128, Sp.Attack-128
    Nature:
    -Aura Sphere
    -Nasty Plot
    -Baton Pass
    -Air Slash

    If you're going to run Baton Pass and Nasty Plot, you might as well run Wish as well. Also, I don't really like the idea of no HP EVs. And if you'll stick with the standard ParaFlinch set, put T-Wave/Body Slam onto him and then get rid of those Speed EVs.

    Gengar@ Wise Glasses
    EV's: Speed-252, Sp.Attack-252, HP-6
    Nature:
    -Shadow Ball
    -Giga Drain
    -Focus Blast
    -Destiny Bond

    There's a WIDE number of movesets Gengar can have. Consider some of these moves: Hypnosis, Hidden Power Fire/Ice(if you have it), Thunderbolt, Explosion, Energy Ball, Will-o-Wisp...There are even more moves, so you can play around with him a little.


    Infernape@ Naive/Jolly
    EV's Attack-252, Speed-128, Sp.Attack-128
    Nature:
    -Thunder Punch
    -Close Combat
    -Earthquake
    -Fire Blitz

    Really depends on how you want your Infernape. If you want an all out attacker, give it Swords Dance, Flare Blitz, Close Combat, Thunderpunch/Stone Edge. Your team is Stone Edge weak though, so consider it. Also, unless Fire Blitz is a special attack, you're wasting EVs putting them into SP ATTK.

    Bronzong@ Relaxed
    EV's Defense-252, HP-128, Attack-128
    Nature:
    -Iron Defense
    -Hypnosis
    -Earthquake
    -Block/Confuse Ray

    Moves to consider: Trick Room, Gyro Ball, Hidden Power Ice, Calm Mind, Explosion...EV spread depends on the role you want it to have.

    Electivire@ Expert Belt/Life Orb
    EV's: 252 ATTK / 178 SPEED / 80 SP ATTK(if you run Thunderbolt)
    Nature: Lonely
    -Thunder Punch/Thunderbolt
    -Earthquake
    -Cross Chop
    -Ice Punch


    I was kind of in a hurry near the end. Just post your opinion.

    I got kind of lazy helping out, but if you have any questions, feel free to contact me.
     
    It's a possible choice, NOT a definite one, hence the "Thunderpunch/Thunderbolt". :/ Thunderpunch IS more useful it would seem. Besides, with Expert Belt/Life Orb and Thunderbolt having more base attack, it can be more useful. I'll run damage calculations to be sure and edit this post.

    Before anyone even comments on Gyarados, it's still a damage test nontheless. I kind of did this in a hurry, so if I messed up, let me know.

    Electivire w/ Thunderbolt vs Gyarados: 434 - 511 damage.
    Electivire w/ Thunderpunch vs Gyarados: Damage: 296 - 348. (This was done with Gyarados' Intimidate affecting Electivire's attack and Gyarados having NO defense EVs.)
     
    Last edited:
    It's a possible choice, NOT a definite one, hence the "Thunderpunch/Thunderbolt". :/ Thunderpunch IS more useful it would seem. Besides, with Expert Belt/Life Orb and Thunderbolt having more base attack, it can be more useful. I'll run damage calculations to be sure and edit this post.

    Before anyone even comments on Gyarados, it's still a damage test nontheless. I kind of did this in a hurry, so if I messed up, let me know.

    Electivire w/ Thunderbolt vs Gyarados: 434 - 511 damage.
    Electivire w/ Thunderpunch vs Gyarados: Damage: 296 - 348. (This was done with Gyarados' Intimidate affecting Electivire's attack and Gyarados having NO defense EVs.)

    Ah, but try the same on Mantine.
     
    electivire needs thunderbolt rather thunder punch. nuff said.
     
    electivire needs thunderbolt rather thunder punch. nuff said.

    Not if Gengar has Thunderbolt. Mantine would survive a Thunderbolt much easier than a Thunerpunch, as would most Water and Flying types with their common high Special Defense.
     
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