Rebels Unite!

Ninja Caterpie

AAAAAAAAAAAAA
  • 5,979
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    17
    Years
    Friends were all like "female generals are the bestest!" and we made "clique" decks, whatever that was. Rebels being the first deck I ever had, I love the things to bits.

    edit; This isn't the full deck because those bloody numbers are annoying. will update to full in a mo'.

    General (1)
    1. Lin Sivvi, Defiant Hero

    Legendary
    2. Crovax, Ascendant Hero
    3. Linvala, Keeper of Silence

    Creatures
    /searchers
    4. Defiant Falcon
    5. Defiant Vanguard
    6. Ramosian Captain
    7. Ramosian Commander
    8. Ramosian Revivalist

    /other
    9. Aven Riftwatcher
    10. Children of Korlis
    11. Outrider en-Kor
    12. Whipcorder
    13. Mirror Entity
    14. Looter il-Vec
    15. Task Force
    16. Cho-manno, Revolutionary

    /non-rebels
    17. Kabira Vindicator
    18. Soltari Champion
    19. Celestial Crusader
    20. Felidar Sovereign
    21. Eternal Dragon
    22. Stonehewer Giant
    23. Stuffy Doll
    24. Academy Rector

    Instants and Sorceries (24)
    /combat tricks
    25. Charge Across the Araba
    26. Ramosian Rally

    /removal
    27. Day of Judgement
    28. Austere Command
    29. Mass Calcify
    30. Condemn
    31. Orim's Chant

    /tutors
    32. Enlightened Tutor
    33. Idyllic Tutor

    Enchantments and Artifacts (10)
    /removal
    34. Bound in Silence
    35. Faith's Fetters
    36. Crackdown

    /buffs
    37. Marshal's Anthem
    38. Concerted Effort
    39. Gerrard's Battle Cry
    40. Glorious Anthem
    41. Honor of the Pure
    42. Jihad
    43. Door of Destinies
    44. Eldrazi Monument
    45. Leonin Sun Standard

    /equipment
    46. Sword of the Paruns
    47. Sword of Fire and Ice
    48. Sword of Feast and Famine
    49. Sword of Body and Mind
    50. Sword of Light and Shadow
    51. Umezawa's Jitte
    52. Konda's Banner

    /ramp
    53. Sol Ring
    54. Extraplanar Lens
    55. Thran Dynamo
    56. Endless Horizons
    57. Gauntlet of Power

    /other
    58. Pariah
    59. Animal Boneyard
    60. Guilty Conscience
    61. Test of Endurance

    Planeswalkers (2)
    62. Elspeth, Knight-Errant
    63. Ajani Goldmane

    Lands (37)
    64. Emeria, the Sky Ruin
    65. Fountain of Cho
    66. Kabira Crossroads
    67. Mistveil Plains
    68. Serra's Sanctum
    69. Windbrisk Heights
    70. Miren, the Moaning Well
    71. Flagstones of Trokair
    72. Strip Mine
    73. Wasteland
    74. Dust Bowl



    Plains (26)


    Two infinite combos here:
    Outrider en-Kor + Task Force + Miren/Boneyard to get infinite life, then win through having infinite life with Test of Endurance or Ajani's ulti.
    Stuffy Doll + Guilty Conscience to deal infinite damage.

    Other than that, ignore all budget constraints. This deck won't ever be made anyway, and these "clique" decks will cause a giant catfight which will be pretty cutthroat, hah.

    So, uh, suggestions for cards and cuts? :D
     
    Last edited:
    I see two very good removal spells missing: Swords to Plowshares and Condemn.
    If you want to use the first infinite combo as a win con, there's Felidar Sovereign (second Test of Endurance) and Academy Rector (Test of Endurance tutor).

    There's also Orim's Chant and Silence.

    You can make the deck IRL if your opponents are fine with playing with proxies.
     
    Mmm, yeah... I dunno why I don't have Swords there. I need to figure something out. The changes I did make:

    Reveillark -> Felidar Sovereign (I took it out of the draft version for some reason... can't remember.)
    Sun Titan -> Linvala, Keeper of Silence (I find sivvi is enough reanimation)
    Knight of the Holy Nimbus -> Condemn (an extra way to get the infinite life through Task Force, too)
    True Conviction -> Orim's Chant
    Ramosian Lieutenant -> Academy Rector

    I'm thinking of switching Skull Clamp into Sword of Body and Mind, considering my friend's decks are Azami (mono-blue), Azusa (mono-green), Hanna (blue/white), Sisay (green/white) and Jenara (green/white/blue)... so green/blue protection is cool. Although Skull Clamp is also cool...

    And about the proxies, that's most of what I do anyway because of my lack of money and cards, lol. Nobody minds (considering their lack of money and cards as well...) but mostly we can't be bothered heh.
     
    I went through a list of Commander staples, here are some cards you're missing:

    Ramp
    Thawing Glaciers
    Land Tax
    Weathered Wayfarer
    Journeyer's Kite
    Knight of the White Orchid
    Solemn Simulacrum

    Other
    Resurrection
    Return to Dust
    Sensei's Divining Top
    Lightning Greaves
    Iona, Shield of Emeria

    Life total tricks (Note: none of these guys are staples, they just give you more ways to win with 40 life)
    Serra Ascendant
    Beacon of Immortality
    Celestial Mantle
    Storm Herd
    Serra Avatar

    Not staples, but worth inclusion
    Stoneforge Mystic - free equipment grab
    Hero of Bladehold - token generator
    Niveous Wisps - taps down a large threat and draws a card
    Argentum Armor - pumps
    Brave the Elements, Emerge Unscathed, Sejiri Steppe - protection

    Definite changes
    Endless Horizons -> Journeyer's Kite
    Kabira Crossroads -> Sejiri Steppe
    Charge Across the Araba -> True Conviction/Hero of Bladehold. Sweep is a terrible mechanic, lol.

    Also I can't seem to find a card named Looter il-Vec. I would stick an Accorder Paladin in its place.
     
    Heh, Looter was meant to be Zealot il-Vec. my bad.

    Tested Body and Mind. Was amazing. :D

    Yeah... should do those changes heh. Will put in True Conviction over Araba, and I think I might get rid of Day of Judgement, actually, for that Storm Herd. Door of Destinies is kinda meh when I don't play most of my Rebels, so I'll replace it with Solemn Simulacrum and see how that goes... And replace Linvala with Iona. loool die mono-colour.
     
    Last edited:
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