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REediting The Emerald Titlescreen

Joexv

ManMadeOfGouda joexv.github.io
  • 1,038
    Posts
    12
    Years
    This tutorial is about changing the titlescreen for Emerald if you have already done so at least once and you don't have the offsets of the images that you inserted. This tutorial can be used to insert a titlescreen the first time but THIS tutorial is a lot easier. And since I personally think pictures along with instructions is a whole lot easier to understand I'm gonna have ALL the pictures(within reason).
    If you already have followed a different tutorial and have your INDEXED Title screen image, the tilemap raw file and an infranview palette the skip to step three.


    Tools Needed
    Unlz Gba
    Vba
    Infran View
    Paint program
    NTME
    APE (advanced pallete editor)
    Ultimate Palette Converter
    Notepad
    Free Space Finder
    A hex editor (I use hxd)
    Also a CLEAN Emerald rom

    Step One: Your Image
    Spoiler:


    Step Two: Creating the Tilemap
    Spoiler:


    Step Three: Inserting The Image
    Spoiler:


    Step Four: Repointing
    Spoiler:


    Step Five: Inserting The Palette
    Spoiler:


    Step Six: Bask In The Glory Of What You've Made
    Spoiler:


    If the clouds are causing issues or they just look bad to you, then go back to unlz gba and go to 153 click save as and then cover the entire image in the background color and then save open infranview and decrese the color def to 16. Go back to unlz gba and import the now black clouds image. (no need for a new offset here as the size has not increased)
     
    Last edited:
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