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Refreshing the maps graphics

elynxer

Sworedyz
  • 38
    Posts
    17
    Years
    I have a Zelda-ish system in my game for hacking bushes, throwing pots, etc.
    I could use many events, but that would slow down the game.

    When I change the tile, obviously the map does not automatically completely refresh itself every frame, so I'm currently using $scene.createSpritesets
    to forcibly refresh the map. It's not laggy (well, admittedly, not tested under the most rigorous conditions), however it does interfere with any currently playing animations, which doesn't look very nice. (it's nice to actually have a full sword swing animation)

    Thoughts?
     
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