elynxer
Sworedyz
- 40
- Posts
- 16
- Years
- Someplace that doesn't have many swords
- Seen Apr 1, 2020
I have a Zelda-ish system in my game for hacking bushes, throwing pots, etc.
I could use many events, but that would slow down the game.
When I change the tile, obviously the map does not automatically completely refresh itself every frame, so I'm currently using $scene.createSpritesets
to forcibly refresh the map. It's not laggy (well, admittedly, not tested under the most rigorous conditions), however it does interfere with any currently playing animations, which doesn't look very nice. (it's nice to actually have a full sword swing animation)
Thoughts?
I could use many events, but that would slow down the game.
When I change the tile, obviously the map does not automatically completely refresh itself every frame, so I'm currently using $scene.createSpritesets
to forcibly refresh the map. It's not laggy (well, admittedly, not tested under the most rigorous conditions), however it does interfere with any currently playing animations, which doesn't look very nice. (it's nice to actually have a full sword swing animation)
Thoughts?