I've had this team looked over in the "In-Game" thread, but I plan to use them outside that as well. So I placed them here, changing the team a bit from the comments I received.
Lopunny:
Nature: Jolly
ability: Cute charm
item: Nevermeltice
Ice Punch
Protect
Quick Attack
return
He's one of my most fastest pokemon. Good for a first time attacker, and Ice Punch to deal with the heavy Dragon, rock or ground type pokemon he comes across. Nevermeltice is to increase Ice Punch's effects. Quick Attack's in case the opponent tries to paralyze Lopunny to slow him down. Revenge attack them before they try to finish him off.
Milotic
Nature: Modest
Ability: Marvel Scale
Item: Leftovers
Rain Dance
Surf
Dragon Pulse
Recover
Rain Dance (powers water attacks to 50%) + STAB (1.5x) makes Surf do over 200 damage. Dragon pulse was substitute for Ice beam when I found it wasn't working for me. Though I'm thinking about changing this attack too. Any suggestions would be nice. And Recover + Leftovers ensure Milotic stays in battle.
Donphan
Nature: Naughty
Ability: Sturdy
Item: Miracle Seed
Seed Bomb
Fire fang
Earthquake
Rock slide
Seed Bomb + Miracle Seed is very nice when up against ground, water and other pokemon Donphan can't hit with Earthquake. Fire fang's for the sake of a fire move for this team, and steel types that can't be harmed by earthquake (Skarmory, Scizor etc.). Rock slide's for flying, ice and bug type
Gardevoir:
Nature: Naive
Ability: Trace
Item: insect Plate
Psychic
Wish
Reflect
Signal beam
Signal beam are for psychic and dark pokemon. So far it's worked well when I tested it out, defeating the few dark type the trainer's sent in expecting to take down Gardevoir. Reflect's to compensate Gardevoir's lack of defense,and because of it he was able to shrug off physical attacks from a Gyarados that normally would have taken him out in 2 turns. Insect Plate's to help increase Signal beam's power, while STAB helps with psychic attack. When used correctly, wish helps to heal Gardevoir to be refreshed when battling another opponent, or to heal one of my team mates if he faints/switches out.
Magnezone
Ability: Magnet Pull
Nature: Calm
Item: Metronome
Thunderbolt
Magnet Rise
Thunder Wave
Mirror Shot
Magnet Rise has saved Magnezone from slower Ground types who used Earthquake a turn too late. Mirror shot for rock and Ground mostly; I've been thinking about changing this attack for a while, but I'm not sure what else are good against Rock and ground for Magnezone. Thunder wave if the pokemon is too fast, in case Magnezone can't defeat them, another of my team mates may have a shot at it. This one may need some adjustments too. I'm not really sure.
Roserade
Ability: Natural Cure
Nature: Modest
Item: Wide Lens
Sludge Bomb
Leaf Storm
Aromatherapy
Sleep Powder
Sleep Powder's tricky because of its low accuracy, but Wide Lens gives it at least a bit more accuracy for Roserade to make the opponent sleep. Sludge bomb for pokemon who are not very effective against Leaf Storm. Mainly grass, flying, fire and bug. Aromatherapy for in case most of my team's poisoned/ paralyzed/ burned/ asleep, Roserade can cure them all, and switch out and be cured by his ability if the opponent tries a status on him too.
Critiques on this team would be nice. and thanks.
![[PokeCommunity.com] Remodeled Platinum Team [PokeCommunity.com] Remodeled Platinum Team](https://i53.tinypic.com/11jrvyg.png)
Lopunny:
Nature: Jolly
ability: Cute charm
item: Nevermeltice
Ice Punch
Protect
Quick Attack
return
He's one of my most fastest pokemon. Good for a first time attacker, and Ice Punch to deal with the heavy Dragon, rock or ground type pokemon he comes across. Nevermeltice is to increase Ice Punch's effects. Quick Attack's in case the opponent tries to paralyze Lopunny to slow him down. Revenge attack them before they try to finish him off.
![[PokeCommunity.com] Remodeled Platinum Team [PokeCommunity.com] Remodeled Platinum Team](https://i55.tinypic.com/2n99n4z.png)
Milotic
Nature: Modest
Ability: Marvel Scale
Item: Leftovers
Rain Dance
Surf
Dragon Pulse
Recover
Rain Dance (powers water attacks to 50%) + STAB (1.5x) makes Surf do over 200 damage. Dragon pulse was substitute for Ice beam when I found it wasn't working for me. Though I'm thinking about changing this attack too. Any suggestions would be nice. And Recover + Leftovers ensure Milotic stays in battle.
![[PokeCommunity.com] Remodeled Platinum Team [PokeCommunity.com] Remodeled Platinum Team](https://i55.tinypic.com/34gagyp.png)
Donphan
Nature: Naughty
Ability: Sturdy
Item: Miracle Seed
Seed Bomb
Fire fang
Earthquake
Rock slide
Seed Bomb + Miracle Seed is very nice when up against ground, water and other pokemon Donphan can't hit with Earthquake. Fire fang's for the sake of a fire move for this team, and steel types that can't be harmed by earthquake (Skarmory, Scizor etc.). Rock slide's for flying, ice and bug type
![[PokeCommunity.com] Remodeled Platinum Team [PokeCommunity.com] Remodeled Platinum Team](https://i51.tinypic.com/5mhd8p.png)
Gardevoir:
Nature: Naive
Ability: Trace
Item: insect Plate
Psychic
Wish
Reflect
Signal beam
Signal beam are for psychic and dark pokemon. So far it's worked well when I tested it out, defeating the few dark type the trainer's sent in expecting to take down Gardevoir. Reflect's to compensate Gardevoir's lack of defense,and because of it he was able to shrug off physical attacks from a Gyarados that normally would have taken him out in 2 turns. Insect Plate's to help increase Signal beam's power, while STAB helps with psychic attack. When used correctly, wish helps to heal Gardevoir to be refreshed when battling another opponent, or to heal one of my team mates if he faints/switches out.
![[PokeCommunity.com] Remodeled Platinum Team [PokeCommunity.com] Remodeled Platinum Team](https://i54.tinypic.com/11ih6dj.png)
Magnezone
Ability: Magnet Pull
Nature: Calm
Item: Metronome
Thunderbolt
Magnet Rise
Thunder Wave
Mirror Shot
Magnet Rise has saved Magnezone from slower Ground types who used Earthquake a turn too late. Mirror shot for rock and Ground mostly; I've been thinking about changing this attack for a while, but I'm not sure what else are good against Rock and ground for Magnezone. Thunder wave if the pokemon is too fast, in case Magnezone can't defeat them, another of my team mates may have a shot at it. This one may need some adjustments too. I'm not really sure.
![[PokeCommunity.com] Remodeled Platinum Team [PokeCommunity.com] Remodeled Platinum Team](https://i53.tinypic.com/1z1zpew.jpg)
Roserade
Ability: Natural Cure
Nature: Modest
Item: Wide Lens
Sludge Bomb
Leaf Storm
Aromatherapy
Sleep Powder
Sleep Powder's tricky because of its low accuracy, but Wide Lens gives it at least a bit more accuracy for Roserade to make the opponent sleep. Sludge bomb for pokemon who are not very effective against Leaf Storm. Mainly grass, flying, fire and bug. Aromatherapy for in case most of my team's poisoned/ paralyzed/ burned/ asleep, Roserade can cure them all, and switch out and be cured by his ability if the opponent tries a status on him too.
Critiques on this team would be nice. and thanks.