- 5
- Posts
- 16
- Years
- Seen May 22, 2009
I posted a similar team weeks ago, but I decided to change it up a little and was wondering if this is a decent team for competitive play.
1.
Gliscor@Leftovers
Impish
EVs: 204 HP / 88 Atk / 216 Speed
~ Stealth Rock
~ Taunt
~ Earthquake
~ U-turn
SR lead. Taunt is for preventing other leads from setting up SRs of their own, EQ is for a good stab attack to cripple or KO the other leads and U-turn is for scouting counters
2.
Salamence@Life Orb
Naughty
EVs: 232 Atk / 24 SpA / 252 Speed
~ Dragon Dance
~ Outrage
~ Earthquake
~ Fire Blast
DDmence. DD+Outrage for late game sweeping after the opponent's team has been weakened, EQ and Fire Blast for taking out steels.
3.
Azelf@Life Orb
Timid
4 HP / 252 SpA / 252 Speed
~ Nasty Plot
~ Psychic
~ Flamethrower
~ Grass Knot / Hidden Power Fighting (Most likely Grass Knot since Hidden Power Fighting seems incredibly difficult to get)
Another late game sweeper, Nasty Plot+Special attacks=Doom
4.
Latias@Leftovers
Calm
252 HP / 116 Def / 112 SpD / 28 Speed
~ Thunder Wave / Roar
~ Reflect
~ Dragon Pulse
~ Wish
Screen/Wish supporter for the setup sweepers, Dragon pulse for some form of attacking, and thunder wave for crippling.
5.
Jirachi@ Choice Scarf
Jolly Nature
EVs: 252 Atk/ 252 speed/4 HP
~ Thunder Punch
~ Fire Punch
~ Ice Punch
~ Iron head
Thunder+Fire+Ice should provide good coverage against whoever he avenges against and Iron Head flinchhaxes those who laugh at its other attacks.
6.
Snorlax@Leftovers
Adamant Nature
Thick Fat
EVs: 252 HP / 252 Atk /4 SDef
~ Earthquake
~ Crunch
~ Body Slam
~ Fire Punch
Heavy hitter. Leftovers instead of Choice band for more versatility, EQ+Fire Punch for Steels, Crunch for Psychics and Ghosts, and Body Slam for STAB+paralysis chance. I'm aware Self Destruct may be a better option instead of Fire Punch, but I don't have XD so yeah....
1.
Gliscor@Leftovers
Impish
EVs: 204 HP / 88 Atk / 216 Speed
~ Stealth Rock
~ Taunt
~ Earthquake
~ U-turn
SR lead. Taunt is for preventing other leads from setting up SRs of their own, EQ is for a good stab attack to cripple or KO the other leads and U-turn is for scouting counters
2.
Salamence@Life Orb
Naughty
EVs: 232 Atk / 24 SpA / 252 Speed
~ Dragon Dance
~ Outrage
~ Earthquake
~ Fire Blast
DDmence. DD+Outrage for late game sweeping after the opponent's team has been weakened, EQ and Fire Blast for taking out steels.
3.
Azelf@Life Orb
Timid
4 HP / 252 SpA / 252 Speed
~ Nasty Plot
~ Psychic
~ Flamethrower
~ Grass Knot / Hidden Power Fighting (Most likely Grass Knot since Hidden Power Fighting seems incredibly difficult to get)
Another late game sweeper, Nasty Plot+Special attacks=Doom
4.
Latias@Leftovers
Calm
252 HP / 116 Def / 112 SpD / 28 Speed
~ Thunder Wave / Roar
~ Reflect
~ Dragon Pulse
~ Wish
Screen/Wish supporter for the setup sweepers, Dragon pulse for some form of attacking, and thunder wave for crippling.
5.
Jirachi@ Choice Scarf
Jolly Nature
EVs: 252 Atk/ 252 speed/4 HP
~ Thunder Punch
~ Fire Punch
~ Ice Punch
~ Iron head
Thunder+Fire+Ice should provide good coverage against whoever he avenges against and Iron Head flinchhaxes those who laugh at its other attacks.
6.
Snorlax@Leftovers
Adamant Nature
Thick Fat
EVs: 252 HP / 252 Atk /4 SDef
~ Earthquake
~ Crunch
~ Body Slam
~ Fire Punch
Heavy hitter. Leftovers instead of Choice band for more versatility, EQ+Fire Punch for Steels, Crunch for Psychics and Ghosts, and Body Slam for STAB+paralysis chance. I'm aware Self Destruct may be a better option instead of Fire Punch, but I don't have XD so yeah....