- 32
- Posts
- 14
- Years
- Seen Apr 19, 2011
Lead:
Probopass @ Leftovers
Calm
252 HP / 168 SpD / 88 Spe
-Stealth Rock
-Thunder Wave
-Earth Power
-Power Gem
* Basically my strategy is to start with Thunder Wave, let them set-up an entry hazard and insure my entry hazard gets set next turn. After that depending on the usual switch I either continue paralyzing or switch him out.
Physical Sweeper:
Shiftry @ Life Orb
Adamant
4 HP / 252 Att / 252 Spe
-Swords Dance
-Sucker Punch
-Seed Bomb
-Low Kick
* Shiftry is one of the most underrated pokemon on my team. I bring him in whenever I can come in on something weak to grass, expecting a switch and Swords Dance once, then depending who they bring in I either Swords Dance again or Sucker Punch. A lot of people don't realize that after Stealth Rock damage, one boosted Sucker Punch will most likely break them. If I feel the pokemon will withstand the Sucker Punch I resort to Seed Bomb or Low Kick respectively.
Special Sweeper:
Charizard @ Life Orb
Rash
60 Att / 252 SpA / 196 Spe
-Roost
-Fire Blast
-Hidden Power (Electric)
-Brick Break
* Charizard is usually used as a huge deterrent. No one in a right mind keeps a grass type in play when he comes out. Expecting the switch for a water type I usually proceed with Hidden Power. If I don't feel like they will be bringing in someone who is weak to it I might just switch him out.
Special Sweepr II:
Raichu @ Life Orb
Timid
252 SpA / 4 SpD / 252 Spe
-Nasty Plot
-Thunderbolt
-Hidden Power (Ice)
-Encore
* Raichu usually doesn't set himself up, though he has the option depending on what the other team has. He's a really good sweeper when he gets that momentum but most anything OHKO's him, which is my biggest problem with him.
Support:
Politoed @ Leftovers
Calm
252 HP / 4 Def / 252 SpD
-Surf
-Toxic
-Ice Beam
-Encore
* Politoed makes an excellent Special Wall, he can usually stand at least one Thunderbolt and more then likely gets the Encore or Toxic off. Why would I have a water type Encore a Thunderbolt? Predictable switch in for Probopass to wreck the electric type or force a switch and get the incoming Pokemon paralyzed.
Baton Passer / Support II / Special Sweep:
Espeon @ Leftovers
Timid
252 HP / 40 SpD / 216 Spe
-Calm Mind
-Psychic
-Substitute
-Baton Pass
* Espeon has gotten me out of holes a few times. The normal Substitute / Baton Pass type but if they decide to waste time after he starts setting up then I can just launch Psychic's at them when he's powered up. Also, one thing I did the other day was by accident, I had Espeon +6 SpA and SpD then Baton Pass it to Probopass. Probopass went and walled the whole other team. Usually the pass goes to Raichu or Charizard though, and sometimes Politoed.
So basically I'm just looking for a way to improve the team. I've been thinking of a Physical Baton Passer to help Shiftry out, but I'm not really sure what I should do. Any help would be really appreciated. Thanks!
Probopass @ Leftovers
Calm
252 HP / 168 SpD / 88 Spe
-Stealth Rock
-Thunder Wave
-Earth Power
-Power Gem
* Basically my strategy is to start with Thunder Wave, let them set-up an entry hazard and insure my entry hazard gets set next turn. After that depending on the usual switch I either continue paralyzing or switch him out.
Physical Sweeper:
Shiftry @ Life Orb
Adamant
4 HP / 252 Att / 252 Spe
-Swords Dance
-Sucker Punch
-Seed Bomb
-Low Kick
* Shiftry is one of the most underrated pokemon on my team. I bring him in whenever I can come in on something weak to grass, expecting a switch and Swords Dance once, then depending who they bring in I either Swords Dance again or Sucker Punch. A lot of people don't realize that after Stealth Rock damage, one boosted Sucker Punch will most likely break them. If I feel the pokemon will withstand the Sucker Punch I resort to Seed Bomb or Low Kick respectively.
Special Sweeper:
Charizard @ Life Orb
Rash
60 Att / 252 SpA / 196 Spe
-Roost
-Fire Blast
-Hidden Power (Electric)
-Brick Break
* Charizard is usually used as a huge deterrent. No one in a right mind keeps a grass type in play when he comes out. Expecting the switch for a water type I usually proceed with Hidden Power. If I don't feel like they will be bringing in someone who is weak to it I might just switch him out.
Special Sweepr II:
Raichu @ Life Orb
Timid
252 SpA / 4 SpD / 252 Spe
-Nasty Plot
-Thunderbolt
-Hidden Power (Ice)
-Encore
* Raichu usually doesn't set himself up, though he has the option depending on what the other team has. He's a really good sweeper when he gets that momentum but most anything OHKO's him, which is my biggest problem with him.
Support:
Politoed @ Leftovers
Calm
252 HP / 4 Def / 252 SpD
-Surf
-Toxic
-Ice Beam
-Encore
* Politoed makes an excellent Special Wall, he can usually stand at least one Thunderbolt and more then likely gets the Encore or Toxic off. Why would I have a water type Encore a Thunderbolt? Predictable switch in for Probopass to wreck the electric type or force a switch and get the incoming Pokemon paralyzed.
Baton Passer / Support II / Special Sweep:
Espeon @ Leftovers
Timid
252 HP / 40 SpD / 216 Spe
-Calm Mind
-Psychic
-Substitute
-Baton Pass
* Espeon has gotten me out of holes a few times. The normal Substitute / Baton Pass type but if they decide to waste time after he starts setting up then I can just launch Psychic's at them when he's powered up. Also, one thing I did the other day was by accident, I had Espeon +6 SpA and SpD then Baton Pass it to Probopass. Probopass went and walled the whole other team. Usually the pass goes to Raichu or Charizard though, and sometimes Politoed.
So basically I'm just looking for a way to improve the team. I've been thinking of a Physical Baton Passer to help Shiftry out, but I'm not really sure what I should do. Any help would be really appreciated. Thanks!