RMD WMC FTW!!!!

Scarlet Weather

The Game is Afoot!
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    Alright, I'm FINALLY posting a deck that needs rating. This deck is intended for WC07 or 08, whichever I can get my hands on first. I have no idea what the card library of either is, so I'll just post and you can let me know. This is my take on WMC/Skill Drain burn. I haven't checked out the staples, so all this is from the top of my head. *gulps* Here goes....

    Monsters: (Total Count: 21)

    A Cat of Ill Omen x2
    Fusilier the Dual-Mode Beast x2
    Sangan x1
    Cyber Dragon x3
    Newdoria x3
    Chainsaw Insect x2
    Mystic Tomato x2
    Exiled Force x3
    Magestic Mech-Ohka x2
    Giant Germ x2

    Spells: (Total Count: 5)

    Heavy Storm x1
    Creature Swap x2
    Swords of Revealing Light x1
    Premature Burial x1
    Book of Moon x1

    Traps: (Total Count: 15)

    Mirror Force x1
    Dust Tornado x2
    Skill Drain x3
    Solemn Judgement x3
    Torrential Tribute x1
    Malevolent Storm Tornado x1
    Call of the Haunted x1
    Crush Card Virus x1

    Well, that pretty much sums up the deck. Basically, you either stall the opponent into oblivion with WMC or you opt to use monsters that eat his defenses to death. Well, how about that?
     
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    Umm...this looks sort of weird, to be honest, not to mention illegal. Premature Burial was still limited, last I checked, so there's no way you can have two copies. Also, in a deck that already needs to shoulder the LP costs of Skill Drain and Solemn Judgment (both in three copies), Wall of Revealing Light is nothing short of suicidal. If you don't have a specific reason for dropping your Life Points (or a desperate craving for stall cards), you really shouldn't be playing that card. >.< Messenger of Peace is far cheaper and almost as effective, not to mention that you can dispose of it at will by neglecting to pay the cost.

    Also, 3x Divine Wrath is pointless if you're going to be negating those monster effects by Skill Drain anyway, and five flip effect monsters in a deck that aims to turn such monsters worthless is counter-productive. And why Warwolf? If you don't plan to run a vanilla deck then don't use it. There's a lot of better stuff you could get with Skill Drain; don't do random vanilla. D=

    So like, at the very least:

    -3 A Cat of Ill Omen
    -2 Gene-Warped Warwolf
    -2 Mask of Darkness
    -3 Divine Wrath
    -1 Premature Burial
    -1 Wall of Revealing Light

    Even after that, though, your deck still has a conflict of interests since it's wobbling between SD Aggro and SD burn. You'd probably be better of focusing on one approach for consistency reasons.

    At any rate, I'd say 3x Nimble Momonga should be here. They laugh at Skill Drain since they resolve in the graveyard and they also give you a total 3000 extra Life Points to help compensate for the LP costs you're taking and provide a solid, tempo-slowing wall. For the aggro approach, Exiled Force helps with your monster removal needs (again, a graveyard resolver). Pretty leery-eyed about Chainsaw Insect too. I'd sooner say Pyramid Turtle + Ryu Kokki (heck, why not even Vampire Lord? Only the deck discard effect gets negated since the revival one resolves in the graveyard) but I'm not that familiar with SD aggro so don't take my word for it.

    Regardless, Mirror Force, Mystical Space Typhoon, and Torrential Tribute are absolute musts. And where is Sangan? D= Book of Moon also comes highly recommended since it serves both offensive and defensive purposes, making it a high-utility card. If you want to push for an offensive style, you're really going to need that Monster and S/T removal.


    Ehh...I think I'll just wait for Frostweaver to come around and give the right advice. xD
     
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    Hmm... Warwolf was there because I wanted a monster that wouldn't bite me in the butt if I played him without Skill Drain, but I suppose that's what Cyber Dragon is for. Alright, changes made. And Cat of Ill Omen is a necessary evil because I want to draw into Skill Drain ASAP. It may be a bad topdeck on occasion, but it's okay.

    Point taken though:

    -1 Cat of Ill Omen
    -3 Gene Warped Warwolf
    -2 Mask of Darkness
    -1 Wall of Revealing Light
    -3 Divine Wrath
    -1 Premature Burial

    And....

    +3 Nimble Momonga
    +3 Exiled Force
    +1 Torrential Tribute
    +1 Mirror Force
    +1 Book of Moon
    +1 Sangan
    +3 Call of the Haunted

    There we go, now. As for the consistency issues, any suggestion on better monsters then the ones I have picked?
     
    Problem is still deciding on SD Aggro or SD Burn... decide on that first then I can think of what to add or what to take out. SD cannot do both, regardless of how that's tempting.
     
    Creature Swap and Majestic Mech Ohka should definitely be added then...

    Ohka rams itself to a lot of things. It's friendly with creature swap for you to kill something, steal something then it blows itself up while drain isn't out. When it's out, 2400 beatstick of doom.

    Rat still works with drain like all recruiters, and it can pull exiled force which is never bad.

    Not sure why you need nimble momonga then... it does make a wall but what for? not like skill drain is meant to use tributes. True that they pay for some cost, but more LP just means you're paying for solemn more. I don't think LP is an issue if you run solemn, which you must to protect skill drain. Solemn and Nimble Momonga are counter productive, and I like Solemn more. If you want a wall, Crush Card Virus with Giant Germ.

    If earth is not in your favor, I'll personally pick tomato with newdoria and giant germ. As much as it's old, unoriginal, it works with Crush Card Virus darn well. Newdoria is a weaker Exiled Force in a sense but you can pull him out to def. All of them works with sangan and Creature Swap of course.

    If you want more virus for the heck of it, giant orc and fusiler are both compatible for DDV as well. If you aren't using virus, then generally GEAF or even GAF+RotA serves a better purpose than Giant Orc.

    D. D. Crow or Necrovalley can be teched to stop graveyard frenzy in today's metagame. Dasher is still painful even though Disc Commander is stopped by pulling out 2800 beatsticks, which beats most of your beatsticks. Zombies we all know about them.


    Now for the spells... shield crash/NoC have to be there since you're aggro and wants to get rid of the threats for obvious reasons. Premature Burial and Book of Moon are nice (book of moon can set fusiler to full attack without Skill Drain). Brain Control is still nice as end game mechanism to remove a wall and attack, even though you rarely rarely ever tribute. Enemy controller is another option to force people to attack mode. Keep Swords there to minor stall while you are still waiting for Skill Drain.

    I'll say avoid smashing ground and fissure though... you probably have the attack power to run over plenty of things to rely on them.

    As much as it sounds crazy, heavy storm and MST should still be in here. Heavy Storm may kill your own drain, but then you should learn to time when to use it so you win in that turn. You may get rid of drain, but if your monsters are already on the field (Ohka, Fusiler, etc), they really don't lose anything if you can ensure that you win in that round, or within 1-2 rounds. MST is really needed to help with blasting the back row, and to stop

    Traps... 3 solemn asap. Flexible and protect skill drain which you desperately need to do. Include the viruses if you decide to use them. Mirror Force, Torrential and Call of the Haunted (Call is limited to 1 by the way) are givens. Dark Bribe may be considered as well (I personally say 2.)



    Note: if this is 2008, I'll say either go with the virus combos with tomato, or go with yomi ship, grizzly and deep diver (deep diver is the 2008 card promo which should be in the game itself)
     
    Okay, following changes....

    -3 Nimble Momonga
    -3 WMC (sob)
    -2 Swords of Concealing Light
    -2 Nightmare Steelcage
    -1 Call of the Haunted
    -3 Big Shield Gardna (Useless since I ain't walling anymore)
    -2 Chainsaw Insect
    -2 Dark Bribe

    And...

    +3 Newdoria
    +2 Giant Germ
    +2 Mystic Tomato
    +1 MST (Assuming Malevolent Storm Tornado)
    +2 Magestic Mech Ohka
    +1 Solemn Judgement
    +1 Crush Card Virus
    +2 Creature Swap
    x1 Heavy Storm
    As well as sidedecking...

    Giant Rat x3
    Necrovalley x2
    D.D. Crow x3
    Treeborn Frog x1 (For LaDD murder purposes as well as evil wall of doom.)
    Nimble Momonga x3
    Heavy Storm x1
    Nobleman of Crossout x2
     
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    Skillkick likes Fusilier Dragons and Majestic Mechs. Your problem is that you're going too many ways. Burn, aggro, turtle. This way the focus is lost and you'll achieve nothing so as a present to you I'll present you SD aggro and SD burn builds. Don't go turtling though, that way your Drains are useless.

    Aggro build:

    The thing with your build is that you have a lot of stall which you DON'T need. Stall gives your opponent +s while you are building. Skill Drain doesn't need building, it needs to hit or the next Storm is taking it down. The CyDras have no use either, you run no proper tributes and your monsters are perfectly capable of taking other monsters.

    3|Fusilier Dragon - The Dual-Mode Beast
    3|Majectic Mech - Ohka
    3|Giant Orc
    3|D.D. Assailant
    2|Giant Rat
    2|Exiled Force
    2|Big Shield Gardna
    1|Card Trooper

    2|Nobleman of Crossout
    2|Creature Swap
    2|Enemy Controller
    1|Mystical Space Typhoon
    1|Heavy Storm
    1|Premature Burial

    3|Skill Drain
    3|Solemn Judgment
    3|Dark Bribe
    2|Deck Devastation Virus
    1|Mirror Force
    1|Torrential Tribute

    The choices I made her were pretty thought-through. But I haven't tested this so you'll have to. Fusilier Dragon, Giant Orc and Dark Bribe all fuel and abuse your DDV engine. If you wish you can discard the DDAs for Chainsaw Insects to abuse it even more. Solemns are there to stop important plays. The ratbox gets out Exiled, Troopers and your ever important Big Shield Gardna which will serve as a good defense if you need it. Controllers will help you slam through bigger fish like RaiDa, Dark Magician of Chaos, Dark Magician, etc. and serve as a suicide pact for your burned out Ohka if it will die this turn. Rest should be straightforward.

    Skillburn has 2 main builds and a lesser known, but better one. So do the responsible thing and stfu about this build n.n;:

    3| Exiled Force
    1| Morphing Jar

    3| D.D. Borderline
    3| Wave-Motion Cannon
    1| Level Limit - Area B

    3| Skill Drain
    3| Secret Barrel
    3| Solemn Judgment
    3| Dark Bribe
    3| Ojama Trio
    3| Just Desserts
    3| Magic Jammer
    2| Reckless Greed
    1| Magic Cylinder
    1| Mirror Force
    1| Gravity Bind
    1| Wall of Revealing Light
    1| The Transmigration Prophecy
    1| Torrential Tribute

    @ the idiot who said Wall of Revealing Light is suicidal. Learn the game kthx.
     
    To elaborate on Frostweaver's one-liner: Wall of Revealing light in a deck running three solemns and skill drains, all of which have massive LP costs, is extremely suicidal. At most I could make it a one-turn negation, in which case I may as well have been running a Negate Attack. >.<

    In addition, while I appreciate your aggro build suggestions and see them as being pretty darn good if nothing else, you completely ignored the fact that there is NOTHING stalling in my deck's current incarnation beyond that one copy of SoRL. What on earth is stalling about Cyber Dragon or Ohka? >.<

    Nevertheless, I'll be making a few changes. Be back in a bit with the results.

    And no, I'm not using WMC burn. I've decided to take the road less traveled by. XD

    As a final note, since when does Card Trooper work with Skill Drain? Its effect resolves on the field, as I recall, so unless I play Trooper before Drain I'm not going to pull off the neat little deck trashing trick. >.<
     
    Trooper still gets the draw if drain is out, although it cannot pump itself. Essentially, Card Trooper is the usual if drain is not out. If it is, then card trooper becomes dark mimic lv 3.

    Don't worry too much about LaDD to the point of making a frog in the sidedeck. LaDD cries when it is forced to stop Ohka's suicide, or Giant Orc turning defense XD; LaDD is still a force to reckon with especially if it comes with Jinzo or Shien, but not enough to waste a sidedeck slot for frog. We can stick useful things like Crow and the Life Absorbing Megalith (forgot name, but it's the ultimate anti-burn card possible from gladiator's assault, that one.)
     
    Monolith*. And costs don't matter. You won't be taking any damage late game next to Solemn(Which will never kill you) if you're doing it at least semi-decent. Oh and this deck will stop RaiDa in it's tracks if you're fast enough(most likely not though, but you'll kick it anyway, you just have to take the usual -s).
     
    LaDD is an initial -2, which it must destroy/negate 2 cards to balance... so if you can lower its attack once and destroy it already, then not much of a problem. It's just the same ideal situation on handling LaDD like any other decks that try to handle LaDD.
     
    ATTENTION DUELISTS. THE FOLLOWING DECK CHANGES ARE MADE OFFICIAL IMMEDIATELY.

    -2 Cat of Ill Omen (Sidedecked)
    -3 Newdoria
    -3 Giant Germ
    -2 Mystic Tomato
    -3 Cyber Dragon
    -1 MST
    -1 Crush Card Virus
    -1 Sangan
    -1 Book of Moon (Sidedecked)
    -1 Exiled Force

    And....

    +2 Nobleman of Crossout
    +1 Magestic Mech-Ohka
    +3 D.D. Assailant (I really don't know why I didn't add him before, one of my absolute faves. XD)
    +2 Big Shield Gardna
    +2 Giant Rat
    +1 Card Trooper
    +1 Chainsaw Insect
    +2 Giant Orc
    +2 Enemy Controller
    +3 Dark Bribe
    +2 Deck Devastation Virus

    And for the sidedeck...

    -3 Nimble Momonga
    -1 Treeborn Frog
    -3 Giant Rat
    -2 Nobleman of Crossout

    +3 Cat of Ill Omen
    +3 Life Absorbing Monolith
    +1 Book of Moon
    +2 Mask of Darkness
     
    I really won't bother with chainsaw... it's a bad version of Ohka >>; I'll personally use RotA myself. You have DDA, Exiled, and Gardna, so why not?

    Using RotA to search Gardna, and set DDA instead of Gardna = "T O R M E N T" XD; (only works for online play, btw. Real life players will have their eyes like daggers on the Gardna of where it is in your hand so they know when to NoC or Shield Crush something.)


    I personally still like Cyber Dragon in skill drain decks. It's still great momentum and speed, and back up whatever you're suddenly pushed back from (especially if heavy storm broke through. However, I never played with Dark Bribe before so maybe that's a changing factor to rely on more protection on skill drain rather than adding the cyber dragon to fix what happens after skill drain is destroyed?) Swarming when your opponent already lost most of their effect monsters is always great. Also, Skill Drain decks really lack special summon compare to most decks... makes them rather vulnerable to open monster fields if they can pull off 1-1 trade off with spells or traps (enemy controller still gets Ohka, though fusiler is safe. Soul Taker with fissure and smashing ground may make 1-1 popular again with a vengenance. Brain Control simply sucks. The RFG version of Sakuretsu armor is bound to be popular at least for now, since zombies is so weak to RFG, and it's such a convenient card to remove dangerous monsters from play.)

    (*note: true that you can always solemn or dark bribe those 1-1 trades, but then in return you still leave skill drain in danger in those moments. Personal preference, in the end.)
     
    Zombie isn't weak against that new RFP Saku. They run 3 Dusts, 1 MST, 1 Storm and 1 Breaker. And lol, Frostweaver. I can tell you don't have any RL experience. All the pros shuffle their hand like madmen for little reason.

    The side deck is horrible. Here, for fun and games:

    3 D.D. Survivor
    3 Dimensional Fissure
    3 Macro Cosmos
    3 Raiza the Storm Monarch
    3 Life-Absorbing Monolith
     
    All the pros shuffle their hand like madmen for little reason.

    It's all mind games =o
    Like they say, not just YGO but any card game in general, if you shuffle your hand like crazy, you really are lacking the security or confidence of whatever you have in your hand to handle whatever game is being played.

    You only see the losing one with the Joker in hand who's shuffling hand like a crazy fool in Goldfish =P

    Just play like usual with a neutral expression, hold your cards calmly and go at the situation in whatever way you see fit. It's not just YGO, but any card games (except Poker, since I never played that and will prefer not to)
     
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