JojoX2
Medicham Fan *Chammy ftw*
- 75
- Posts
- 16
- Years
- LowerAustria
- Seen Apr 17, 2014
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Hey :) This is my first RMT in a while altogether and the first in this forum. I already stated that I like to u-turn around and use unusual pokemon. So here we go:
My team is all about twaving my opponent´s team, wearing it down and scouting with u-turn to prepare for the final sweep with Marowak(or Nape or Scizor, if all goes wrong) Also, most of the team´s pokemon are connected by U-Turn, thus the title. It isn´t entirely necessary, but it´s just that I´m too dumb to win with normal switching lol
*image removed*
Zelfe@Silk Scarf/Life Orb
Jolly
252HP 56Atk 202Speed
- Thunder Wave
- U-Turn
- Explosion
- Stealth Rock
>>> I hesitated at first because of the fact, that Azelf is boring standard and predictable. But after some thinking I came to the conclusion that Azelf provides what I need: U-Turn, TWave and a tool to handle water tanks. It also takes at least two hits with max HP, which is enough to savely set up. This one reliably takes out any non-Steel/Rock/Ghost with 380- HP and 361- Def with Explosion( when using Life Orb it´s around 420 HP) and still outspeed Nape. I currently play with Silk Scarf, which has the nice effect that I can flee freely and boom later. A walking bomb is really useful actually.
Against other leads:
If it´s a taunt lead for sure, I just u-turn out to a pokemon capable of dealing with it.
Swampert lets me set up Rocks easily, even if they attack, then eats Explosion, because most teams with Swamp don´t have another water tank.
If Nape, I take the FO and Twave afterwards, so it won´t get in my way later. Then SR myself.
Azelf is a pain. I usually go for U-turn, as it can cripple me with Taunt. Trickzelf annoys, but as Zelf isn´t meant to stall it´s not that annoying.
Against Heatran, I SR and then Twave, hoping it won´t explode.
Metagross is like Heatran. I usually get my Rocks, but Boom makes me worry.
*image removed*
Jirachi@Lefties
Jolly
180HP 144Atk 184Speed
- Wish
- Iron Head
- TWave
- U-Turn
>>> Parafairy No 2. She provides Wish Support and is a stable u-turn-target for Uxie. Also, I can continue spreading Paralysis and abuse it. The lack of coverage doesn´t matter, as I always have access to other steel killers.
FlinchHax can easily score one pokemon down for Jira. This is amazing.
*image removed*
Duckload@Lefties
Bold
252HP 60Def 40SpAtk 156SDef
- Icebeam
- Discharge
- HP[Ground]
- Recover
>>> I don´t get why this duck is NU. Porygon 2 is my Utility Counter for various offensive pokemon, such as: Salamence, Gyarados, Heatran, Magnezone, nonCM-Jirachi and also Jolteon and Electivire, which can´t hurt this with their STABs, due to Trace.
Cross Chop can be stalled out, if I got a speed boost from Motor Drive)
Even tough it has small defenses, it survives surprisingly many attacks from both sides of the spectrum. It loves to beat up paralyzed foes, naturally.
*image removed*
Chucky@Life-Orb
Naive
252Atk 64SpAtk 194Speed
- Close Combat
- Overheat
- Mach Punch
- U-Turn
>>> Infernape serves as a fast way to deal damage in midgame and later on. He is connected to my walls by U-Turn and so has little to fear as not that many things outrun him.
Mach Punch is there to stop Lucario after SD. Stone Edge is not needed as Flying types are handled by SR and Porygon2(and I hate 80% accuracy)
I basically get him in by U-turning from Uxie(slowest Turner in my team) and fire off a Close Combat or Overheat, as anything which gets hit, is damaged hard.
*image removed*
Chrome@Choice Band
Adamant
252Atk 246HP 12Speed
- Bullet Punch
- SuperPower
- Pursuit
- U-Turn
>>> Relying on U-Turn without using Scizor is almost unthinkable to me. He beats up anything either with Bullet Punch or U-Turn. The latter becomes even more useful as my opponents are paralyzed. It allows me to actually flee from fire moves.
But even when facing a healthy pokemon, U-Turn is great to savely bring in either one of my team and rip a hole in whatever-I´m-facing´s HP-bar.
*image removed*
Bonatana@Thick Club
Impish
252HP 252Def 6Atk
- Earthquake
- Rock Slide
- Thunder Punch
- Swords Dance
>>> This is my finisher. Unusual? Yes. Another NU? Yes, screw you, tier list ;) Wreaks havoc? Yes, like hell.
Basically, this is SDwak, but with a significant tweak of EVs and nature. It´s all defensive to actually be able to take some hits while crushing other pokemon.
It clearly works better with Para Support, which is why I built this team and it kills off almost everything you get to see in OU with one or two blows(after one SD, of course).
U-Turning him in provides that he takes no damage and bringing him against a choiced electric user is even better.
BTW: Bonatana = Bone + Katana(japanese sword)
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Major problems: This team fares well against most common OU threats, especially since Latias had to go(even tough I don´t think it would like taking repeated U-Turns). One thing tough, troubles me ever since I started playing CP
- Suicune. I never manage to build a team it can NOT set up on.
I don´t have any ideas here either. It´s my main reason for posting this. Help please. To be exact, I need something really realiable to kill watertanks. Wak doesn´t like them. Dealt with. If they don´t pair up(aka 2 on 1 team) I just boom them away.
- Clerics: I did not encounter one yet, but if the opposing team has one, I can trash my plan of sweeping with Wak. Dealt with. Clerics may be annoying, but my team actually handles them.
I look forward to some helpful rates!
RMT - go!
---------------------------------------------------------
Hey :) This is my first RMT in a while altogether and the first in this forum. I already stated that I like to u-turn around and use unusual pokemon. So here we go:
My team is all about twaving my opponent´s team, wearing it down and scouting with u-turn to prepare for the final sweep with Marowak(or Nape or Scizor, if all goes wrong) Also, most of the team´s pokemon are connected by U-Turn, thus the title. It isn´t entirely necessary, but it´s just that I´m too dumb to win with normal switching lol
*image removed*
Zelfe@Silk Scarf/Life Orb
Jolly
252HP 56Atk 202Speed
- Thunder Wave
- U-Turn
- Explosion
- Stealth Rock
>>> I hesitated at first because of the fact, that Azelf is boring standard and predictable. But after some thinking I came to the conclusion that Azelf provides what I need: U-Turn, TWave and a tool to handle water tanks. It also takes at least two hits with max HP, which is enough to savely set up. This one reliably takes out any non-Steel/Rock/Ghost with 380- HP and 361- Def with Explosion( when using Life Orb it´s around 420 HP) and still outspeed Nape. I currently play with Silk Scarf, which has the nice effect that I can flee freely and boom later. A walking bomb is really useful actually.
Against other leads:
If it´s a taunt lead for sure, I just u-turn out to a pokemon capable of dealing with it.
Swampert lets me set up Rocks easily, even if they attack, then eats Explosion, because most teams with Swamp don´t have another water tank.
If Nape, I take the FO and Twave afterwards, so it won´t get in my way later. Then SR myself.
Azelf is a pain. I usually go for U-turn, as it can cripple me with Taunt. Trickzelf annoys, but as Zelf isn´t meant to stall it´s not that annoying.
Against Heatran, I SR and then Twave, hoping it won´t explode.
Metagross is like Heatran. I usually get my Rocks, but Boom makes me worry.
*image removed*
Jirachi@Lefties
Jolly
180HP 144Atk 184Speed
- Wish
- Iron Head
- TWave
- U-Turn
>>> Parafairy No 2. She provides Wish Support and is a stable u-turn-target for Uxie. Also, I can continue spreading Paralysis and abuse it. The lack of coverage doesn´t matter, as I always have access to other steel killers.
FlinchHax can easily score one pokemon down for Jira. This is amazing.
*image removed*
Duckload@Lefties
Bold
252HP 60Def 40SpAtk 156SDef
- Icebeam
- Discharge
- HP[Ground]
- Recover
>>> I don´t get why this duck is NU. Porygon 2 is my Utility Counter for various offensive pokemon, such as: Salamence, Gyarados, Heatran, Magnezone, nonCM-Jirachi and also Jolteon and Electivire, which can´t hurt this with their STABs, due to Trace.
Cross Chop can be stalled out, if I got a speed boost from Motor Drive)
Even tough it has small defenses, it survives surprisingly many attacks from both sides of the spectrum. It loves to beat up paralyzed foes, naturally.
*image removed*
Chucky@Life-Orb
Naive
252Atk 64SpAtk 194Speed
- Close Combat
- Overheat
- Mach Punch
- U-Turn
>>> Infernape serves as a fast way to deal damage in midgame and later on. He is connected to my walls by U-Turn and so has little to fear as not that many things outrun him.
Mach Punch is there to stop Lucario after SD. Stone Edge is not needed as Flying types are handled by SR and Porygon2(and I hate 80% accuracy)
I basically get him in by U-turning from Uxie(slowest Turner in my team) and fire off a Close Combat or Overheat, as anything which gets hit, is damaged hard.
*image removed*
Chrome@Choice Band
Adamant
252Atk 246HP 12Speed
- Bullet Punch
- SuperPower
- Pursuit
- U-Turn
>>> Relying on U-Turn without using Scizor is almost unthinkable to me. He beats up anything either with Bullet Punch or U-Turn. The latter becomes even more useful as my opponents are paralyzed. It allows me to actually flee from fire moves.
But even when facing a healthy pokemon, U-Turn is great to savely bring in either one of my team and rip a hole in whatever-I´m-facing´s HP-bar.
*image removed*
Bonatana@Thick Club
Impish
252HP 252Def 6Atk
- Earthquake
- Rock Slide
- Thunder Punch
- Swords Dance
>>> This is my finisher. Unusual? Yes. Another NU? Yes, screw you, tier list ;) Wreaks havoc? Yes, like hell.
Basically, this is SDwak, but with a significant tweak of EVs and nature. It´s all defensive to actually be able to take some hits while crushing other pokemon.
It clearly works better with Para Support, which is why I built this team and it kills off almost everything you get to see in OU with one or two blows(after one SD, of course).
U-Turning him in provides that he takes no damage and bringing him against a choiced electric user is even better.
BTW: Bonatana = Bone + Katana(japanese sword)
-----------
Major problems: This team fares well against most common OU threats, especially since Latias had to go(even tough I don´t think it would like taking repeated U-Turns). One thing tough, troubles me ever since I started playing CP
- Suicune. I never manage to build a team it can NOT set up on.
I don´t have any ideas here either. It´s my main reason for posting this. Help please. To be exact, I need something really realiable to kill watertanks. Wak doesn´t like them. Dealt with. If they don´t pair up(aka 2 on 1 team) I just boom them away.
- Clerics: I did not encounter one yet, but if the opposing team has one, I can trash my plan of sweeping with Wak. Dealt with. Clerics may be annoying, but my team actually handles them.
I look forward to some helpful rates!
RMT - go!
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