• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

RMT: One for all and all for one!

JojoX2

Medicham Fan *Chammy ftw*
  • 75
    Posts
    16
    Years
    *image removed**image removed**image removed**image removed**image removed**image removed*
    ---------------------------------------------------------


    Hey :) This is my first RMT in a while altogether and the first in this forum. I already stated that I like to u-turn around and use unusual pokemon. So here we go:

    My team is all about twaving my opponent´s team, wearing it down and scouting with u-turn to prepare for the final sweep with Marowak(or Nape or Scizor, if all goes wrong) Also, most of the team´s pokemon are connected by U-Turn, thus the title. It isn´t entirely necessary, but it´s just that I´m too dumb to win with normal switching lol

    *image removed*
    Zelfe@Silk Scarf/Life Orb
    Jolly
    252HP 56Atk 202Speed

    - Thunder Wave

    - U-Turn
    - Explosion
    - Stealth Rock

    >>> I hesitated at first because of the fact, that Azelf is boring standard and predictable. But after some thinking I came to the conclusion that Azelf provides what I need: U-Turn, TWave and a tool to handle water tanks. It also takes at least two hits with max HP, which is enough to savely set up. This one reliably takes out any non-Steel/Rock/Ghost with 380- HP and 361- Def with Explosion( when using Life Orb it´s around 420 HP) and still outspeed Nape. I currently play with Silk Scarf, which has the nice effect that I can flee freely and boom later. A walking bomb is really useful actually.


    Against other leads:

    If it´s a taunt lead for sure, I just u-turn out to a pokemon capable of dealing with it.

    Swampert lets me set up Rocks easily, even if they attack, then eats Explosion, because most teams with Swamp don´t have another water tank.
    If Nape, I take the FO and Twave afterwards, so it won´t get in my way later. Then SR myself.
    Azelf is a pain. I usually go for U-turn, as it can cripple me with Taunt. Trickzelf annoys, but as Zelf isn´t meant to stall it´s not that annoying.
    Against Heatran, I SR and then Twave, hoping it won´t explode.
    Metagross is like Heatran. I usually get my Rocks, but Boom makes me worry.

    *image removed*
    Jirachi@Lefties
    Jolly
    180HP 144Atk 184Speed

    - Wish
    - Iron Head
    - TWave
    - U-Turn

    >>> Parafairy No 2. She provides Wish Support and is a stable u-turn-target for Uxie. Also, I can continue spreading Paralysis and abuse it. The lack of coverage doesn´t matter, as I always have access to other steel killers.
    FlinchHax can easily score one pokemon down for Jira. This is amazing.


    *image removed*
    Duckload@Lefties
    Bold
    252HP 60Def 40SpAtk 156SDef

    - Icebeam
    - Discharge
    - HP[Ground]
    - Recover

    >>> I don´t get why this duck is NU. Porygon 2 is my Utility Counter for various offensive pokemon, such as: Salamence, Gyarados, Heatran, Magnezone, nonCM-Jirachi and also Jolteon and Electivire, which can´t hurt this with their STABs, due to Trace.
    Cross Chop can be stalled out, if I got a speed boost from Motor Drive)
    Even tough it has small defenses, it survives surprisingly many attacks from both sides of the spectrum. It loves to beat up paralyzed foes, naturally.

    *image removed*
    Chucky@Life-Orb
    Naive
    252Atk 64SpAtk 194Speed

    - Close Combat
    - Overheat
    - Mach Punch
    - U-Turn

    >>> Infernape serves as a fast way to deal damage in midgame and later on. He is connected to my walls by U-Turn and so has little to fear as not that many things outrun him.
    Mach Punch is there to stop Lucario after SD. Stone Edge is not needed as Flying types are handled by SR and Porygon2(and I hate 80% accuracy)
    I basically get him in by U-turning from Uxie(slowest Turner in my team) and fire off a Close Combat or Overheat, as anything which gets hit, is damaged hard.


    *image removed*
    Chrome@Choice Band
    Adamant
    252Atk 246HP 12Speed

    - Bullet Punch
    - SuperPower
    - Pursuit
    - U-Turn

    >>> Relying on U-Turn without using Scizor is almost unthinkable to me. He beats up anything either with Bullet Punch or U-Turn. The latter becomes even more useful as my opponents are paralyzed. It allows me to actually flee from fire moves.
    But even when facing a healthy pokemon, U-Turn is great to savely bring in either one of my team and rip a hole in whatever-I´m-facing´s HP-bar.

    *image removed*
    Bonatana@Thick Club
    Impish
    252HP 252Def 6Atk

    - Earthquake
    - Rock Slide
    - Thunder Punch
    - Swords Dance

    >>> This is my finisher. Unusual? Yes. Another NU? Yes, screw you, tier list ;) Wreaks havoc? Yes, like hell.
    Basically, this is SDwak, but with a significant tweak of EVs and nature. It´s all defensive to actually be able to take some hits while crushing other pokemon.
    It clearly works better with Para Support, which is why I built this team and it kills off almost everything you get to see in OU with one or two blows(after one SD, of course).
    U-Turning him in provides that he takes no damage and bringing him against a choiced electric user is even better.

    BTW: Bonatana = Bone + Katana(japanese sword)

    -----------

    Major problems: This team fares well against most common OU threats, especially since Latias had to go(even tough I don´t think it would like taking repeated U-Turns). One thing tough, troubles me ever since I started playing CP

    - Suicune. I never manage to build a team it can NOT set up on.
    I don´t have any ideas here either. It´s my main reason for posting this. Help please. To be exact, I need something really realiable to kill watertanks. Wak doesn´t like them. Dealt with. If they don´t pair up(aka 2 on 1 team) I just boom them away.

    - Clerics: I did not encounter one yet, but if the opposing team has one, I can trash my plan of sweeping with Wak. Dealt with. Clerics may be annoying, but my team actually handles them.

    I look forward to some helpful rates!
    RMT - go!
     
    Last edited:
    ooh, i like your choice of marowak :3 i use one often also xD

    first off, i have a question.. what's 194Init for EVs? o-o

    your u-turn strategy is interesting, but i'm not sure it'll work the way you want it to

    i think your team is pretty good overall, but i'm gonna suggest a little more type coverage

    on marowak, instead of rock slide, you might wanna try t-punch
    i don't really think a rock move is necessary
    also, t-punch can handle water which is a threat to infernape and marowak.
    even though porygon2 already has discharge, i think t-punch would still be beneficial
     
    Oh sry, I fell back into german language^^" Init is Speed. Seconds, thx for rating.

    In fact I tested the team on various battling programms(shoddy and Pokemon Online, which is german, I think) and it works much like this: I paralyze something that comes in and can´t do much to Wak and then immediately turn to Wak, so he gets an SD on the switch. If I´m lucky, I screw up the whole team(as Wak survives most physical hits with ease and also can take certain HP[Ice]). If, however, the watertank comes in before Wak could set up, I´m screwed.
    The U-Turn thing is only part of the strategy with my two Parafairies. The others just have it, because I cannot play right, if I have to do normal switches. That´s just personal preference.

    What I also realised, however, is that Jirachi and Uxie are very similar, so they don´t force many switches. I´ll look for another partner for Uxie. Was that what you meant with
    your u-turn strategy is interesting, but i'm not sure it'll work the way you want it to
    ?

    I´ll try T-Punch over Double-Edge, which only gives me raw power without coverage. Altough I doubt it will help me against Cune as soon as it has switched in.

    EDIT: How about Zapdos? I thought about using him over Jirachi. I did not really need Wish that much yet, and Zapdos can paralyse, outstall Suicune behind a Sub and(if I manage to find a good Pokemon XD Zapdos) could also pass some speed to Wak. Moveslot-syndrome tough...

    Set:
    *image removed*@Lefties
    Timid
    80Speed 252KP 176SpDef

    - Roost
    - Sub/Roar
    - Discharge
    - U-Turn/Baton Pass

    >>> Zapdos would really make a good Agility Passer, but that´s a bit off my real problem: Suicune. Zapdos easily outspeeds it, so Stalling should be possible. I just have to survive 11 Surfs after all, then CMtalk cune is useless =P
     
    Last edited:
    well i guess your u-turn strategy is fine xD

    for marowak, i personally love abusing double-edge (assuming you're gonna have rock head?) but i guess EQ's about the same power after STAB. up to you though xP

    i think zapdos would be fine, but i'd try to get more opinions
     
    well i guess your u-turn strategy is fine xD

    for marowak, i personally love abusing double-edge (assuming you're gonna have rock head?) but i guess EQ's about the same power after STAB. up to you though xP

    i think zapdos would be fine, but i'd try to get more opinions

    Yes, Marowak has Rockhead. I wouldn´t use Double-Edge otherwise. The problem is that Rockslide and Earthquake already cover a lot, which I don´t want to miss: Rock Slide does lots of damage to every Flyingtype, I can´t hit with EQ, examples are Salamence, Zapdos and Gyara.

    I would love to get more opinions on my< team, but no-one posts....
     
    When you switch in to Zapdos an offensive Suicune could get a free Calm Mind and take care of it with an Ice Beam. Maybe Life Orb instead of Leftovers to make sure Discharge takes it out early.

    I've always liked Marowak and have been trying to find a decent team with him. Good job =)
     
    When you switch in to Zapdos an offensive Suicune could get a free Calm Mind and take care of it with an Ice Beam. Maybe Life Orb instead of Leftovers to make sure Discharge takes it out early.

    I've always liked Marowak and have been trying to find a decent team with him. Good job =)

    Heheh^^ thx

    Problem is, you probably didn´t calculate the damage Zapdos does with no SpAtk-EVs. Life Orb doesn´t change the fact, that Zapdos can´t KO Suicune. I would need to run an all out offensive Zapdos to 2HKO Cune, providing it has no CM-Boost yet.

    *image removed*@Life Orb
    252SpAtk 252Speed 6HP
    Modest

    - Thunderbolt
    - Thunder Wave/Heatwave
    - Roost
    - U-Turn
    >>> I need modest nature to reliably kill off Suicune in 2 hits. 299 speed aren´t that bad and I still have Para support on my side. Just have to find a Modest Zapdos with good IVs now...

    EDIT: I now tested it on Shoddy. I´m not happy with Zapdos at all, it just doesn´t do its job. I don´t get any Twaves off, and I never seem to meet watertanks when I want to meet them. Suicune seems to be pretty rare actually. Anyone knows, if it is seen a lot on wifi(this team is for Wifi after all)?

    PUSH

    Like I stated in my last Edit, Zapdos over Jirachi doesn´t help my problem. I need Uxie and Jira to properly execute my plan.
    I tried replacing Infernape with Stallbreaker Gliscor, which worked out fairly well. Still, Gliscor doesn´t help me against most Watertanks, because of its typing.

    Is there any pokemon, that can use Stallbreaker Gliscor´s set, has good Defenses, a more suitable type and access to U-Turn?

    EDIT2: Found a solution myself: I just replace Uxie^^:

    *image removed*@Silk Scarf/Life Orb
    Jolly
    252HP 56Atk 202Speed

    - Thunder Wave
    - U-Turn
    - Explosion
    - Stealth Rock

    >>> I hesitated at first because of the fact, that Azelf is boring standard and predictable. But after some thinking I came to the conclusion that Azelf provides what I need: U-Turn, TWave and a tool to handle water tanks. It also takes at least two hits with max HP, which is enough to savely set up. This one reliably takes out any non-Steel/Rock/Ghost with 370+ HP and 360- Def with Explosion(especially when using Life Orb) and still outspeed Nape. I currently play with Silk Scarf, which has the nice effect that I can flee freely and boom later. A walking bomb is really useful actually.

    Btw @Mods Is there any way to save a thread from sinking into the depths of the forum, except for Double Posting? I wanted tipps and this seemed to be the only way to get the thread up again.
     
    Last edited:
    Back
    Top