Torterra (M) @ Leftovers
Ability: Overgrow
EVs: 100 HP/252 Atk/158 Def
Sassy nature (+SDef, -Spd)
- Leech Seed
- Stealth Rock
- Wood Hammer
- Earthquake
---Leech Seed to start with and SR the field, then dish out solid damage with Wood Hammer and Earthquake.
Weavile (M) @ Expert Belt
Ability: Pressure
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Brick Break
- Ice Shard
- Night Slash
- Pursuit
---Brick Break for Weavile copies. Ice Shard to dish out some STABed damage and go first. Pursuit to and Night SLash for STABed.
Infernape (M) @ Muscle Band
Ability: Blaze
EVs: 6 HP/252 Atk/252 SAtk
Adamant nature (+Atk, -SAtk)
- Close Combat
- Flare Blitz
- Thunderpunch
- Grass Knot
---Mixed Sweeper. Covers:Rock, Steel, Grass, Ice, Water, flying, ground and other heavy fatsos...namely blissey.
Azumarill (F) @ Leftovers
Ability: Huge Power
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Aqua Ring
- Aqua Jet
- Dig
- Ice Punch
---Huge power = huge damage. Leftovers and Aqua ring heal 12% of my health per turn. Aqua jet for STABed and to make up for my terrible speed. Ice punch and dig there for coverage.
Porygonz @ Choice Specs
Ability: Adaptability
EVs: 252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Tri Attack
- Ice Beam
- Thunderbolt
- Shadow Ball
---607 Special attack with Specs, oh yea...
Aerodactyl (M) @ King's Rock
Ability: Pressure
EVs: 252 Atk/252 Spd/6 SAtk
Adamant nature (+Atk, -SAtk)
- Rock Slide
- Earthquake
- Thunder Fang
- Crunch / Fire Fang
---Late game sweeper,rock slide plus king's rock = good ole flinch buddy. Some ppl don't like King's rock so life orb can do there too...
My team is lucario weak or, fighting typed weak...Infernape is large problem...
Ability: Overgrow
EVs: 100 HP/252 Atk/158 Def
Sassy nature (+SDef, -Spd)
- Leech Seed
- Stealth Rock
- Wood Hammer
- Earthquake
---Leech Seed to start with and SR the field, then dish out solid damage with Wood Hammer and Earthquake.
Weavile (M) @ Expert Belt
Ability: Pressure
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Brick Break
- Ice Shard
- Night Slash
- Pursuit
---Brick Break for Weavile copies. Ice Shard to dish out some STABed damage and go first. Pursuit to and Night SLash for STABed.
Infernape (M) @ Muscle Band
Ability: Blaze
EVs: 6 HP/252 Atk/252 SAtk
Adamant nature (+Atk, -SAtk)
- Close Combat
- Flare Blitz
- Thunderpunch
- Grass Knot
---Mixed Sweeper. Covers:Rock, Steel, Grass, Ice, Water, flying, ground and other heavy fatsos...namely blissey.
Azumarill (F) @ Leftovers
Ability: Huge Power
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Aqua Ring
- Aqua Jet
- Dig
- Ice Punch
---Huge power = huge damage. Leftovers and Aqua ring heal 12% of my health per turn. Aqua jet for STABed and to make up for my terrible speed. Ice punch and dig there for coverage.
Porygonz @ Choice Specs
Ability: Adaptability
EVs: 252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Tri Attack
- Ice Beam
- Thunderbolt
- Shadow Ball
---607 Special attack with Specs, oh yea...
Aerodactyl (M) @ King's Rock
Ability: Pressure
EVs: 252 Atk/252 Spd/6 SAtk
Adamant nature (+Atk, -SAtk)
- Rock Slide
- Earthquake
- Thunder Fang
- Crunch / Fire Fang
---Late game sweeper,rock slide plus king's rock = good ole flinch buddy. Some ppl don't like King's rock so life orb can do there too...
My team is lucario weak or, fighting typed weak...Infernape is large problem...