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Rmt...

Prylace

Mamoru's Stunt Double
  • 97
    Posts
    20
    Years
    Previously had a team listed here.

    Found out it was useless.

    Back to the drawing board.
     
    Last edited:
    Zam: Yes it can learn both punches through breeding. Fire Punch with a Rain Dancer on your team? Give it Thunder Punch over Fire Punch.

    Kingdra: Give it HP Grass or Electric.

    When it comes to forced switch-outs using Whirlwind or Roar in linked battles, speed is irrelevant. The whirler or roarer always goes last whenever it uses that move. At elast that's how it is on NB. Which makes Aerodactyl dead weight if you're using Whirlwind on it. Give it Double-Edge to abuse it's Rock Head.

    Crobat: ...eh...it works I guess.
     
    Thanks for the info... I should have mentioned this is not for NB but for my GBA SP.

    Yeah I'm debating between Fire Punch and Thunder Punch.. or just take out Trick and throw in Thunder Punch. It would be nice to have Fire Punch to OHKO some Pokemon like Forretress and to have some extra elemental offense. The Rain Dance could be an issue.. but I would have to play around with it for a while just to see how often Rain Dance and Fire Punch happen to come within 5 turns of each other.

    I'm pretty sure on the Game Boy battles your speed factors in who goes first with Whirlwind and Roar. I'll have to check into that more.
     
    Nope, both moves go last in a round (because if they were based on speed, Whirlwind and Roar would dominate, forcing your opponent to switch constantly before they got a chance to act).
     
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