- 32
- Posts
- 4
- Years
- Seen Feb 18, 2025
Hi,
My two questions are as follows:
1. Is there a way to RNG a list of items through an event / script call? Say a player searches a trashcan. Upon searching, they'd then be rewarded with an item that would come from a list of potential items. I've found def rand, but I'm not sure what would be the next step if that is the key.
2. Is there a way to make animations loop on the map? Right now, a simple Show Animation event plays all of the animation frames once, and then disappears. Setting an event that calls the Show Animation event as a parallel process shows all frames of the animation at once. I checked the essentials wiki for field animations, however the page didn't exist. I tried to Loop a Show Animation event, but that ultimately freezes the game. Sorry, I thought the obvious math would work lol.
For this, I don't mean animating the spritesheet graphic of an event, but an actual animation stored in the Database.
Thanks in advance!
My two questions are as follows:
1. Is there a way to RNG a list of items through an event / script call? Say a player searches a trashcan. Upon searching, they'd then be rewarded with an item that would come from a list of potential items. I've found def rand, but I'm not sure what would be the next step if that is the key.
2. Is there a way to make animations loop on the map? Right now, a simple Show Animation event plays all of the animation frames once, and then disappears. Setting an event that calls the Show Animation event as a parallel process shows all frames of the animation at once. I checked the essentials wiki for field animations, however the page didn't exist. I tried to Loop a Show Animation event, but that ultimately freezes the game. Sorry, I thought the obvious math would work lol.
For this, I don't mean animating the spritesheet graphic of an event, but an actual animation stored in the Database.
Thanks in advance!