• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Ruby Team

AngyMaster

Master
6
Posts
11
Years
    • Seen Jul 24, 2013
    Hi I've just started playing pokemon ruby and this is my current team:Marshtomp-Tackle,Bide,Water Gun,Mud Shot;Swellow:Double Team,Steel Wing,Wing Attack,Quick Attack;Vigoroth: Scratch,Yawn,Fury Swipes,Slack Off;Nincada-For Cut and Flash.
    I am actually at the 3 gym at Wattson.What should I add to my team,a fighting type,etc...?
     

    Virgilin

    Salmon Fishing in Vulcan
    54
    Posts
    10
    Years
  • A fighting type would work well against Wattson since he has one Magnemite and a Magneton. However, you already have your Marshtomp, which is part Ground-type, this gym should not be a problem for you. :)
    But since you are close to the Fiery path after this gym, I would get a Fire-type for long-term. I recommend Numel. It is a part Ground-type so you can counter the gym leader after Wattson, Flannery.
    You could also get a Magnemite or Voltorb later on when New Mauvile opens up, which is after you beat Norman. Either one will be a good addition to the team, espcially against Winona and Wallace later on.
    I hope this helps! ^^
     

    Halfcadence

    Monocolorist
    247
    Posts
    12
    Years
    • Seen Jun 2, 2023
    Looking ahead to end-game, here is my humble suggestion for a team that will cover all of your bases for the E4, working in who you already have on your team :)

    Spr_3r_260.png

    Swampert:
    -Surf
    -Earthquake
    -Really, anything you want for the other two slots

    Spr_3r_289.png

    Slaking:
    -Hyper Beam (you're going to be resting every other team, anyways, right? : P)
    -Shadow Ball (Ghost is physical in this gen, and Ghost-type mons won't be able to hit back :P)
    -Yawn
    -Again, anything that you want

    Spr_3r_277.png

    Swellow
    -Aerial Ace
    -Return/Secret Power
    -Double Team
    -Steel Wing/Fly (if you don't want to carry around an HM slave for it)

    For fighting types I'll give you some options: Medicham or Hariyama. Meditites are only obtainable about 3/4 of the way through the game, so you might not want to wait that long. Hariyama's a great early alternative.

    Spr_3r_308.png

    Medicham:
    -Hi Jump Kick
    -Psychic
    -Calm Mind
    -Fire/Ice/Thunder Punch (from Move Relearner)

    or

    Spr_3r_297.png

    Hariyama:
    -Brick Break
    -Seismic Toss
    -Fake Out
    -Bulk Up

    Rest of the team:

    Spr_3r_082.png

    Magneton (New Mauville):
    -Thunderbolt
    -Tri-Attack
    -Thunder Wave
    -Anything

    Spr_3r_365.png

    Walrein (Spheal found in Shoal Cave):
    -Ice Beam
    -Surf
    -Body Slam
    -Encore


    Also, in my opinion, it might be best to just drop Vigoroth/Slaking, as it is IMHO just excess weight. If you decide to do that, I would go with Manectric over Magneton, as it has access to Bite to take care of Pheobe. My Manectric set:

    Spr_3r_310.png

    Manectric:
    -Thunderbolt
    -Thunder Wave
    -Bite
    -Anything
     
    Last edited:
    Back
    Top