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Scizone [Scizor Prime/Magnezone]

  • 26
    Posts
    15
    Years
    • Seen Oct 5, 2010
    Pokemon 22

    2-2-2-2 Magnezone SF
    [PokeCommunity.com] Scizone [Scizor Prime/Magnezone]
    Magnezone X
    3-3 Scizor Prime
    3-1 Uxie X
    4 Spiritomb AR

    Energon 10

    3 Electric Energy
    4 Special Metal
    3 Metal Energy

    T/S/S 28

    2 Pokemon Collector
    3 Cyrus's Conspiracy
    3 Bebe's Search
    2 Premier Ball
    3 Broken Time Space
    3 Engineer's Adjustment
    2 Warp Point
    2 Judge
    2 Expert Belt
    1 Flower Store Girl
    2 Pokemon Reversal
    2 Bench Shield

    Bench Layout: Zone X, Zone X, Scizor Prime, Scizor Prime, Uxie X, Spiritomb

    General Strategy: Use Pokemon Collector and Spiritomb to set up Scizor Prime and Magnezone. Cyrus is used to get energy and whatever supporter I might need soon, and Engineer's is used for drawpower and to drop energy into discard to be superconnected to quickly power up Scizor and/or Magnezone. Magnezone's role is either to Gyro Swap into Trainer Lock, or to use paralysis, and with luck, people will be forced to use Warp Energy (since Vileplume may discourage Warp Point over this). If warp point is employed, I simply send out Spiritomb again. Electric Transfer is used to manage the energy and make sure Scizor uses only exactly what is needed to get the KO. Scizor itself is the main damage dealer and discourages the use of special energy, be it DCE, warp, metal, dark, etc.
     
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