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Scrappy Skirmish team help

WingedDragon

Competitive Trainer
  • 1,288
    Posts
    12
    Years
    So this is the team I am seemingly going with. Ive tried this team 10 times (Ive had the same opp 4 times). Only lose twice. Granted its nothing to get over excited about with a small sample but I would like tips on possible flaws or missing pieces I can look at. Thanks for any pointers.


    Sableye (M) @ Sitrus Berry
    Ability: Prankster
    Shiny: Yes
    EVs: 252 HP / 72 Def / 184 SpD
    Careful Nature
    - Will-O-Wisp
    - Taunt
    - Fake Out
    - Foul Play/ Knock Off?

    Sableye is my lead because of that important Prankster ability. He is a primary supporter of Breloom to get Spore off. The Sableye I have has an Atk IV of 27. Now I know Foul Play depends on the a 0 Iv atk. Now should I switch to Knock Off or keep Foul Play as is?

    Breloom @ Focus Sash
    Ability: Technician
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Spore
    - Mach Punch
    - Bullet Seed
    - Protect

    Purpose for Breloom is to spam Spore around and get some decent pops in, but I usually need to switch him out with Gyarados when there is a fire attacker out.

    Volcarona @ Charti Berry
    Ability: Flame Body
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Bug Buzz
    - Heat Wave
    - Protect
    - Quiver Dance

    Standard Volcarona is Standard. Not sure what to say about this one. Could use Fake Out for Volc to use a QD.

    Goodra @ Assault Vest
    Ability: Sap Sipper
    EVs: 244 HP / 252 SpA / 12 Spe
    Modest Nature
    - Dragon Pulse
    - Flamethrower
    - Thunderbolt
    - Ice Beam

    Goodra is my Tanker. I did have Muddy Water in place but wasnt a fan of its inaccuracy. I might put it back to have extra water coverage in case I dont choose Gyarados. Id like thoughts on that

    Altaria @ Altarianite
    Ability: Cloud Nine
    EVs: 248 HP / 196 SpA / 64 Spe
    Modest Nature
    - Hyper Voice
    - Fire Blast
    - Tailwind
    - Protect

    The smogan recommendation has 252 hp and 60 Spd. I moved 4 EV into Spd to out speed like Altaria to get Tailwind off. Usually is my late game sweeper. I am wondering if there should be anything different with this move set or is it good as is?

    Gyarados @ Lum Berry
    Ability: Intimidate
    EVs: 12 HP / 252 Atk / 244 Spe
    Jolly Nature
    - Waterfall
    - Earthquake
    - Dragon Dance
    - Protect

    Now I know someone is thinking why Earthquake? I was missing Ground type coverage and he would fit that mold. I wanted to keep intimidate and it is also good for someone to perhaps second guess wither or not it'll mega evolve, but I dont think I am fooling anyone.

    I do need a rock coverage probably someone who can do Rock and Ground coverage would be awesome so if there is a suggestion on who I could replace with a Rock and Ground user that be awesome. Thanks for your time.
     
    Last edited:
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