Eternal Dreamer
Dreaming my way to the top!
- 21
- Posts
- 13
- Years
- USA
- Seen Feb 4, 2012
1.
In Pokemon Liquid Crystal, I found the TM digging game very interesting.
So, for my game I decided that I would like to create a similar game.
But it would be fishing instead of digging. *Not going to specify what you're fishing for!* I had some ideas on how to start this...but had no luck. (I'm a moron at scripting...) Please help!
2.
In my game, I would like to implement something COMPLETELY new. I am in progress of creating a side quest where you can become Mayor of a town. I've got all of that down pat, but there is one question that I have:
If I wanted to make it so that I could collect taxes from my townspeople on a weekly basis...how would I accomplish this? Also, I would like to make it so that you can edit the tax rate, and depending on the tax rate, the citizens may or may not pay you taxes. And if the tax rate is low enough, some citizens would give you gifts for your kindness (random gift). Any ideas?
3.
Ever since I played the DS games for Pokemon, I really enjoyed the thought of excavating. So, I wanted to implement this into my game. I'm pretty sure that I can get the script to buy an Excavation Kit, including adding the icons for the kit...but there are a few things I am lost with:
A. How would I make it so that I can excavate in certain areas, and dig up random items?
B. How would I make it so that in order to get the excavated items, the player would have to use a sifter? (i.e. Mash Z and the sifter graphic moves, and depending on the sifting result, you may or may not get an item)
4.
I wanted to make it so that I could teleport to places (caves, routes, *other*) that the player would not be able to fly to. I know how to make the choice and to allow the player to choose. But, how would I make it so that I cannot teleport somewhere without first visiting that place?
Would I do something like this? :
control switches: [0213: ROUTE X VISITED] = ON
(Player touch upon entering the route, then deleted)
Conditional Branch: Switch [0195: TELEPORT ACTIVATED] == ON
Conditional Branch: Switch [0213: ROUTE X VISITED] == ON
Text: Teleport Guru (or whatever): Would you like to teleport to ROUTE X?
Show Choices: Yes, No
When [Yes]
Transfer Plaer :[075: ROUTE X], (003,002)
Exit Event Processing
When [No]
Text: Teleport Guru: Come back later.
Exit event processing
Else
Branch End
Else
Branch End
And how would I make it so that it costs money?
PLEASE AND THANK YOU!
Edit: Also, please don't steal my ideas... :P
Okay, you can...but only if you share with me how to do it. :D
Spoiler:
In Pokemon Liquid Crystal, I found the TM digging game very interesting.
So, for my game I decided that I would like to create a similar game.
But it would be fishing instead of digging. *Not going to specify what you're fishing for!* I had some ideas on how to start this...but had no luck. (I'm a moron at scripting...) Please help!
2.
Spoiler:
In my game, I would like to implement something COMPLETELY new. I am in progress of creating a side quest where you can become Mayor of a town. I've got all of that down pat, but there is one question that I have:
If I wanted to make it so that I could collect taxes from my townspeople on a weekly basis...how would I accomplish this? Also, I would like to make it so that you can edit the tax rate, and depending on the tax rate, the citizens may or may not pay you taxes. And if the tax rate is low enough, some citizens would give you gifts for your kindness (random gift). Any ideas?
3.
Spoiler:
Ever since I played the DS games for Pokemon, I really enjoyed the thought of excavating. So, I wanted to implement this into my game. I'm pretty sure that I can get the script to buy an Excavation Kit, including adding the icons for the kit...but there are a few things I am lost with:
A. How would I make it so that I can excavate in certain areas, and dig up random items?
B. How would I make it so that in order to get the excavated items, the player would have to use a sifter? (i.e. Mash Z and the sifter graphic moves, and depending on the sifting result, you may or may not get an item)
4.
Spoiler:
I wanted to make it so that I could teleport to places (caves, routes, *other*) that the player would not be able to fly to. I know how to make the choice and to allow the player to choose. But, how would I make it so that I cannot teleport somewhere without first visiting that place?
Would I do something like this? :
Spoiler:
control switches: [0213: ROUTE X VISITED] = ON
(Player touch upon entering the route, then deleted)
Conditional Branch: Switch [0195: TELEPORT ACTIVATED] == ON
Conditional Branch: Switch [0213: ROUTE X VISITED] == ON
Text: Teleport Guru (or whatever): Would you like to teleport to ROUTE X?
Show Choices: Yes, No
When [Yes]
Transfer Plaer :[075: ROUTE X], (003,002)
Exit Event Processing
When [No]
Text: Teleport Guru: Come back later.
Exit event processing
Else
Branch End
Else
Branch End
And how would I make it so that it costs money?
PLEASE AND THANK YOU!
Edit: Also, please don't steal my ideas... :P
Okay, you can...but only if you share with me how to do it. :D