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[Error] Seemingly bug-free nature code producing errors that prevent game from compiling?

  • 428
    Posts
    5
    Years
    Exception `SyntaxError' at -e - 112:Nature:36: syntax error, unexpected symbol literal, expecting '}'
    :stat_changes => [[:ATTACK, 10...
    ^
    112:Nature:37: syntax error, unexpected '}', expecting end-of-input
    -e:in `eval': 112:Nature:36: syntax error, unexpected symbol literal, expecting '}'
    :stat_changes => [[:ATTACK, 10...
    ^
    112:Nature:37: syntax error, unexpected '}', expecting end-of-input (SyntaxError)

    Here's the code, it doesn't seem to have any problems.


    GameData::Nature.register({
    :id => :HARDY,
    :id_number => 0,
    :name => _INTL("Hardy")
    :stat_changes => [[:ATTACK, 10], [:DEFENSE, 10], [:SPECIAL_ATTACK, -10], [:SPECIAL_DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :LONELY,
    :id_number => 1,
    :name => _INTL("Lonely"),
    :stat_changes => [[:ATTACK, 10], [:DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :BRAVE,
    :id_number => 2,
    :name => _INTL("Brave"),
    :stat_changes => [[:ATTACK, 10], [:SPEED, -10]]
    })

    GameData::Nature.register({
    :id => :ADAMANT,
    :id_number => 3,
    :name => _INTL("Adamant"),
    :stat_changes => [[:ATTACK, 10], [:SPECIAL_ATTACK, -10]]
    })

    GameData::Nature.register({
    :id => :NAUGHTY,
    :id_number => 4,
    :name => _INTL("Naughty"),
    :stat_changes => [[:ATTACK, 10], [:SPECIAL_DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :BOLD,
    :id_number => 5,
    :name => _INTL("Bold"),
    :stat_changes => [[:DEFENSE, 10], [:ATTACK, -10]]
    })

    GameData::Nature.register({
    :id => :DOCILE,
    :id_number => 6,
    :name => _INTL("Witty")
    :stat_changes => [[:ATTACK, -10], [:DEFENSE, -10], [:SPECIAL_ATTACK, 10], [:SPECIAL_DEFENSE, 10]]
    })

    GameData::Nature.register({
    :id => :RELAXED,
    :id_number => 7,
    :name => _INTL("Relaxed"),
    :stat_changes => [[:DEFENSE, 10], [:SPEED, -10]]
    })

    GameData::Nature.register({
    :id => :IMPISH,
    :id_number => 8,
    :name => _INTL("Impish"),
    :stat_changes => [[:DEFENSE, 10], [:SPECIAL_ATTACK, -10]]
    })

    GameData::Nature.register({
    :id => :LAX,
    :id_number => 9,
    :name => _INTL("Lax"),
    :stat_changes => [[:DEFENSE, 10], [:SPECIAL_DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :TIMID,
    :id_number => 10,
    :name => _INTL("Timid"),
    :stat_changes => [[:SPEED, 10], [:ATTACK, -10]]
    })

    GameData::Nature.register({
    :id => :HASTY,
    :id_number => 11,
    :name => _INTL("Hasty")
    :stat_changes => [[:SPEED, 10], [:DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :SERIOUS,
    :id_number => 12,
    :name => _INTL("Serious")
    :stat_changes => [[:ATTACK, 10], [:DEFENSE, -10], [:SPECIAL_ATTACK, 10], [:SPECIAL_DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :JOLLY,
    :id_number => 13,
    :name => _INTL("Jolly"),
    :stat_changes => [[:SPEED, 10], [:SPECIAL_ATTACK, -10]]
    })

    GameData::Nature.register({
    :id => :NAIVE,
    :id_number => 14,
    :name => _INTL("Naive"),
    :stat_changes => [[:SPEED, 10], [:SPECIAL_DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :MODEST,
    :id_number => 15,
    :name => _INTL("Modest"),
    :stat_changes => [[:SPECIAL_ATTACK, 10], [:ATTACK, -10]]
    })

    GameData::Nature.register({
    :id => :MILD,
    :id_number => 16,
    :name => _INTL("Mild"),
    :stat_changes => [[:SPECIAL_ATTACK, 10], [:DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :QUIET,
    :id_number => 17,
    :name => _INTL("Quiet"),
    :stat_changes => [[:SPECIAL_ATTACK, 10], [:SPEED, -10]]
    })

    GameData::Nature.register({
    :id => :BASHFUL,
    :id_number => 18,
    :name => _INTL("Bashful")
    :stat_changes => [[:ATTACK, -10], [:DEFENSE, 10], [:SPECIAL_ATTACK, -10], [:SPECIAL_DEFENSE, 10]]
    })

    GameData::Nature.register({
    :id => :RASH,
    :id_number => 19,
    :name => _INTL("Rash"),
    :stat_changes => [[:SPECIAL_ATTACK, 10], [:SPECIAL_DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :CALM,
    :id_number => 20,
    :name => _INTL("Calm"),
    :stat_changes => [[:SPECIAL_DEFENSE, 10], [:ATTACK, -10]]
    })

    GameData::Nature.register({
    :id => :GENTLE,
    :id_number => 21,
    :name => _INTL("Gentle"),
    :stat_changes => [[:SPECIAL_DEFENSE, 10], [:DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :SASSY,
    :id_number => 22,
    :name => _INTL("Sassy"),
    :stat_changes => [[:SPECIAL_DEFENSE, 10], [:SPEED, -10]]
    })

    GameData::Nature.register({
    :id => :CAREFUL,
    :id_number => 23,
    :name => _INTL("Careful"),
    :stat_changes => [[:SPECIAL_DEFENSE, 10], [:SPECIAL_ATTACK, -10]]
    })

    GameData::Nature.register({
    :id => :QUIRKY,
    :id_number => 24,
    :name => _INTL("Normal")
    })


    GameData::Nature.register({
    :id => :RECKLESS,
    :id_number => 25,
    :name => _INTL("Reckless")
    :stat_changes => [[:ATTACK, 50], [:DEFENSE, -70], [:SPECIAL_ATTACK, 50], [:SPECIAL_DEFENSE, -70]]
    })
     
    Last edited:
    SOLVED IT!

    Turns out I needed to add commas to the
    :name => _INTL("Reckless")
    part

    Now it's fixed:


    GameData::Nature.register({
    :id => :HARDY,
    :id_number => 0,
    :name => _INTL("Hardy"),
    :stat_changes => [[:ATTACK, 10], [:DEFENSE, 10], [:SPECIAL_ATTACK, -10], [:SPECIAL_DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :LONELY,
    :id_number => 1,
    :name => _INTL("Lonely"),
    :stat_changes => [[:ATTACK, 10], [:DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :BRAVE,
    :id_number => 2,
    :name => _INTL("Brave"),
    :stat_changes => [[:ATTACK, 10], [:SPEED, -10]]
    })

    GameData::Nature.register({
    :id => :ADAMANT,
    :id_number => 3,
    :name => _INTL("Adamant"),
    :stat_changes => [[:ATTACK, 10], [:SPECIAL_ATTACK, -10]]
    })

    GameData::Nature.register({
    :id => :NAUGHTY,
    :id_number => 4,
    :name => _INTL("Naughty"),
    :stat_changes => [[:ATTACK, 10], [:SPECIAL_DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :BOLD,
    :id_number => 5,
    :name => _INTL("Bold"),
    :stat_changes => [[:DEFENSE, 10], [:ATTACK, -10]]
    })

    GameData::Nature.register({
    :id => :DOCILE,
    :id_number => 6,
    :name => _INTL("Witty"),
    :stat_changes => [[:ATTACK, -10], [:DEFENSE, -10], [:SPECIAL_ATTACK, 10], [:SPECIAL_DEFENSE, 10]]
    })

    GameData::Nature.register({
    :id => :RELAXED,
    :id_number => 7,
    :name => _INTL("Relaxed"),
    :stat_changes => [[:DEFENSE, 10], [:SPEED, -10]]
    })

    GameData::Nature.register({
    :id => :IMPISH,
    :id_number => 8,
    :name => _INTL("Impish"),
    :stat_changes => [[:DEFENSE, 10], [:SPECIAL_ATTACK, -10]]
    })

    GameData::Nature.register({
    :id => :LAX,
    :id_number => 9,
    :name => _INTL("Lax"),
    :stat_changes => [[:DEFENSE, 10], [:SPECIAL_DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :TIMID,
    :id_number => 10,
    :name => _INTL("Timid"),
    :stat_changes => [[:SPEED, 10], [:ATTACK, -10]]
    })

    GameData::Nature.register({
    :id => :HASTY,
    :id_number => 11,
    :name => _INTL("Hasty"),
    :stat_changes => [[:SPEED, 10], [:DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :SERIOUS,
    :id_number => 12,
    :name => _INTL("Serious"),
    :stat_changes => [[:ATTACK, 10], [:DEFENSE, -10], [:SPECIAL_ATTACK, 10], [:SPECIAL_DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :JOLLY,
    :id_number => 13,
    :name => _INTL("Jolly"),
    :stat_changes => [[:SPEED, 10], [:SPECIAL_ATTACK, -10]]
    })

    GameData::Nature.register({
    :id => :NAIVE,
    :id_number => 14,
    :name => _INTL("Naive"),
    :stat_changes => [[:SPEED, 10], [:SPECIAL_DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :MODEST,
    :id_number => 15,
    :name => _INTL("Modest"),
    :stat_changes => [[:SPECIAL_ATTACK, 10], [:ATTACK, -10]]
    })

    GameData::Nature.register({
    :id => :MILD,
    :id_number => 16,
    :name => _INTL("Mild"),
    :stat_changes => [[:SPECIAL_ATTACK, 10], [:DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :QUIET,
    :id_number => 17,
    :name => _INTL("Quiet"),
    :stat_changes => [[:SPECIAL_ATTACK, 10], [:SPEED, -10]]
    })

    GameData::Nature.register({
    :id => :BASHFUL,
    :id_number => 18,
    :name => _INTL("Bashful"),
    :stat_changes => [[:ATTACK, -10], [:DEFENSE, 10], [:SPECIAL_ATTACK, -10], [:SPECIAL_DEFENSE, 10]]
    })

    GameData::Nature.register({
    :id => :RASH,
    :id_number => 19,
    :name => _INTL("Rash"),
    :stat_changes => [[:SPECIAL_ATTACK, 10], [:SPECIAL_DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :CALM,
    :id_number => 20,
    :name => _INTL("Calm"),
    :stat_changes => [[:SPECIAL_DEFENSE, 10], [:ATTACK, -10]]
    })

    GameData::Nature.register({
    :id => :GENTLE,
    :id_number => 21,
    :name => _INTL("Gentle"),
    :stat_changes => [[:SPECIAL_DEFENSE, 10], [:DEFENSE, -10]]
    })

    GameData::Nature.register({
    :id => :SASSY,
    :id_number => 22,
    :name => _INTL("Sassy"),
    :stat_changes => [[:SPECIAL_DEFENSE, 10], [:SPEED, -10]]
    })

    GameData::Nature.register({
    :id => :CAREFUL,
    :id_number => 23,
    :name => _INTL("Careful"),
    :stat_changes => [[:SPECIAL_DEFENSE, 10], [:SPECIAL_ATTACK, -10]]
    })

    GameData::Nature.register({
    :id => :QUIRKY,
    :id_number => 24,
    :name => _INTL("Normal")
    })


    GameData::Nature.register({
    :id => :RECKLESS,
    :id_number => 25,
    :name => _INTL("Reckless"),
    :stat_changes => [[:ATTACK, 50], [:DEFENSE, -70], [:SPECIAL_ATTACK, 50], [:SPECIAL_DEFENSE, -70]]
    })
     
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