Ho-oh 112
Advance Scripter
- 311
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- Seen Mar 8, 2014
Ok, this is similar to version differences but with 1 game and for set pokemon (legendaries, FRLG Snorlaxes, ect.), really easy to do....
At the map where the intro is Do this:
Control Variables: [0010: Differing Pokemon] = Random No.(1...10)
Then the rest of the event where there are differing pokemon put this down on the Event Page
Variable: 0010: Differing Pokemon
or above
i is what the variable needs to be in order to activate (do this for all events like that making a new event page with the different pokemon/settings)
Well, it's not much but it works (no scripting needed), is simple (really simple), but isn't that "amazing" because it doesn't affect wild pokemon in grass only set pokemon......
At the map where the intro is Do this:
Control Variables: [0010: Differing Pokemon] = Random No.(1...10)
Then the rest of the event where there are differing pokemon put this down on the Event Page
Variable: 0010: Differing Pokemon
or above
i is what the variable needs to be in order to activate (do this for all events like that making a new event page with the different pokemon/settings)
Well, it's not much but it works (no scripting needed), is simple (really simple), but isn't that "amazing" because it doesn't affect wild pokemon in grass only set pokemon......