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[Script] Setting up HM overworld effects without teaching it to a Pokemon in pokeemerald

  • 45
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    7
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    • Seen Apr 28, 2025
    could somebody help me with this? it's pretty much the one feature i want to put into emerald.

    ideally it would be like:
    check for badges, if you have the badges needed you can use those hms so long as you have it in your bag
     
    This thread explains how to implement HM field world effects to require having an item rather than a Pokemon knowing the HM move. That will let you use the field effect by interacting with the related object on the field. The only issue I could see is if you want to also allow using the item from the menu to activate the field effect, as presumably you'd still want the HMs to teach moves.
     
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