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Severe Crobat

  • 1
    Posts
    14
    Years
    • Seen Jul 29, 2010
    Pokemon
    - 3 Zubat Unleashed
    - 2 Golbat Unleashed
    - 3 Crobat (Prime) Unleashed
    - 3 Beldum Unleashed
    - 2 Metang Unleashed
    - 3 Metagross Unleashed
    - 2 Slowpoke HG/SS
    - 2 Slowbro HG/SS
    - 1 Natu Unleashed
    - 1 Xatu Unleashed
    - 1 Drifloom Supreme Victors
    - 1 Drifblim Stormfront
    - 1 Baltoy Supreme Victors
    - 1 Claydol Great Encounter
    - 1 Uxie Legends Awakened

    Trainer
    - 1 Luxury Ball
    - 2 Pokemon Communication
    - 4 Rare Candy

    Supporter
    - 3 Roseanna's research
    - 3 Bebe Search
    - 2 Fisherman
    - 2 Engineer's Adjustments

    Energy
    - 1 Cyclone Energy
    - 1 Call Energy
    - 14 Psychic Energy

    This is my deck i built. It centers around crobat prime and its severe poison attack which poisons the defending pokemon and put 4 counters instead of 1 between turns. Metagross also plays a role with its double leg hammer that hits 2 bench with 40 each. slowbro is also key being a water type and using psychic energy for its mad kinesis attack which hits 90+. It catches fire decks offguard.
     
    Crobat Prime is definitely an interesting card. I also love that you combined Metagross with it to pick off Pokemon that were weakened by the quadruple Poison. I got a few suggestions that could make this deck work a bit better.

    Get rid of the Drifblim and Xatu lines, drop the Metagross line to a 2-1-2, and add a 1-1 Claydol. You could also replace Slowbro with Mismagius from Unleashed. It's Poke-Power lets you move a Psychic Energy from one Pokemon to another once per turn (or twice with two). This is useful if one of your Pokemon is close to getting KO'd but you want to keep the Energy in play.

    As for Supporters, remove the Fisherman and Engineer and max out Roseanne and Bebe, as well as adding two Judge.

    For Trainers, add in two Night Maintenance so you can reuse KO'd Pokemon and discarded Energy.

    As a suggestion for Stadiums, Miasma Valley would help out, since it places two damage counters on non-Psychic and Grass Basic Pokemon that are placed on the Bench, and since the only non-Psychic Basic Pokemon in your deck is Slowpoke (if you keep it), it's a natural fit. Miasma Valley also goes great with both Crobat and Metagross' sniping attacks. Two or three will be fine.

    As for Energy, you don't need the Cyclone Energy, and reduce the Psychic Energy to 10. Max out your Call Energy, and maybe add a Double Colorless Energy or two for Metagross so you can do 60 damage out of nowhere. If you're unable to get more Call Energy, just leave the Psychic Energy at 14.

    Here's an updated list:

    Pokemon- 22
    3 Zubat
    2 Golbat
    3 Crobat
    2 Beldum
    1 Metang
    2 Metagross
    2 Slowpoke/Misdreavus (Platinum)
    2 Slowbro/Mismagius (Unleashed)
    2 Baltoy
    2 Claydol
    1 Uxie

    Trainer- 9
    1 Luxury Ball
    2 Pokemon Communication
    4 Rare Candy
    2 Night Maintenance

    Supporter- 10
    4 Roseanne's Research
    4 Bebe Search
    2 Judge

    Stadium- 3
    3 Miasma Valley

    Energy- 16
    4 Call Energy/4 Psychic
    2 Double Colorless
    10 Psychic Energy

    Hope this helps.
     
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