Shining Platinum's Pixel Art!

Shining Platinum

Lovin' Kallen till I die!
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    16
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    Here's the best one i made!
    [PokeCommunity.com] Shining Platinum's Pixel Art!

    Arcuikou
    Arcanine+Suicune+Raikou


    _________________________
    Here's the old horrible ones
    [PokeCommunity.com] Shining Platinum's Pixel Art!

    Giralkigigias!
    Giratina+Regigias+Palkia


    [PokeCommunity.com] Shining Platinum's Pixel Art!

    Palkigigias

    [PokeCommunity.com] Shining Platinum's Pixel Art!

    Artitina
    Giratina+Articuno

    [PokeCommunity.com] Shining Platinum's Pixel Art!

    Celicuno
    Celibi+Articuno


    I'll have more to come!
     
    [PokeCommunity.com] Shining Platinum's Pixel Art!

    Umm... have you read a recouloring tut? Palkia's "shoulder thing" should ONLY be the shoulder thing. (Gawsh, I am so dumb, I can't word anything. TT^TT)

    [PokeCommunity.com] Shining Platinum's Pixel Art!

    Umm... this one needs work. Parts look cut off, and it isn't saved in png. Also, that blue line on Giratina looks.. rough? Meh, I'm not helping. TT^TT

    [PokeCommunity.com] Shining Platinum's Pixel Art!

    This one needs that white line in the middle gone. The wings should be.. blended in more? Part of the wing seems cut off at the top. Also, crop the image to just the sprite on all of them.

    Well, I probably didn't help much. XD Well, hopefully a more experienced spriter will help you. Last word of advice: splice simple. My first splice was of a Diglett and a Skitty. I haven't even touched legendaries.

    Hope I helped!

    PS, Don't give up!
     
    Your sprites need shading work, and you shouldnt mix so many for a BEGINNER.

    i'd rate your sprites a 3.8/10 for now =[ You need shading help and more work is needed on the fusions.
     
    what you have here, is a good starting point. You just need to work on it a little. If you feel liker messing about wiht your old sprites to fix up all the stuff people have been saying, It could help alot, and it would probably make you feel better, knowign you built up and improved (trust me, compared to some first threads ive seen, this is a dream @A@ some people do not grasp the idea of constructive crits, so thankyou XD' for not being ignorant about it!:3)

    first ill just take a wild stab in the dark and say youre using paint (my program of choice for spriting, when i used to)
    and i guess what woudl help most is to get rid of all that blank space, you dont need it, so when youve finished a sprite, drag the bottom right corner in (theres a little blue dot you can click and drag usually) and that shoudl be a ncie quick fix XD' (liek i say i assume paint, slap me if im wrong, yeah?)
    and the draw opaquey thingy is down in the tool box. When you ahve the square selection tool selected, do you see those two boxes that appear with shapes in them. one is highlighted. long to short, one makes the white see-though, the otehr makes the white solid. havign the white set to ebing see-though really helps ALOT. but dont use 100% white on your sprites, get a 99.9% white and it wont be see-through. (mix it yourself! remeber, paint default colours are YUCK)

    i find for fusions, the best thing is having a simple, creative idea. i think the best i ever saw was a rapidash and slowpoke.
    you see what i mean?
    to make a fusion, you can just cut and paste bits on a leave them unedited. (well, you can but it's not so pretty)
    once you fiond a part you want, edit it onto the rest fo the sprite so it fits, so it looks like it wasd always there, that means getting rid of any stray bits of pixels left over from where you cut it from.
    It also means recolouring the entire sprite to the pallette you should decide at the begning. If youre mixing two pokemon, i would recommend just picking one of thier pallettes.
    And, just so you know, when i say re-colour i dont mean just using the fill tool to change the colour of whats already there, i mean re-shade when its appropriate too (which is normally alot if you want a tip-top sprite).

    at the end of the day, what yourte actually doing is creating your OWN sprite of a mix of pokemon. Its yours, (okay, so the bits you take from elsewhere arent...) changing the bits of sprites you 'borrow' to create it is all part fo the fun, yes. Fun. Its for fun, so enjoy, okay? :3~

    hope to see more :3!


    PS: sorry for the essay :O'''''' (it took so long my login timed out XD' i had to login again to post ahah. whooopsie~)
     
    [PokeCommunity.com] Shining Platinum's Pixel Art!

    Starllow w00t!
    Starly+Swellow
    RATE PLZ!
    Thank you Rana Rocket!I'll use these tips.

    To be honest, it's really not good at all. You should probably read up on spriting techniques and practise quite a bit more, no offense.

    For starters, the Starly's head looks really out of place, it's just sitting there on top of Swellow's body, which is something you should avoid. There's also a large chunk of outline missing on the right side of its head (our left), which could easily be patched up. You should add some shading to make the head look like it's actually attached to the body.

    While I'm on the topic of shading, the body has very little of it, you've basically gotten rid of several colours important to the sprite's overall quality and making it look rather flat. Aside from that, the green you've used between the base green of the wing and the grey on the body doesn't seem to fit in, it's far too light. When two shades of colour are that different, they should very rarely, if ever, be placed that close to each other, especially in spriting. I recommend selecting the darker green and going to "Color > Edit Colors" and changing the shade through that if you can't find the shade you want.

    Now, on to the recolouring. It looks like you've made minimal effort to match the shading between the head and the body, like I mentioned earlier, it's all one shade and looks flat. Instead of just using one colour from the Starly, you should replace the lightest shade with the lightest shade, medium shade with the medium shade, etc. Also, In the process of recolouring you seem to have lost the outline of the body completely, which can never be a good thing, but you should be able to fix that easily enough.

    Sorry if you think I'm being too harsh, I'm just trying to help you improve.

    Anyway, I don't give number ratings on sprites, but I think what I've said should help you improve. For starters, I recommend looking up some guides to help you with the shading, since it's probably the most important thing.
     
    The new starly/swellow fusion is definetly your best attempt yet. You went in, and filled in the choppy cuts, and did recolor the body to make it look more coherent...

    ...BUT, you still need to learn how to shade. I would recommend that you just start with recoloring, so you can get the hang of shading placement, as well as where the light spots are on the sprites. When you recolor, use your own custom pallette! Don't ever use default colors that you might find in paint or any program, they generally hurt the eyes and are not that appealing. When you recolor, use one tone of a color to fill in all the light parts, and keep that color only with that one tone. When the tone darkens, even slightly, go to the color pallete, and just ever so slightly slide the tone bar down to make your color darker. By doing this, you will have the same exact color, just a different tone. As the sprite's pallette gets darker, keep making a different tone. When you fill in the colored outlined, you want a near black of the color. Remember, 1st generation sprites (red/blue/yellow) use four colors(black,white,light tone, dark tone) so they are not the most detailed. Whereas third generation (ruby/saph/emerald) use 16 colors, and are much more detailed. So, for your sprites, you can use up to 16 different colors, but no more, or else they would be incompattable with any games. SO... when you are eventually fusing pokemon together, you would have to recolor the whole sprite, to keep it under 16 colors.

    Don't get discouraged, and don't give up!

    Keep Spriting!
     
    you should really start with something simple, like a recolor. y'see, when i started (like b4 i did scratches, i did recolors to practice fundamentals, revamps to learn about the shading techniques. and then i tried pixel overs, and finally scratches. obviously your not doing scratches right now, but you should try a couple of recolors by yourself first (dont need to post those) just to practice b4 you make another splice. but then again, this was just my strategy.
     
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