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Shiny Hack Maker V2

  • 6
    Posts
    4
    Years
    • Seen Mar 11, 2021
    I'm using an older shiny hack but when I use it these are my problems
    1. If I catch, defeat, or run from the battle any Pokémon encountered after it is shiny
    2. If it defeats me and I encounter it again it is no longer shiny, I haven't checked other Pokémon yet

    Here is my script, I will add a link to the older shiny Hack if needed

    The older hack makes callasm 0x871B771 the shiny

    '---------------
    #org 0x1637B8
    callasm 0x871B771
    special 0x187
    compare LASTRESULT 0x2
    if 0x1 goto 0x81A7AE0
    special 0x188
    lock
    faceplayer
    setwildbattle 0x188 0x12 0x0
    checksound
    cry 0x188 0x2
    preparemsg 0x81A6448 '"Brrr!"
    waitmsg
    waitcry
    pause 0xA
    playsong 0x156 0x0
    waitkeypress
    setflag 0x807
    special 0x138
    waitstate
    clearflag 0x807
    special2 LASTRESULT 0xB4
    compare LASTRESULT 0x1
    if 0x1 goto 0x816381B
    compare LASTRESULT 0x4
    if 0x1 goto 0x8163824
    compare LASTRESULT 0x5
    if 0x1 goto 0x8163824
    setflag 0x2BF
    goto 0x81A922D

    '---------------
    #org 0x1A7AE0
    release
    end

    '---------------
    #org 0x16381B
    setflag 0x2BF
    goto 0x81A922D

    '---------------
    #org 0x163824
    setvar 0x8004 0x91
    goto 0x81A9236

    '---------------
    #org 0x1A922D
    fadescreen 0x1
    hidesprite LASTTALKED
    fadescreen 0x0
    release
    end

    '---------------
    #org 0x1A9236
    fadescreen 0x1
    hidesprite LASTTALKED
    fadescreen 0x0
    bufferpokemon 0x0 0x8004
    msgbox 0x81A63C4 MSG_KEEPOPEN '"The RALTS ran away!"
    release
    end


    '---------
    ' Strings
    '---------
    #org 0x1A6448
    = Brrr!

    #org 0x1A63C4
    = The RALTS ran away!
     
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