- 48
- Posts
- 14
- Years
- Ridge Island
- Seen Jun 13, 2019
Hello!
I was hoping that someone could help me with a bit of an issue I'm running into. I'm currently using Advanced Pokemon Sprite Editor to insert my pokemon sprites into my Fire Red rom hack. It works just fine for the normal pokemon, but whenever I try to add a shiny pokemon, it heavily messes up the pallet of both the normal and shiny sprites that I'm attempting to insert. Just to note, I do have both sprites at the correct 64x64 size, with only 16 colors each (including background). Could someone help me figure out what I'm doing wrong? To help, attached are the normal and shiny sprites of a pokemon I'm trying to insert.
Also, could someone help me out with a script that would cause all pokemon to be seen (or counted as caught, if the prior isn't possible). As you can guess from the sprites, I'm making a full pokedex worth of custom fakemon, and I'd love an easy way to show them off to friends testing the game.
Thank you!
I was hoping that someone could help me with a bit of an issue I'm running into. I'm currently using Advanced Pokemon Sprite Editor to insert my pokemon sprites into my Fire Red rom hack. It works just fine for the normal pokemon, but whenever I try to add a shiny pokemon, it heavily messes up the pallet of both the normal and shiny sprites that I'm attempting to insert. Just to note, I do have both sprites at the correct 64x64 size, with only 16 colors each (including background). Could someone help me figure out what I'm doing wrong? To help, attached are the normal and shiny sprites of a pokemon I'm trying to insert.
Also, could someone help me out with a script that would cause all pokemon to be seen (or counted as caught, if the prior isn't possible). As you can guess from the sprites, I'm making a full pokedex worth of custom fakemon, and I'd love an easy way to show them off to friends testing the game.
Thank you!
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