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[Eventing Question] Simplifying switches

  • 1
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    4
    Years
    • Seen Oct 20, 2024
    To seek the professional advices here:

    I intend to make a challenge of 8 matches, match pool consisting of 50 trainers randomized after each match.
    So i would make a randomizer of 1 to 50, to pick a trainer out for a match. After each victory, the player will go through the randomizer again to pick the next opponent.

    Now i would not like the challenges to be repeated, so i could make a switch for each trainer, to turn on if defeated.
    Then to make a check after randomize, to re-pick a number if the switch is on.

    Now is there a simpler way to implement this without using up 50 switches? Or this is the only way to implement this kind of setup?

    Thanks in advance for the kind help!
     
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