Spoiler:
I am looking at pbFindMoveAnimDetails in Scene_PlayAnimations, and am having trouble understanding why hitNum gets added to the return value in this line:
Ruby:
return [anim + hitNum, noFlip] if anim
I tried taking out the hitNum and multihit moves still seem to animate correctly. Could anyone explain in what situation this becomes relevant?
Edit:
Never mind. This is because some multihit moves animate differently for each hit (for example: bonemerang flies towards the opponent on the first hit and back towards the user on the second hit). Multihit moves that seem to repeat the same animation actually have multiple copies of the same animation, each corresponding to one hit.
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