Tony_the_Dark_Prominence
Your hate for me is divine!
- 21
- Posts
- 14
- Years
- Seen May 2, 2011
Here we go again...
Scizor Life Orb
Adamant
Technician
252 Attack, 252 Speed
- Bullet Punch
- Brick-Break
- Swords Dance
- Baton Pass
Scizor can Baton Pass his Swords Dance effect down to other pokemon. Scizor is not really SUPPOSED to be a Baton Passer... he can easily qualify as a Baton Passer because of his abnormal attack power. Bullet Punch is a good priority STAB move. Brick Break is used if I face against other Steel types, as well as Rocks, Normal types... *cough* Blissey... and it can pierce through Light Screen and Reflect.
Gallade Metronome
Jolly
Steadfast
252 Attack, 20 Special Defense, 201 Speed
- Taunt
- Psycho Cut
- Close Combat
- Grass Knot
Taunt is used to lock opponents into using only moves that involve actually attacking me. Grass Knot prevent others from switching out, while they have to deal with two other powerful STAB moves. This can be bother to others if this pokemon is used correctly...
Flygon Choice Band
Adamant
Levitate
252 Attack, 90 Special Defense, 164 Speed
- U-Turn
- Outrage
- Earthquake
- Stone Edge
This is a moveset based off of smogon's standards.
Dusknoir Leftovers
Impish
Pressure
200 Attack, 252 Defense, 11 Special Defense, 28 Speed
- Pain Split
- Taunt
- Thunder Punch
- Earthquake
Due to Dusknoir's low HP, Dusknoir is one of the best choices for Pain Spite. Taunt is used to lock others into using only attack moves. Thunder Punch is used to scare off those pesky Gyarados, Milotics and Starmie. Earthquake... is just... there. I wasn't sure about the fourth move... Dusknoir's can take A LOT of hits, however and can easily be switched in through U-Turn or Baton Pass... Preferably Baton Pass...
Absol Metronome
Adamant
Pressure
252 Attack, 252 Defense, 4 Speed
- Taunt
- Wish
- Sucker Punch
- Baton Pass
Absol is NOT meant for this kind of moveset. But... It can wish itself for more HP (Wish increases a Pokemon's health by 50% after two turns I believe.) Taunt... That's right taunt, again. Sorry but there won't be any Stealth Rocks or Spikes on this battle field anytime soon. Sucker Punch is a good STAB move for Absol just in case he is in a jam. Metronome is used for sake of Sucker Punch. Nothing more. Absol can Baton Pass his Taunt and Wish down to others in case other Pokemon are seriously damaged.
Typhlosion Expert Belt
Naughtly
Blaze
252 Attack, 124 Special Attack, 134 Speed
- Flare Blitz
- Solarbeam
- Sunny Day
- Focus Punch
The only NU tiered Pokemon on the team. Flare Blitz is a Physical STAB move. (I might be better off with Eruption though.) Solarbeam and Sunny Day can be used together, which allows it ATLEAST OHKO or 2HKO a Milotic or a Tyranitar. Sunny Day also weakens other water moves. Solarbeam can be used to take care of Grounds, Rocks and Waters... Focus Punch is used for Rocks, Ice, Dark... and Normal types... (Hey Blissey, how are you?)
Anyway... Typhlosion is extremely underrated and not commonly used during competitive battles, so I use Typhlosion as a "surprise" element of sorts. As long as I can use this Pokemon correctly and as long as it was successfully Baton Passed, it should be okay to have NU tiered Pokemon on my team...
NOTES:
-All of the Pokemon listed here were once exposed to the Pokerus.
-...... I am not expecting any good results from this post, due to the fact that I am still learning about competitive battling and the fact that I am extremely impatient.
- As you guys can tell from my previous posts of movesets, I had a wierd obsession with mixing up Baton Passing strategies and Entry Hazards... but I knew that I had to change because I can't focus on setting up to much.
- The main strategy is to stop others from setting me up for entry hazards or stat problems while crush my opponent with well landed attacks. My opponent will be forced into only using attacking moves. That means the opponents won't be able to defend him/her self and the only way they can stop the taunting is if they switch out. But, in case I end up at the type disadvantage, I can switch in myself, use U-turn or Baton Pass to save my tail and position myself so that I can beat on my opponent.
I am extremely offensive... I don't have the patience for setting up entry hazards or setting up complex strategies in general. Ofcouse, Taunt can be countered by moves like Bide or Mirror Coat... But, I can easily take that risk.
- Again... I am NOT expecting good result from this. One could consider me a noob. I am not really pleased with that fact...
Scizor Life Orb
Adamant
Technician
252 Attack, 252 Speed
- Bullet Punch
- Brick-Break
- Swords Dance
- Baton Pass
Scizor can Baton Pass his Swords Dance effect down to other pokemon. Scizor is not really SUPPOSED to be a Baton Passer... he can easily qualify as a Baton Passer because of his abnormal attack power. Bullet Punch is a good priority STAB move. Brick Break is used if I face against other Steel types, as well as Rocks, Normal types... *cough* Blissey... and it can pierce through Light Screen and Reflect.
Gallade Metronome
Jolly
Steadfast
252 Attack, 20 Special Defense, 201 Speed
- Taunt
- Psycho Cut
- Close Combat
- Grass Knot
Taunt is used to lock opponents into using only moves that involve actually attacking me. Grass Knot prevent others from switching out, while they have to deal with two other powerful STAB moves. This can be bother to others if this pokemon is used correctly...
Flygon Choice Band
Adamant
Levitate
252 Attack, 90 Special Defense, 164 Speed
- U-Turn
- Outrage
- Earthquake
- Stone Edge
This is a moveset based off of smogon's standards.
Dusknoir Leftovers
Impish
Pressure
200 Attack, 252 Defense, 11 Special Defense, 28 Speed
- Pain Split
- Taunt
- Thunder Punch
- Earthquake
Due to Dusknoir's low HP, Dusknoir is one of the best choices for Pain Spite. Taunt is used to lock others into using only attack moves. Thunder Punch is used to scare off those pesky Gyarados, Milotics and Starmie. Earthquake... is just... there. I wasn't sure about the fourth move... Dusknoir's can take A LOT of hits, however and can easily be switched in through U-Turn or Baton Pass... Preferably Baton Pass...
Absol Metronome
Adamant
Pressure
252 Attack, 252 Defense, 4 Speed
- Taunt
- Wish
- Sucker Punch
- Baton Pass
Absol is NOT meant for this kind of moveset. But... It can wish itself for more HP (Wish increases a Pokemon's health by 50% after two turns I believe.) Taunt... That's right taunt, again. Sorry but there won't be any Stealth Rocks or Spikes on this battle field anytime soon. Sucker Punch is a good STAB move for Absol just in case he is in a jam. Metronome is used for sake of Sucker Punch. Nothing more. Absol can Baton Pass his Taunt and Wish down to others in case other Pokemon are seriously damaged.
Typhlosion Expert Belt
Naughtly
Blaze
252 Attack, 124 Special Attack, 134 Speed
- Flare Blitz
- Solarbeam
- Sunny Day
- Focus Punch
The only NU tiered Pokemon on the team. Flare Blitz is a Physical STAB move. (I might be better off with Eruption though.) Solarbeam and Sunny Day can be used together, which allows it ATLEAST OHKO or 2HKO a Milotic or a Tyranitar. Sunny Day also weakens other water moves. Solarbeam can be used to take care of Grounds, Rocks and Waters... Focus Punch is used for Rocks, Ice, Dark... and Normal types... (Hey Blissey, how are you?)
Anyway... Typhlosion is extremely underrated and not commonly used during competitive battles, so I use Typhlosion as a "surprise" element of sorts. As long as I can use this Pokemon correctly and as long as it was successfully Baton Passed, it should be okay to have NU tiered Pokemon on my team...
NOTES:
-All of the Pokemon listed here were once exposed to the Pokerus.
-...... I am not expecting any good results from this post, due to the fact that I am still learning about competitive battling and the fact that I am extremely impatient.
- As you guys can tell from my previous posts of movesets, I had a wierd obsession with mixing up Baton Passing strategies and Entry Hazards... but I knew that I had to change because I can't focus on setting up to much.
- The main strategy is to stop others from setting me up for entry hazards or stat problems while crush my opponent with well landed attacks. My opponent will be forced into only using attacking moves. That means the opponents won't be able to defend him/her self and the only way they can stop the taunting is if they switch out. But, in case I end up at the type disadvantage, I can switch in myself, use U-turn or Baton Pass to save my tail and position myself so that I can beat on my opponent.
I am extremely offensive... I don't have the patience for setting up entry hazards or setting up complex strategies in general. Ofcouse, Taunt can be countered by moves like Bide or Mirror Coat... But, I can easily take that risk.
- Again... I am NOT expecting good result from this. One could consider me a noob. I am not really pleased with that fact...
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