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SP deck help...because I don't know what I'm doing. [INCOMPLETE]

-Pacman-

*Insert title here*
  • 26
    Posts
    14
    Years
    • Age 27
    • Seen Apr 21, 2011
    NOTE:I will always abbriviate "Team Galactic's Invention" as TGI.

    Pokemon:16
    3xDialga G
    Dialga G LvX
    2xGarchomp C
    2xGarchomp C LvX
    2xUxie
    Azelf
    Bronzong G (a.k.a. That magical bell dude)
    Ambipom G
    3xCrobat G

    Trainers:29
    1xLuxury Ball
    4xPokémon Collector
    3xSeeker
    2xBebe's Search
    4xCyrus' Conspiracy
    4xTGI G-105 Poké Turn
    3xTGI G-103 Power Spray
    3xTGI G-101 Energy Gain
    2xAaron's Collection
    3xTGI G-109 SP Radar

    Energy:15
    4xDouble Colorless Energy
    4xMetal Energy (Special)
    2xWarp Energy
    5xMetal Energy (basic)

    So yeah.
     
    Last edited:
    Unown G is not legal for play. I would spread your pokemon out a little bit, you don't need 4 of each kind and you should have some pokemon in there for useful techs. Here is a suggested list:

    3x Dialga G
    1x Dialga G lv X
    2x Garchomp C
    2x Garchomp C lv X
    2x Uxie (Legends Awakened)
    1x Bronzong G (Platinum)
    1x Azelf (Legends Awakened)

    This is the basic outline of things you absolutely need. After this, you can add a tech line of something that counters decks that you often see when you play, for example if you play against a lot of other dialga decks, you could add a blaziken FB lv X line to hit the dialgas for their x2 fire weakness.

    The reason why you only need one dialga lv X is because dialga is really hard to knock out, it has a lot of HP and uses special metal energy to beef itself up, so when one does get knocked out you can use aaron's collection to get it directly back into your hand and level up another dialga that you had getting ready on the bench. You might as well do it that way seeing as you can't level up pokemon on the bench, they have to be active so it's not like you can level up all your benched dialgas in the mean time. 2-2 garchomp C is standard in every dialga G deck, it works because you are always using poke turn to get it back to your hand so it's less likely to be knocked out, but if they can one-hit knock you out the turn after you attacked then you need another one available, and you dont' want to waste the aaron's collection on it. Bronzong is a little tricky, the idea is that you can reuse all your special energy (because you can't get them out of the discard pile once they're gone) through moving them from dialga to garchomp and then poke turning garchomp, bringing them back into your hand. This is great for when you want to reuse a warp energy or if your dialga is about to die and you want to use its energy to power up a new one. Uxie fills up your hand and azelf helps if you have something crucial prized.

    There is something called an SP engine that you absolutely must have in your SP deck because that is what makes SP work. It goes like this:

    4x cyrus' conspiracy
    4x poketurn
    3/4x power spray
    3/4x poke radar
    3x energy gain
    1/2x aaron's collection

    You also need some regular metal energy to be able to search for it with cyrus' conspiracy, and some warp energy. Take out upper and SP energy, and only use one of each luxury and premier ball. Sorry this turned into a bit of an article!
     
    Your deck looks good so far!
     
    Thanks for the article, Rocket...it was very useful. Also, I don't really get Energy Gain's effect. Does it mean that the Pokémon its attached to gets to use its attacks without the required Colorless energy costs? Also, I feel like the deck needs more Pokémon...
     
    Sorry If this ends up being to hard to create or to harsh but I'm a critic for decks also skip the paragraph if you wish.

    First you need crobat G at least 2. Get rid of all the radar the card only works for speed donk decks. You only need 1 azelf, 2 just takes up to much space. Replace the second azelf with ampiom G as it is a great card and donks often. Then get 2-3 Sp radar as it will get almost every pokemon in your deck. 4 collector is a must as it gets 3 basics when needed. I'm sorry to say this but twins is another bad card as you need to be loseing to use it and with sp you never want to be loseing. You don't need premire ball with sp radar as it gets the level ups that way. You need 3-4 bebe's as they are also helpful. If you can get it Uxie lv X is helpful but is not needed and is difficult to get. I understand the want for junk arm but you never want to discard anything so remove them also.

    So basicly I'm saying
    - all junk arm
    - 1 premire ball
    - all Poke radar
    - 1 azelf
    - all twins
    - 1 cyrus or really anything. I think 4 is too much for cyrus.
    + 4 collector
    + 3 Crobat G
    + 3 Bebe's
    + 1 ampipom G
    + 3 SP radar

    also to answer your question on Energy Gain it means you need one less colorless energy to attack when it's attached so garchomp Lv X only requires a DCE to do his 80 snipe.
     
    I completely disagree about removing a cyrus's conspiracy, that card is the core of the whole trainer/supporter engine and four opportunities to use it is not even enough, but it's what you're limited to. With no other source of drawing (other than uxie), you can't expect to get those critical galatic trainers when you need them without it.
    Agree on only one azelf, if you have more than one important thing prized that's ok, you can remember where it was and take it when you draw your first prize. You don't have the space for the extra azelf on your bench.
    You do need more pokemon than the ones I listed, that's just a starting point and you can add whatever you like that you think might improve the deck. Ambipom G is a common choice, but looking through what you have and trying things out is the best way to improve your deck building skills.

    And when I say poke radar, I mean the TGI version like the poster above said, sorry for the confusion.
     
    Added Ambipom and Crobat. Also Pokémon Collector. But Bebe's Search seems redundant, as it does basically the same thing as SP radar. Also, I haven't gotten around to testing yet (And it'll be awhile before I make it IRL), but I plan to head to Redshark fore testing soon...
     
    They are essentially the same, the only difference is that bebe is a supporter while sp radar is a trainer, and they each have their benefits and drawbacks. If you use sp radar, you can also play another supporter after; however, one of the top three decks right now locks both players from playing trainers from the start of the game, so people often opt for a few bebe's search just in case, because it's a supporter and can't be blocked.

    You're in a good position though, because dialga g lv x's pokebody shuts off the pokebody's of other pokemon as long as they aren't sp, which includes the trainer-locking vileplume. If you can get the dialga g lv x out before they get vileplume then you're set, but if dialga gets knocked out and you can't use any trainers to recover it, you will have a hard time. I would include at least 1 bebe if you plan on testing it against all of the popular decks, because you will come across trainer lock.
     
    Ah. That makes sense. *Runs to edit*
     
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