digi-kun
Hourai NEET
- 4,638
- Posts
- 21
- Years
- Age 35
- Seen Mar 12, 2018
Ok, so i generally have an idea of where i'm going with this, and this idea is nowhere near complete, and i don't have much free time (especially with finals coming up), so i'm gonna go ahead and put this out as it is and see what you guys think about it. To those touhou fans who actually look into this section
Deck size is undetermined
Hand size is undetermined, maybe 5?
The win condition will probably be damage, but i did consider using milling as the win condition (lycee), dunno, whatever seems more fun
The biggest problem i'm having is with gameplay. I had this really complicated system that involved something that somewhat resembled PoFV, but it took up too much space, and again, it would be horribly complicated. Basically i need a way to simulate how a normal spell card battle (lots of grazing, blocking, relatively hard to deal damage) could carry out while at the same time not allow some idiot stock his deck up with only defense and win by stalling the opponent out
Ok, this part i pretty much have down. yet to figure out ideas for counts on the restBasics:
1 Character Card
Spell Card Deck:
(4x each) Spell Cards
(1x each) Minions/mid-boss/boss, etc. (still need name for card-type)
Generic Danmaku
Graze, Bomb, other such dodging tech
So here's my idea for the payment system, pretty much stolen straight from SWR, but edited a bit.Spell Orbs / Shields:
Used to pay for spells
Used to prevent damage
Each character has different amount
Deck size is undetermined
Hand size is undetermined, maybe 5?
The win condition will probably be damage, but i did consider using milling as the win condition (lycee), dunno, whatever seems more fun
The biggest problem i'm having is with gameplay. I had this really complicated system that involved something that somewhat resembled PoFV, but it took up too much space, and again, it would be horribly complicated. Basically i need a way to simulate how a normal spell card battle (lots of grazing, blocking, relatively hard to deal damage) could carry out while at the same time not allow some idiot stock his deck up with only defense and win by stalling the opponent out