Agent9
You could care less....
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- Harsh landscape, where the Charizard roars.
- Seen Nov 11, 2008
are the spiritual arts from CRV get their ideas from avatar? DISCUSS.
By avatar, do you mean the TV show Avatar the Last Airbender. Not at all. They come from the elements and the arts that used with them. But mabye be more sepific please.Agent9 said:are the spiritual arts from CRV get their ideas from avatar? DISCUSS.
frostweaver said:The possessed spirits aren't really that good... simply because it's a 2-for-1 (trap + monster for the possessed spirit) deal, and the card effect isn't *that* great.
All of them got trample, but is 50 short from the beatsticks. The traps are much better standing alone than the monsters.
Earth decks already got Excarion Universe and Enraged Battle Ox to do trample. Their damage may not be as high, but excarion can also defend against 1900 beatsticks, while Enraged Battle Ox gives mass trample to the entire team. Yes there are the tokens, but won't it be better to use the tokens with the trap regularly for a special summon rather than the spirit?
For fire decks, they most likely don't want the trample because sacrificing 2 for 1 is a huge speed loss for a burn deck. Burn decks (even offensive ones) need all of their resources to deal damage as fast as they can. It's very likely that the trample damage is a lot lower than what the trap can do.
Wind decks can't afford to lose their precious Slate Warrior because it's one of the only beatsticks they have. Harpies can use Enraged Battle Ox for trample again (plus why sacrifice a harpie for a trampling monster? Losing Harpie Lady 1 is a 400 attack power loss for the entire team, and hardly anyone uses the other 2 harpies anyway...) The best scenario is perhaps a Spear Dragon who already attacked once, but again, why not use the trap normally to bounce evil Cyber Dragon so that copy of it will never be played again (because Cyber Dragon got no searcher, being at the bottom of the deck is as good as being removed for the rest of the game.)
The best one is probably the one for a water deck, because Ocean decks can abuse how the spirit is only a lvl 3 due to Ocean, and gravity bind will force almost all of the opponent's monster to defense mode. 2050 monster with trample while your opponent is forced to defend at all times? Sure, let's sacrifice a penguin for that.
I don't see the possessed spirit cards as playable, except the water one, simply because the trap itself is better than the spirit.