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[Other] Sprite Corruption on entering area

  • 86
    Posts
    10
    Years
    • Seen Dec 19, 2018
    Hello! I've just recently began working on my first ROM hack, and I've run into a slight graphical problem. I managed to successfully add in a new Overworld sprite for the antagonist team grunt, and so to test it I put one in Littleroot town. The good news is, he looks great! The bad news is, the player character is corrupted looking! I'm not quite sure what happened there. I know for a fact that I didn't overwrite the protagonist's palette or anything like that. It goes back to normal when you exit from battle or enter a new town/city.

    Here's some screenshots.

    May:
    Spoiler:


    Brendan:
    Spoiler:


    I'd love it if someone could help me figure out what I did wrong and how to fix it! Thanks in advance. :)
     
    Hello! I've just recently began working on my first ROM hack, and I've run into a slight graphical problem. I managed to successfully add in a new Overworld sprite for the antagonist team grunt, and so to test it I put one in Littleroot town. The good news is, he looks great! The bad news is, the player character is corrupted looking! I'm not quite sure what happened there. I know for a fact that I didn't overwrite the protagonist's palette or anything like that. It goes back to normal when you exit from battle or enter a new town/city.

    Here's some screenshots.

    May:
    Spoiler:


    Brendan:
    Spoiler:


    I'd love it if someone could help me figure out what I did wrong and how to fix it! Thanks in advance. :)

    I'm sure the antagonist and the two protagonists share the same palette. So when you inserted the new antagonist sprite with a new palette it affected May's and Brendan's sprites too. I suggest you change their palette in a program like NSE/NSE2 or Overworld Editor RE.
     
    No, I'm very sure that they are different palettes. Brendan/May use the palette number 0, and the palette I replaced is number 23. The only sprite that used number 23 is the May from R/S, which had the red hat instead of green. Since I'm pretty sure that one isn't used in the game except when you connect online, I figured it's okay that she's a bit destroyed. I tried changing her to 22 and it looks okay in NSE but, as expected, that did nothing to solve the problem of the Emerald Protagonist. I would think perhaps the R/S sprite was connected somehow, but that wouldn't explain the fact that Brendan looks corrupted despite his R/S sprite being perfectly fine.

    I've learned from experience what happens when a sprite is using the wrong palette; and this doesn't look like it. If it was an issue with the protagonist sprite losing their palette, it would look glitched all the time, even in NSE. But it only happens when I go into the same town as the antagonist.

    (I'm not sure if this helps, but I noticed this happening in Pokemon Snakewood as well. I may go looking around and see if anyone else reported the bug in Snakewood. I'd randomly turn silver at some points in the game without knowing why, it seems like this might be a similar or even the exact same glitch. Just a thought.)
     
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