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[ASM & Hex] Starting location glitchy

Hello all, another newbie query. I have tried following this tutorial, using a hex editor;https://www.pokecommunity.com/threads/297115. I've also tried using the GBA Intro Manager, but I can't successfully edit the starting location for the life of me.

I can make it redirect player to the new starting map, but none of the custom scripts I wrote will load upon spawning, when I go downstairs my player's mother on the custom map has moved location and again, none of the scripts load, and the game freezes if I try to leave the house. I also tried leaving the hex as it is and booting up the game as is to make sure I hadn't broken the rom (the game plays fine). If I change the hex code of an NPC in Pallet to warp me to my house in the custom map everything works as intended, so it isn't a scripting error crashing the game (as far as I'm aware).

Finally I tried simply editing the map of the original spawn location to look like the custom map for players bedroom I made, and redirecting the warp to the players house in the custom map, but none of my custom code loads again, and I have the same issues as mentioned above when going downstairs and trying to leave. Has anyone had this problem before? What should I do I've been playing around with it for like 6 hours and it's driving me crazy lol.
 
Another update, the version I started fresh on was a 1.1 Fire Red Rom, and it works fine but the data is in weird places, starting location data isn't at offest 0x504a00 and when I try to use the Intro Text Editor program the text looks odd in the program and the program doesn't work because I assume the intro text data is in a weird place. The 1.0 rom works with the program and had data in the right places but behaves as described in the original post when I try to change starting location. Any advice?
 
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