Pokeminer20
PDM20, Coder of Chaos!
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- Seen May 6, 2025
I plan on making a mechanic where when a Pokemon has a certain 'mode' as I am calling it, it's base stats get multiplied. for example:
if (Pokemon) is Shiny -> Stats = BaseStats X 2
if (Pokemon) is Shadow -> Stats = Basestats X 4
if (Pokemon) is (Custom Mode) -> Stats = Basestats X 6
I found something similar in Pokemon Empyrean with it's card system but I'm unsure how they did it. any help would be appreciated, because the alternative is making multiform calls with each individual stat for each Pokemon.
P.S. what I call a "Mode" is just a way of saying Shadow Pokemon, Shiny Pokemon, and Normal Pokemon
if (Pokemon) is Shiny -> Stats = BaseStats X 2
if (Pokemon) is Shadow -> Stats = Basestats X 4
if (Pokemon) is (Custom Mode) -> Stats = Basestats X 6
I found something similar in Pokemon Empyrean with it's card system but I'm unsure how they did it. any help would be appreciated, because the alternative is making multiform calls with each individual stat for each Pokemon.
P.S. what I call a "Mode" is just a way of saying Shadow Pokemon, Shiny Pokemon, and Normal Pokemon