Stephanie Meyers, Eat your heart out.

Scarlet Weather

The Game is Afoot!
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    Yeah... since the advent of tuners and Synchros, just for fun I thought I'd resurrect an old, failed decktype from the advent of Light of Destruction. For those of you who didn't get the reference then I'll spell it out for you: Yes, this is a Twilight deck. XD

    Monsters- (22)

    2x Ryko, Lightsworn Hunter
    3x Necro Gardna
    1x Lyla, Lightsworn Sorceress
    2x Wulf, Lightsworn Beast
    2x Dark Grepher
    3x Destiny Hero-Malicious
    1x E-Hero Stratos
    2x Jain, Lightsworn Paladin
    3x Krebons
    2x Dark Armed Dragon
    1x Strike Ninja

    Spells- (10)

    3x Allure of Darkness
    2x Charge of the Light Brigade
    3x Reinforcement of the Army
    2x Emergency Teleport
    1x Monster Reborn

    Traps- (9)

    2x Compulsory Evacuation Device
    2x Threatening Roar
    1x Crush Card Virus
    3x Solemn Judgment

    Okay, I know, it's messed up. I could already tell that at first glance. My problem is getting the actual fix made. The overall deck needs to have a Twilight theme, mixing self-milling and maximising on the abilities of Lightsworn for quick Dark Armed summons along with extremely searchable monsters and the allures for draw power, but I'm unsure on how to best capitalize. Strike Ninja is there for graveyard management, and it made it in over Prometheus because of its searchability by RofTA. 3x Malicious was a given in a deck running Emergency Teleport. Problem: now I'm stuck. I know something's wrong with this deck, but for the life of me I can't figure out how to fix it.

    So, like... help?
     
    Well, for one, I see 11 Spells and 8 Traps here, not 10 Spells and 9 Traps. :P And where's your Extra deck? =O

    In all seriousness, the main problem I see here is that you have so much self-mill and searching that you run the risk of easily losing your DAD, leaving all that mill for nothing. Even if you manage to draw it, that same mill could either leave you hanging as far as the necessary DARKs (I only see around 6 viable choices here: the Krebons, Dark Grephers, and a Malicious. The rest you would want to either keep away from the Graveyard or remove them once they're there) or stuff so many in that you're left with DAD as a dead draw.

    Now let's look at fixes... OK, Strike Ninja may have RotA compatibility and higher normal stats over Prometheus, but it does a far worse job at Graveyard management simply due to the set number you have to remove. What if you have 4 or 6 DARK monsters in your Graveyard from all that milling? Removing two won't exactly help matters. Even if it isn't searchable, Prometheus helps out a lot more with the actual DAD summoning.

    ...Um...at the risk of this being a dumb question......where's Sangan? You have, what, 11 monsters that can be targeted by it? Then again, I'm not sure what you could drop for it.

    Overall, it looks like you're trying to do too many things at once here (though I'm not quite sure why), specifically things that will not work nicely together.
     
    Oops. 0.o

    -1 Strike Ninja
    -1 Threatening Roar

    +1 Sangan
    +1 Prometheus, King of Shadows

    And as for the extra deck...

    +2 Magical Android
    +2 Thought Ruler Archfiend
    +3 Goyou Guardian
    +3 Stardust Dragon
    +3 Red Dragon's Archfiend

    Yeah, that's about it for now. And yeah, typo with the spell thing.

    I wish I could playtest this more easily, because I'm annoyed that I can't test it out and see how often I mill the bomb before it gets dropped. 0.o

    Actually, I'm thinking about cutting Dark Grepher. It works well in other decks, but I'm not sure what it does here besides targeting Malicious. I only need one for that, really.
     
    Well, just at a glance, I'd drop Stratos. The only search target you have for that is Malicious and since you don't have Destiny Draw or other discard outlets besides Grepher, you don't want to have malicious in your hand most of the time. Really. And yeah, your dark count looks a bit too small for efficient Grepher use. May I suggest using Armageddon Knight instead? It's a quick way to get a Malicious or Necro Gardna into your graveyard and a guaranteed boost to your dark count.

    Going to have to agree with Icha on your central problem, though. Not only are you highly liable to hit your Dark Armeds and make them worthless; there are other cards in your deck that don't really play well with self-mill. How does dumping your Krebonses before you get to Emergency Teleport sound to you? Or hitting multiple copies of Malicious? Both likely and highly unfavorable scenarios. :\

    Also, there's an issue of why you'd want to run this kind of twilight rather than just standard Teleport Dark Armed. The original idea with Twilight was a fantasy of being able to drop down either Judgment Dragon or Dark Armed (or quite possibly both) and thus being able to create a deck of purest aggression. Here, however...you only have one of the dragons to begin with, and you don't even need Lightsworn for the draw suite since you could hit the same count just by replacing recharge with Destiny Draw and adding a bigger d-hero lineup instead of your lightsworn. Plus, your overall dark count is pretty meager, so you won't be getting very much mileage out of your dragon even if you do get it out. Especially with Allure eating your dark count too.

    It's like...this deck kind of misses the point with Twilight, you know? :\

    Would recommend Phantom of Chaos for removals also, as it can sort of bypass your problem by using a Dark Armed from your yard. Necroface could also prove an interesting option as it lets you put your spent monsters back in your deck after you've used them for your RFG effects. Even so, this deck has some pretty major issues with its win condition. D:
     
    Well now, there's an idea.

    Okay, I don't think this deck is gonna go anywhere competitively, but I'm gonna try this out anyway. XD

    -1 E-Hero Stratos
    -2 Dark Grepher
    -2 Emergency Teleport (sided)
    -3 Krebons (sided)
    -3 Solemn Judgment (side decked?)
    -1 Threatening Roar

    +2 Lumina, Lightsworn Summoner
    +3 Armageddon Knight
    +2 Judgment Dragon
    +1 Lyla, Lightsworn Sorceress
    +1 Phantom of Chaos
    +2 Jutte Fighter (Eh, better searches anyway)

    So, anything else? (It doesn't help that I haven't ever seen Twilight in action, so the only build I have to go on is a skeleton Traditional format one that I saw on metagame.com as precedent... and that was before TDG, so it doesn't help me much with Synchros. 0.o)

    Yeah, Twilight's never going to face up to purebred Lightsworn or Tele-DAD, but it's a favorite concept of mine, so I want to see how far I can take it. XD

    Oh, and I almost forgot:

    +2 Avenging Knight Parshath

    Whoops again. 0.o
     
    Uhh...in that last edit you cut 12 cards but only added 11. That would make your deck undersize. x.O In fact, your deck was undersize (39 cards) to begin with. Ooookay...time to go back to the overview, with the current changes - and ignoring some cuts to make it 40 rather than 38:

    Monsters- (25)

    3x Armageddon Knight
    2x Dark Armed Dragon
    2x Jain, Lightsworn Paladin
    2x Judgment Dragon
    2x Jutte Fighter
    2x Lumina, Lightsworn Summoner
    2x Lyla, Lightsworn Sorceress
    3x Necro Gardna
    1x Phantom of Chaos
    1x Prometheus, the King of Shadows
    2x Ryko, Lightsworn Hunter
    1x Sangan
    2x Wulf, Lightsworn Beast

    Spells- (9)

    3x Allure of Darkness
    2x Charge of the Light Brigade
    3x Reinforcement of the Army
    1x Monster Reborn

    Traps- (7)

    2x Compulsory Evacuation Device
    1x Crush Card Virus
    2x Solemn Judgment
    2x Threatening Roar

    Extra (15)
    2x Avenging Knight Parshath
    3x Goyou Guardian
    2x Magical Android
    3x Red Dragon Archfiend
    3x Stardust Dragon
    2x Thought-Ruler Archfiend



    Can you already see the problem? You have a bit too many monsters here. One Skill Drain and you're a dead man walking. And let's not even get into the number of unproductive six-monster openings you're going to end up with. Quite obviously, we'll have to shift the balance here if you even want a fighting chance. So yeah. To begin with, Judgment Dragon only wants four kinds of Lightsworn. Seeing as how we're on a tight budget on the deckspace front, having any more than that seems wasteful. We also want Lightsworn that find their way to the yard with as little hassle as possible. This being the case, I would eschew Wulf and Lumina in favor of a single Ehren. Ehren is not only Lightsworn but also a level four warrior, which means she viable for both Charge and Reinforcement, meaning that you are practically running six copies of her for the price of one. Ehren can also spin away early game sets to buy you time for your dump or shut your opponent out of defensive options when you make a push. That seems a lot more viable than a few lucky revivals from the otherwise mangy and vulnerable, less searchable Lumina. And yes, summoning Wulf for free is nice, but in a deck like this...do you really want more potential dead draws than the concept already involves by its very nature? :\

    To combat your lack of S/T removal, I'd say switch out Compulsory Evacuation Device for Phoenix Wing Wind Blast in this instance. Not only does it slow down your opponent's pace and help you load your graveyard; it also works for getting troublesome continuous effect cards off the field for that one turn you need to make a big swing. I'd also drop Threatening Roar, at least to the side. This deck is aiming to be aggressive, so when you are dropping synchros out there it's usually to capitalize further on an already developed field. Gladiators are slowing down with the format change and being more careful with their pushes, so you're less likely to be trampled early on anyway and you do have your gardnas to fall back on. In exchange, I'd add Solar Recharge. Your Lightsworn are searchable, highly searchable, and when you look at the big picture the graveyard is definitely where they want to go anyway, meaning that you'll get draw power while furthering your goals rather than hindering them. They will also help you tear through your deck faster, which is another thing you'll want to do. Also suggesting that you pad out your dark count with Crows. They're darks, they're virus compatible, they mess with your opponent's recursion effects and laugh at both Stardust and Collossal Fighter, but most importantly: they're just extremely DaD friendly because you can dump an in-hand crow at any time without any outside assistance, allowing you to both fix up your dark count or to toss in some extra fuel for DaD as the situation warrants. Also, Heavy is a given here. Seriously, with the current build you have no way at all to get a face-up Skill Drain off the field and that's never a good thing in a deck that thrives on effect monsters. I would also really want to see Mystical Space Typhoon or Giant Trunade in there to help with that, as double S/T removal is always a better safeguard than single, especially in a deck that dumps as happily as this one.

    Finally, I'm going to make a really radical suggestion and say you should switch tuners. Junk Synchron is also a warrior, but more importantly: it's a dark monster that thrives on digging through your graveyard for expended crows or Rykos, allowing it to both add to your dark count or - as the situation demands - subtract from it by pulling up another dark for a while. Its status as a level three makes it a bit tougher for you to summon Goyo, in exchange it makes your eight stars a lot more accessible. Think about it: if you summon Jutte with a four-star on your field, you get Goyo, but if you summon Junk Synchron in the same situation and have at least one Crow or Phantom in the yard (which should hardly be a rare occurence with this deck), you'll get yourself Red Dragon Archfiend, Stardust, or Colossal Fighter instead.

    Speaking of which: Colossal Fighter should be there. It's big, it's practically invulnerable in battle, and you have a lot of warriors to feed it until it's big enough to block out other Colossals. (the number one synchro of choice against Lightsworn anyway) So yeah, in revision:

    -2 Jutte Figher
    -2 Lumina, Lightsworn Summoner
    -2 Threatening Roar
    -2 Wulf, Lightsworn Beast

    -1 Goyo Guardian
    -1 Red Dragon Archfiend
    -1 Stardust Dragon

    +2 D.D. Crow
    +1 Ehren, Lightsworn Monk
    +1 Heavy Storm
    +2 Junk Synchron
    +2 Solar Recharge

    +2 Colossal Fighter
    +1 Junk Warrior (situational as heck, but...imagine plunking this thing out while Phantom of Chaos is playing Judgment Dragon. 5300 Atk beatstick sound worth one slot of the extra deck to you? :x)

    The monster line-up still looks pretty hefty to me, even though Crow is basically a quick-play spell on legs, and I still don't like the heavy monster effect dependence that much, but this should ease things up a little and make your hands a bit more dynamic at least. *shrug* I'd still want to fit Lightning Vortex and a bit more S/T removal in there to help keep the field under control, but it's kind of hard to decide what would need to be cut without being able to test it. :\
     
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    i would add mirror force into the traps for those you are stacking, but i cant prove it decks, cmon sometimes people summoning 5 monsters on their turn some how destroying your monster and swinging for game is highly hard to do, it is a once in a life time thing but first of all the deck build up is a little wrong, but your on the right track. Keep the krebons and the emergency teleports, you should also for draw speed if its slow card of safe return, special summoning is your friend if you draw the right card, you can have a 5 man line, and dark arm will blow anything, also RFD cold be sided, if you draw terribly and remove many monsters you can use RFD to bring them back and swing for game, cause i have expireince with teli dad, alot of strategy is in it, if you do the wrongthing you basically threw off the balance.
     
    i would add mirror force into the traps for those you are stacking, but i cant prove it decks, cmon sometimes people summoning 5 monsters on their turn some how destroying your monster and swinging for game is highly hard to do, it is a once in a life time thing but first of all the deck build up is a little wrong, but your on the right track. Keep the krebons and the emergency teleports, you should also for draw speed if its slow card of safe return, special summoning is your friend if you draw the right card, you can have a 5 man line, and dark arm will blow anything, also RFD cold be sided, if you draw terribly and remove many monsters you can use RFD to bring them back and swing for game, cause i have expireince with teli dad, alot of strategy is in it, if you do the wrongthing you basically threw off the balance.

    The problem with mirror force is that it's a ridiculously good trap, but it's non-chainable which means that my opponent can just remove that third dark from play and shred it without blinking. In the current format, Torrential Tribute is the mass-field wiper of choice because even if the opponent summons DAD, you can just flip it and the dragon goes down without the chance to capitalize on its "destroy three cards" effect. In addition, RftDD would be nice, but alone it isn't enough and anyway I'm going to be plunking Judgment Dragon half the time. Krebons and Emergency Teleport are nice, true, but I kinda need a monster that gets searched out more reliably, and my deck is thick enough to begin with. Besides, with Lightsworn self-mills I have no gurantee of a reliable Krebons to Teleport ratio in my deck. I'm already searching my tuners with RoftA, so that doesn't matter all that much. Oh, and I've got pain in my deck-lots of it.

    So, in conclusion, I'll be making the changes AE suggested. Alright- now I just have to wait for WC09 to come out so I can build and playtest. *rubs hands*

    Wait a minute.... Allure and Charge of the Light Brigade won't be in WC09.... *facepalm*

    Alright, so as long as I'm here, I think I'll just screw around and see how I do with a pure-bred Lightsworn deck, since I don't feel like making a separate thread and the decks kind of overlap anyway (i.e., the one above is the one that I play for fun, this is the one I'd bring with me to a tournament).

    Monsters: (21)

    2x Ryko, Lightsworn Hunter
    3x Lumina, Lightsworn Summoner
    3x Honest
    1x Jain, Lightsworn Paladin
    2x Ehren, Lightsworn Monk
    2x Herald of Orange Light
    2x Wulf, Lightsworn Beast
    2x Lyla, Lightsworn Sorceress
    2x Judgment Dragon
    2x Freed, The Brave Wanderer

    Spells: (11)

    1x Monster Reborn
    3x Solar Recharge
    2x Lightsworn Sabre
    3x Charge of the Light Brigade
    1x Heavy Storm
    1x Mystical Space Typhoon

    Traps: (8)

    1x Torrential Tribute
    2x Beckoning Light
    2x Phoenix Wing Wind Blast
    1x Torrential Tribute
    2x Threatening Roar

    Extra Deck: (15)

    2x Avenging Knight Parshath
    3x Collosal Fighter
    2x Stardust Dragon
    3x Goyo Guardian
    2x Thought Ruler Archfiend
    1x Magical Android
    2x Red Dragon's Archfiend

    Well, there's that build with exactly forty cards. I wanna capitalize more on the Synchro end, but Lightsworn isn't all that good at that. *cries* Aw... my favorite net-decked archetype isn't all that great at being a swiss army knife. I was thinking about dropping the sabres (which do, yes, have a purpose beyond being being theme-specific) for a couple of copies of Lightwave Tuning, but decided against it. Should I be smacking myself?
     
    I would go with mystic tomato, cause it summons krebon and by chunking 800lp you negat the attack to destroy it, so it basically help, also how many judgements are you going to run, in this twilight deck, do you have all thease cards, and how did you get them all
     
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