• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Eventing Question] Stop interacting with an event across a ledge? (See picture)

[PokeCommunity.com] Stop interacting with an event across a ledge? (See picture)

Ran into this problem, hopefully is an easy fix. If I Surf beside this ledge, it still lets me interact with the tree, grab the item, or battle a Trainer on the ledge. This ledge is supposed to be above the water, and you can't dismount Surf or begin Surfing from it. Any way I can stop this interaction? I could place an impassable tile in-between, but I prefer what I have aesthetically.

Don't see any terrain tags that would do the trick, and changing the 4 directional passage options didn't do anything either. Am I missing something obvious? Thanks!
 
Last edited:
Try this: Open the event script, create a new conditional branch at the top, select the "script" radio button on tab 4, and enter:

!$PokemonGlobal.surfing

Then move the entire event script into that. This should prevent that event from being interactable while the player is surfing, but still function normally when you interact with it while not surfing. I tested it with an item ball and it seems to work. Should look like this:

[PokeCommunity.com] Stop interacting with an event across a ledge? (See picture)
 
Try this: Open the event script, create a new conditional branch at the top, select the "script" radio button on tab 4, and enter:

!$PokemonGlobal.surfing

Then move the entire event script into that. This should prevent that event from being interactable while the player is surfing, but still function normally when you interact with it while not surfing. I tested it with an item ball and it seems to work. Should look like this:

You're amazing! That's a great idea! It works perfectly.
 
Back
Top