• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Dawn, Gloria, Juliana, or Summer - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Developing] Super Auto Pokémon

  • 7
    Posts
    3
    Days
    • Seen today
    [PokeCommunity.com] Super Auto Pokémon
    A Pokemon roguelike heavily inspired by Super Auto Pets and Slay The Spire.


    Build a team of Pokémon and prepare for automated battles where your strategic decisions before the fight decide it's outcome. Take advantage of type synergies and effect synergies to maximise your strength. With every run being unique, the optimal team will look different every time - are you able to break the meta?



    Background:
    If you've played Super Auto Pets then you will understand how this game works at its foundations, however, I've expanded on the formula considerably by incorporating parts of the Pokemon universe into it. Another significant change to the Super Auto Pets formula is that this is a PvE experience, rather than the asynchronous multiplayer that Super Auto Pets uses.

    This is my first serious game development project. It's made in Godot and all art has either been pieced together from official GBA game tilesets (see credits) or made by hand. All music and sound effects are hand made. At this point, no help from anyone else apart from those who ripped the tilesets from the games. I won't reveal any plot points at this stage as that part is still in development.

    Features:
    ~140 Pokémon from Gen 1-3 each with it's own unique effect.
    A wide range of enemies will test your strategy skills.
    Special events change the trajectory of every run.
    Full in-game Pokedex.
    7 Illusion Trials: a difficulty scaling system that increases the challenge as you progress.
    Intricate synergy system.

    Download:
    Stay tuned :)

    Screenshots:
    Spoiler: Screenshots


    Progress:
    Spoiler: Progress


    Note: All content, features, visuals, and mechanics are subject to change.

    Credits:
    Spoiler: Credits


    I'm new to the forum so please let me know if I need to fix anything with my post - just want to do what's right.
     
    Last edited:
    Some progress pics.

    First pic is the in-game Pokedex accessible by right clicking any Pokemon. There is also a full Pokedex of every Pokemon in the game accessible via the pause menu.
    Second pic is one of the events.
    [PokeCommunity.com] Super Auto Pokémon


    Also created a signature:
    [PokeCommunity.com] Super Auto Pokémon
     
    Last edited:
    Back
    Top