I posted them so long ago ;; fine fine...
https://manjyomethunder.twoday.net/stories/3448950/
Japanese OCG-themed site because there is no complete english version yet... probably is but I'm lazy ;p
Cards worthy of notice in my opinion:
-Crystal Seer: soooo overhyped. Why is that? Shield Crush and Nobleman of Crossout at 2 again. Apprentice magician show exactly what you put down, and NoC can easily nail the apprentice engine with ease because it can only call stuff that's flip effect anyway. Crystal Seer needs to rival OVM... do I want to draw a card or destroy a monster? Oh wait OVM works with crush card virus just like apprentice magician itself. Crystal Seer's water attribute is rather crappy... the most you can do is spiritual water art and get confiscation out of it, but that's situational. I think it's overhyped, and if you use more than 2, you're just crazy. I like it at 1, with 1 MoF and 1 OVM. That way, my apprentice engine is not screwed if I get nailed by NoC.
Hound Dragon- new toy for cyberdark
Venom monsters- a bit lacking... for once the nomi part is really shining because the alternative win is a good effect for its cost, but I wonder if it suffers Victory Dragon problem... 2 hyper venom counter, let's scoop? Either way, the 4 star or lower venom monster is *just* slightly too weak to stand on their own, and venom swamp is not reliable. It's a field card and that already says a lot on why it's not reliable. Damage = Reptile helps out with those low attack power venom monsters, but... I'm hesistant.
Magic Capture- really abusable... even if it's a -1. Reusing spell cards is very destructive.
E-hero support, cocoons and all- you still fail in this children's card game -_-;
Ritualistic Offering- seriously there is potential for dark ritual monsters... rogue deck material that is fun, and if someone can work it out, hit feature deck section...
Razor Lizard- finally some more help to reptiles.
Zombie Master- too bad zombie's strength is in the 5-6 star... currently, zombie master really got nothing overly awesome to special summon except more zombie master, spirit reaper and *perhaps* pyramid turtle... but honestly you can't ram turtle into the enemy too many times, because there are only so many tribute-undead in your deck anyway. A decent cure against raiza for zombies though.
Cyberdark Impact!- finally we have the faintest hope of getting this thing out... too bad it still sucks >>; I honestly don't know how to use lv 3 and below dragon monsters *and* high level dragons all at the same time together wtih the cyberdarks, and not die from hand clogging.
Dual Summon (Double Summon)- I honestly like this card more than any other card in the set... spammable. Admit it, being hit by 2 raizas in the same turn is pain. Being hit by any 2 monarchs in one turn is pain. Being hit by 2 6-samurai together with grandmaster hurts even more. Swarm to death is just so much easier now.
Warfront Revival Compensation- Gemini decks like it because stealing Jinzo is fun. Normal decks like it because monster reborn is always fun, breaker or not.