• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Take a look at this Sun team?

  • 23
    Posts
    11
    Years
    • Seen Jan 16, 2015
    As usual I prefer to play triples, here's a sun team I've built. I've never done one before and tbh there's a lot of choice, even more in Gen 6 (was looking at trevenant for instance), but here's what I've come up with so far.

    1) Ninetales @ eject button
    Nature: Timid
    Ability: Drought
    EV's: 252 HP, 138 speed, 120 defence

    Moves:
    Sunny Day
    Will-o-wisp
    Hypnosis
    Flamethrower

    Obviously Ninetales starts to bring up the sun, I thought ejecting it to get it out for a sun abuser was a decent idea.

    2) Cherrim @ Focus sash
    Nature: Jolly
    EV's: 252 Att, 252 Speed, 4HP

    Moves:
    Sunny day
    Aromatherapy
    Seed bomb
    Growth

    Alternative bringer of the sun, also helps boost sp,def and the damage Sawsbuck and Mamoswine can do.

    3) Sawsbuck @ Life orb
    Nature: Adamant
    Ability: Cholorophyll
    EV's: 48 HP, 244 Att, 216 Speed

    Moves:
    Horn leech
    Return
    Jump kick
    Swords dance

    Chlorophyll physical attacker, even better if Cherrim is about, either way if it manages to SD it's sitting pretty.

    4) Houndoom (mega)
    Nature: Timid
    Ability: Solar power
    EV's: 252 Sp.att, 252 Speed, 4 HP

    Moves:
    Fire blast/flamethrower
    Dark pulse
    Solar beam
    Nasty plot

    So with solar power boosted 140 Sp. att, this thing seems like a potential monster to me.

    5) Arcanine @ Rocky helmet
    Nature: Bold
    Ability: Intimidate
    EV's: 252 HP, 252 Def, 4 Sp. def

    Moves:
    Morning sun
    Will-o-wisp
    Snarl
    Flamethrower

    So this is a more bulky Arcanine, the idea is he is sent out in the middle as a lead, he lowers their attack with intimidate and fires off a snarl to lower their special attack. Then heals, spreads status, reduces their stats further etc.

    6) Mamoswine @ Choice band
    Nature: Adamant
    Ability: Thick fat
    EV's: 252 Att, 252 speed, 4 hp

    Moves:
    Ice shard
    Earthquake
    Icicle crash
    Superpower

    Probably seems kind of odd, but my team looks to have an issue with dragons, so the idea is he lets off a very powerful Ice shard which should deal with a lot of them.



    So that's it, honestly rip this team apart completely if its terrible, as I've only ever done rain related teams when it comes to weather.

    I think one of my issues is which mega to go with, I had an idea for a bulky MVenusaur, but I was thinking that generally triples can be quite aggressive, so it may be better to go with a fairly fast and very powerful special attacker in MHoundoom.

    Also cherrim is likely the weak link, kind of a gimmick I suppose. I'm assuming I'll get other suggestions for an alternative sun setter?
     
    I'm not very familiar with triples, so I'll keep this short. I suggest using Heat Wave on your Fire-types, since the ability to hit two Pokemon at once seems too valuable to waste. Also, I'm not sure if Choice Band is effective in battle styles other than singles, so consider replacing it with Ice Gem, Life Orb, or Focus Sash on Mamoswine.
     
    About Cherrim? Hm...

    I'd honestly say you'd be better off with Venusaur, Vileplume, Bellossom, or even Cradily. I personally recommend Cradily for its typing and Stealth Rock capabilities. Plus, it has decent bulk and can pull off mixed offense with its STABs (Hint: Seed Bomb and Ancient Power).
     
    Back
    Top