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- Seen Jan 16, 2015
As usual I prefer to play triples, here's a sun team I've built. I've never done one before and tbh there's a lot of choice, even more in Gen 6 (was looking at trevenant for instance), but here's what I've come up with so far.
1) Ninetales @ eject button
Nature: Timid
Ability: Drought
EV's: 252 HP, 138 speed, 120 defence
Moves:
Sunny Day
Will-o-wisp
Hypnosis
Flamethrower
Obviously Ninetales starts to bring up the sun, I thought ejecting it to get it out for a sun abuser was a decent idea.
2) Cherrim @ Focus sash
Nature: Jolly
EV's: 252 Att, 252 Speed, 4HP
Moves:
Sunny day
Aromatherapy
Seed bomb
Growth
Alternative bringer of the sun, also helps boost sp,def and the damage Sawsbuck and Mamoswine can do.
3) Sawsbuck @ Life orb
Nature: Adamant
Ability: Cholorophyll
EV's: 48 HP, 244 Att, 216 Speed
Moves:
Horn leech
Return
Jump kick
Swords dance
Chlorophyll physical attacker, even better if Cherrim is about, either way if it manages to SD it's sitting pretty.
4) Houndoom (mega)
Nature: Timid
Ability: Solar power
EV's: 252 Sp.att, 252 Speed, 4 HP
Moves:
Fire blast/flamethrower
Dark pulse
Solar beam
Nasty plot
So with solar power boosted 140 Sp. att, this thing seems like a potential monster to me.
5) Arcanine @ Rocky helmet
Nature: Bold
Ability: Intimidate
EV's: 252 HP, 252 Def, 4 Sp. def
Moves:
Morning sun
Will-o-wisp
Snarl
Flamethrower
So this is a more bulky Arcanine, the idea is he is sent out in the middle as a lead, he lowers their attack with intimidate and fires off a snarl to lower their special attack. Then heals, spreads status, reduces their stats further etc.
6) Mamoswine @ Choice band
Nature: Adamant
Ability: Thick fat
EV's: 252 Att, 252 speed, 4 hp
Moves:
Ice shard
Earthquake
Icicle crash
Superpower
Probably seems kind of odd, but my team looks to have an issue with dragons, so the idea is he lets off a very powerful Ice shard which should deal with a lot of them.
So that's it, honestly rip this team apart completely if its terrible, as I've only ever done rain related teams when it comes to weather.
I think one of my issues is which mega to go with, I had an idea for a bulky MVenusaur, but I was thinking that generally triples can be quite aggressive, so it may be better to go with a fairly fast and very powerful special attacker in MHoundoom.
Also cherrim is likely the weak link, kind of a gimmick I suppose. I'm assuming I'll get other suggestions for an alternative sun setter?
1) Ninetales @ eject button
Nature: Timid
Ability: Drought
EV's: 252 HP, 138 speed, 120 defence
Moves:
Sunny Day
Will-o-wisp
Hypnosis
Flamethrower
Obviously Ninetales starts to bring up the sun, I thought ejecting it to get it out for a sun abuser was a decent idea.
2) Cherrim @ Focus sash
Nature: Jolly
EV's: 252 Att, 252 Speed, 4HP
Moves:
Sunny day
Aromatherapy
Seed bomb
Growth
Alternative bringer of the sun, also helps boost sp,def and the damage Sawsbuck and Mamoswine can do.
3) Sawsbuck @ Life orb
Nature: Adamant
Ability: Cholorophyll
EV's: 48 HP, 244 Att, 216 Speed
Moves:
Horn leech
Return
Jump kick
Swords dance
Chlorophyll physical attacker, even better if Cherrim is about, either way if it manages to SD it's sitting pretty.
4) Houndoom (mega)
Nature: Timid
Ability: Solar power
EV's: 252 Sp.att, 252 Speed, 4 HP
Moves:
Fire blast/flamethrower
Dark pulse
Solar beam
Nasty plot
So with solar power boosted 140 Sp. att, this thing seems like a potential monster to me.
5) Arcanine @ Rocky helmet
Nature: Bold
Ability: Intimidate
EV's: 252 HP, 252 Def, 4 Sp. def
Moves:
Morning sun
Will-o-wisp
Snarl
Flamethrower
So this is a more bulky Arcanine, the idea is he is sent out in the middle as a lead, he lowers their attack with intimidate and fires off a snarl to lower their special attack. Then heals, spreads status, reduces their stats further etc.
6) Mamoswine @ Choice band
Nature: Adamant
Ability: Thick fat
EV's: 252 Att, 252 speed, 4 hp
Moves:
Ice shard
Earthquake
Icicle crash
Superpower
Probably seems kind of odd, but my team looks to have an issue with dragons, so the idea is he lets off a very powerful Ice shard which should deal with a lot of them.
So that's it, honestly rip this team apart completely if its terrible, as I've only ever done rain related teams when it comes to weather.
I think one of my issues is which mega to go with, I had an idea for a bulky MVenusaur, but I was thinking that generally triples can be quite aggressive, so it may be better to go with a fairly fast and very powerful special attacker in MHoundoom.
Also cherrim is likely the weak link, kind of a gimmick I suppose. I'm assuming I'll get other suggestions for an alternative sun setter?