- 4
- Posts
- 17
- Years
- Seen Aug 8, 2007
I can't decide on a mainstay tank on my team.
I tried Claydol, but it has too many weaknesses and wouldn't be able to wall what it needs to.
I considered Blissey and Skarmory but, too many people plan against them. Way too predictable.
Shuckle is under consideration, but it does still have a reasonable amount of faults/weaknesses.
Probopass is too dam- darn...ugly...and has a 4x weakness to Ground types (Earthquake). Same goes for Bastiodon.
Mantine = 4x weakness to Electric (Thunderbolt/Thunderpunch)
Dusknoir also too easy to plan against
Cloyster, Steelix = Underwhelming SPDEF
Wobbuffet/Wynaut = Ubers
Some acceptable walls:
Walrein = Great HP coupled with max 306 DEF
Hippowdon = Great HP, good DEF, but could use work @ SPDEF, can learn Slack Off
Swampert = No comment
Spiritomb = No weaknesses, Pain Split, and great defenses
REMEMBER: Tank with minimal weaknesses, can deal a KO once in a while, and some kind of recovery move (Rest is standard, anything else?)
I tried Claydol, but it has too many weaknesses and wouldn't be able to wall what it needs to.
I considered Blissey and Skarmory but, too many people plan against them. Way too predictable.
Shuckle is under consideration, but it does still have a reasonable amount of faults/weaknesses.
Probopass is too dam- darn...ugly...and has a 4x weakness to Ground types (Earthquake). Same goes for Bastiodon.
Mantine = 4x weakness to Electric (Thunderbolt/Thunderpunch)
Dusknoir also too easy to plan against
Cloyster, Steelix = Underwhelming SPDEF
Wobbuffet/Wynaut = Ubers
Some acceptable walls:
Walrein = Great HP coupled with max 306 DEF
Hippowdon = Great HP, good DEF, but could use work @ SPDEF, can learn Slack Off
Swampert = No comment
Spiritomb = No weaknesses, Pain Split, and great defenses
REMEMBER: Tank with minimal weaknesses, can deal a KO once in a while, and some kind of recovery move (Rest is standard, anything else?)