Ah, I'll donate some cool Team Aqua card ideas to this club. These were made for a set I did a year ago. The first two lines were done by someone else. Just letting you know. Here they are:
Aqua's Squirtle
50 HP {W}
Basic Pok?mon
{C}{C} Head Bash Aqua's Squirtle does 10 damage to itself. 30
{D}{W} Evil Wave If there are any {D} Energy cards attached to Aqua's Squirtle, you may treat Aqua's Squirtle as a {D} Pok?mon during this turn until applying Weakness. 30
Weakness: {L}
Resistance: none
Retreat Cost: {C}
Aqua's Wartortle
80 HP {W}
Stage 1 Pok?mon (Evolves from Aqua's Squirtle)
{D}{C} Dark Bash If there are any {D} Energy cards attached to Aqua's Wartortle, you may treat Aqua's Wartortle as a {D} Pok?mon during this turn until applying Weakness. 20
{W}{W}{W} Water Gun This attack does 20 damage plus 20 more damage for each {W} Energy card attached to Aqua's Wartortle but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 20+
Weakness: {L}
Resistance: none
Retreat Cost: {C}
Aqua's Blastoise
110 HP {W}
Stage 1 Pok?mon (Evolves from Aqua's Wartortle)
{C}{C}{C}{C} Charge Slam Flip a coin. If heads, the Defending Pok?mon is now Paralyzed. 40
{D}{W}{W}{C} Dark Jet This attack does 60 damage plus 20 more damage for each {W} Energy card attached to Aqua's Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. If there are any {D} Energy cards attached to Aqua's Blastoise, you may treat Aqua's Blastoise as a {D} Pok?mon during this turn until applying Weakness. 60+
{W}{W}{W}{W}{W} Washout Shuffle all cards attached to each of your opponent's Pok?mon into his or her deck. 50
Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}
Aqua's Totodile
30 HP {W}
Basic Pok?mon
Pok?-BODY Anti-Shrinkage
For each {W} Energy attached to Aqua's Totodile, Aqua's Totodile gets +10 HP. Aqua's Totodile's total HP may not be more than 60.
{C}{C} Claw 20
{W}{W} Bubble Flip a coin. If heads, the Defending Pok?mon is now Paralyzed. 30
Weakness: {L}
Resistance: none
Retreat Cost: {C}
Aqua's Croconaw
70 HP {W}
Stage 1 Pok?mon (Evolves from Aqua's Totodile)
{W}{W}{W} Water Blast Discard 1 {W} Energy card attached to Aqua's Croconaw or this attack does nothing. 50
{C}{C}{C}{C} Double Claw This attack does 30 damage to each Defending Pok?mon.
Weakness: {L}
Resistance: none
Retreat Cost: {C}
Aqua's Feraligatr
100 HP {W}
Stage 2 Pok?mon (Evolves from Aqua's Croconaw)
{D}{P} Dark Psy Punch Flip a coin. If heads, the Defending Pok?mon is now Confused. Either way, if there are any {D} Energy cards attached to Aqua's Feraligatr, you may treat Aqua's Feraligatr as a {D} Pok?mon during this turn until applying Weakness. 30
{W}{W}{W}{W}{W} Surfnami This attack does 50 damage to each Defending Pok?mon and discard 1 Energy card attached to each Defending Pok?mon.
Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}
Aqua?s Mudkip
Pok?mon card
{W}
40 HP
Basic Pok?mon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Icy Wind Flip a coin, If heads, this attack does 10 damage to 2 of your opponent?s Benched Pok?mon. (Don?t apply Weakness and Resistance for Benched Pok?mon.) 10
{W}{W} Poison Bubble The Defending Pok?mon is now Poisoned. 20
Aqua?s Marshtomp
Pok?mon card
{W}
70 HP
Stage 1 Pok?mon
Evolves from Aqua?s Mudkip
Put Aqua?s Marshtomp on the Basic Pok?mon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{W}{W} Ice Punch Flip a coin. If heads, the Defending Pok?mon is now Paralyzed. 20
{W}{W}{W} Rising Tide Flip a number of coins equal to the number of {W} Energy attached to Aqua?s Marshtomp. This attack does 40 damage times the number of heads. Discard 1 {W} Energy card attached to Aqua?s Marshtomp for each heads. 40x
Aqua?s Swampert
Pok?mon card
{W}
100 HP
Stage 2 Pok?mon
Evolves from Aqua?s Marshtomp
Put Aqua?s Swampert on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
Pok?BODY: Dark Cesspool As long as Aqua?s Swampert is your Active Pok?mon, neither player can play any Trainer cards. Each player takes any Trainer cards attached to his or her Pok?mon and returns them to his or her hand.
{W}{W}{W}{W}{W} Runoff Blast Does 50 damage to each Defending Pok?mon and each Defending Pok?mon can?t retreat during your opponent?s next turn. Flip a coin. If heads, for each Defending Pok?mon, choose 1 of your opponent?s Benched Pok?mon and switch it with that Pok?mon. (Do the damage before switching the Pok?mon.)(These effects also remain on the new Defending Pok?mon.)