Team Bad - UU RMT

  • 154
    Posts
    16
    Years

    Team At A Glance

    *pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*


    Now For the Good Stuff


    [PokeCommunity.com] Team Bad - UU RMT


    Venusaur @ Choice Scarf
    Ability: Overgrow
    EVs: 68 Atk/252 Spd/188 SAtk
    Naive nature (+Spd, -SDef)
    - Earthquake
    - Leaf Storm
    - Sludge Bomb
    - Sleep Powder

    This may actually be my favorite lead to use, but I'm open to change since the stuff I was using it for are gone now. Basically this is the surefire way to keep hazards from going up early game, letting Moltres come in early game to weaken their defenses and to make it easy for Swellow to come in and sweep later on. Earthquake was mainly for Raikou, but I don't need that anymore, either the EV's and stuff can be changed or the lead can be changed. If an Aggron comes in on Swellow and sets up a Rock Polish, this thing outspeeds[if Aggron is Adamant] and Earthquake does 51-61% and then gets OHKO'd if I did my calcs right :(

    [PokeCommunity.com] Team Bad - UU RMT


    Registeel @ Leftovers
    Ability: Clear Body
    EVs: 252 HP/100 Atk/156 SDef
    Careful nature (+SDef, -SAtk)
    - Stealth Rock
    - Thunder Wave
    - Iron Head
    - Explosion

    Mssr. Registeel, how I love thee. Standard set is standard so I won't go into that. Basically I was looking at my team as I was building it and it was pretty frail/SR weak, so I needed something that wasn't that can help my team defensively and get SR up to wear stuff down as they switch into Moltres/Swellow.

    [PokeCommunity.com] Team Bad - UU RMT


    Drapion @ Life Orb
    Ability: Sniper
    EVs: 252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Swords Dance
    - Night Slash
    - Earthquake
    - Cross Poison

    SD Drapion is pretty snazzy. It comes in anything it resists and gets a SD in and then starts to work them over mid-game, opening up Swellow's late game sweep. Aside from that, it has swept teams on its own, but they weren't good teams if they got swept by a SD Drapion imo.

    [PokeCommunity.com] Team Bad - UU RMT


    Moltres @ Life Orb
    Ability: Pressure
    EVs: 252 Spd/252 SAtk
    Modest nature (+SAtk, -Atk)
    - Roost
    - Hidden Power [Grass]
    - Air Slash
    - Flamethrower

    God this thing is overpowering. This comes out early game and just tears it up, wearing their team down a lot, making it easier for Swellow to come in later on. Even though it's meant to wear the team down for a Swellow sweep, this thing tends to pretty much take out at least 2/3 of the team on its own. This really should have BL over Raikou imo.

    [PokeCommunity.com] Team Bad - UU RMT


    Gabite @ Choice Band
    Ability: Sand Veil
    EVs: 252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Outrage
    - Dragon Claw
    - Earthquake
    - Stone Edge

    This is fun to use. It was scarfed, but it couldn't hit anything hard enough, but as a Bander this thing is crazy. Comes in on Thunder Waves aimed at whatever Swellow switches to and does 75% minimum with EQ on Registeel, which is plenty for what I need it to be at for Swellow to take it out after SR. Wears stuff down fast, but doesn't really last long
    .
    [PokeCommunity.com] Team Bad - UU RMT


    Swellow @ Toxic Orb
    Ability: Guts
    EVs: 252 Atk/252 Spd
    Adamant nature (+Atk, -SAtk)
    - Brave Bird
    - Quick Attack
    - U-turn
    - Facade

    Swellow is on pretty much all my UU teams because it's just a beast. This thing is so devastating and so easy to get in without taking damage. Earthquakes aimed at Regi and Drapion open up the other team for some devastation if they don't have a steel type to put in.

    Conclusion

    Everything about this team is designed to get Swellow to end things really soon after it comes in. One major thing I could see happening here is fitting Spikes in, but there aren't really a lot of good Spikers left, guess I could throw Oma in over something[Venu?] to give Drapion/Swellow/Moltres more chances to switch in. Could use something better to come in on RP Aggron I think
     
    Last edited:
    Moltres and Swellow would really apppreciate a Spinner...
     
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