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Team Fail

Detox

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    Okay, ive been using this team for a while now,and its been doing fairly well. But I want to improve it so it does even better. So, yeah , RMT





    The Team



    [PokeCommunity.com] Team Fail


    Metagross @ choice Scarf
    Adamant nature/Clear body ability
    252 Atk/252 Spe/4 hp
    -Trick
    -Meteor Mash
    -Earthquake
    -Stealth Rock

    The main Idea here is to screw up leads like Aerodactyl and Azelf by tricking a scarf onto them and keeping them stuck in SR. Ill most likely force them to switch, so when they do I use SR to set up my on rocks.






    [PokeCommunity.com] Team Fail


    Infernape @ Life orb
    Jolly nature/Blaze ability
    252 Atk/252 Spe/4 def
    -Thunderpunch
    -Close Combat
    -Flare blitz
    -Swords Dance

    My main physical sweeper. Thunderpunch hits waters and flyers pretty hard, and Swords powers his ATK up. CC and Flare blitz for coverage





    [PokeCommunity.com] Team Fail


    Suicune @ Life Orb
    Bold nature/Pressure ability
    252 HP/ 220 Def/36 SpA
    -Hidden power Electric
    -Surf
    -Calm Mind
    -Ice beam

    Calm mind cune.Bold nature helps against Gyara and Scizor,stopping them from sweeping my team. CM because his special stats will ned to rise.HP electric Stops Gyara,and Surf is for stab,Ice beam for filler.






    [PokeCommunity.com] Team Fail


    Zapdos @ leftovers
    Bold nature/Pressure ability
    252 HP/176 def/80 SpA
    -Thunderbolt
    -Heat wave
    -Hidden power Ice
    -Roost

    Just in case a Scizor does somehow get past cune, Zappy is here to stop him.Thunderbolt is Zappy's STAB move,and Heat wave completly destroys Scizor.Roost is for healing Zappy,HP Ice is to stop dragons.






    [PokeCommunity.com] Team Fail

    Salamence @ life orb
    Mild nature/Intimidate ability
    252 SpA/80 Atk/176 Spe
    -Brick Break
    -Fire blast
    -Draco Meteor
    -Crunch/Roost

    Standard Mixmence, Ill usually save him for late game and sweep.





    [PokeCommunity.com] Team Fail


    Snorlax @ Lum berry/Leftovers
    Sassy nature/Immunity ability
    252 HP/ 252 Sp. def/ 4 Atk
    -Curse
    -Body Slam
    -Fire punch
    -Rest
    My special wall. Curse powers up his weaker Defense and his atk,so his moves can do more damage.Body slam is for stab, Fire punch hits stels and Rest is to restore health


    So this is my team.Post anything you see wrong, as im open to suggestions as to how this can be improved.
     
    Last edited:
    A lot of the movesets on this team are, no offense, really bad. First of all, get rid of Agility on Metagross, and replace it with Stealth Rock. Keep the Trick idea and stuff, though I'd like to see Earthquake on Metagross over Ice Punch; adds more coverage.

    Infernape is a total mess as well. EQ is really bad on it, so replace it with either Swords Dance, or replace Ape in general for this:

    Infernape @ Life Orb
    Naive
    172 Att / 144 SpA / 192 Spe
    Close Combat
    Fire Blast
    Stone Edge
    Grass Knot.


    On Suicune, Life Orb >> Leftovers since it aids more in the sweep. Zapdos wants Roost > T-Wave, and Snorlax wants Rest >>> Earthquake.
     
    Mixing CalmCune EVs with the offensive CM set probably won't work. If you're going with a LO on that, bulking it up is counterproductive. Go max speed/satk.

    Also use Roost on MixMence. Cresselia can take Crunch pretty well (3HKOs...) while Roost is necessary for healing SR and LO damage.

    Hidden Power Grass on Zapdos. Thunderbolt does enough to dragons but you don't want SubSD Rhyperior setting up on you, and you'll want to beat Swampert, who for some reason is still really common.

    CurseLax...I don't know why people still use this, especially with the advent of Trick on like EVERY special attacker >_> Use Leftovers though, and Sleep Talk >>> Curse will probably work better. If attacking with Snorlax is more your thing, there's always CBlax.

    This team has special Lucario problems from Agililuke and SpecsLuke. Something just really does not feel right with this team.
     
    Infernape @ Life Orb
    Naive
    172 Att / 144 SpA / 192 Spe
    Close Combat
    Fire Blast
    Stone Edge
    Grass Knot.

    I'd personally go with.

    140 Atk/ 176 SpA/ 192 Spe

    Which lands a guaranteed OHKO on Max HP/ 0 SpD Swampert, Since there really is little point to so much attack IMO.

    Also HP Rock > Stone Edge ftw, this way Mence and Gyara don't lower it's power with their Intimidates like Stone Edge, and manages to deal lightly more damage to Bold Zapdos.

    Though HP Ice would probably be the prefered option since Gyarados is somewhat kept in check by Suicune and Zapdos.
     
    I'd personally go with.

    140 Atk/ 176 SpA/ 192 Spe

    Which lands a guaranteed OHKO on Max HP/ 0 SpD Swampert, Since there really is little point to so much attack IMO.

    Also HP Rock > Stone Edge ftw, this way Mence and Gyara don't lower it's power with their Intimidates like Stone Edge, and manages to deal lightly more damage to Bold Zapdos.

    Though HP Ice would probably be the prefered option since Gyarados is somewhat kept in check by Suicune and Zapdos.

    Stone Edge: 54.22%-63.86%

    HP Rock: 47.59%-56.63%

    ^^ This is Gyarados.


    Stone Edge: 53.61%-63.25%

    HP Rock: 57.83%-68.67%

    ^^ Salamence

    Stone Edge: 78.88%-93.17%

    HP Rock: 54.66%-64.60%

    ^^ Zapdos


    All of these calculations were based on 4 HP / 0 Def/SpD. Stone Edge does more damage to everyone besides Salamence, and that already gets destroyed by Stone Edge as well.
     
    Stone Edge: 54.22%-63.86%

    HP Rock: 47.59%-56.63%

    ^^ This is Gyarados.


    Stone Edge: 53.61%-63.25%

    HP Rock: 57.83%-68.67%

    ^^ Salamence

    Stone Edge: 78.88%-93.17%

    HP Rock: 54.66%-64.60%

    ^^ Zapdos


    All of these calculations were based on 4 HP / 0 Def/SpD. Stone Edge does more damage to everyone besides Salamence, and that already gets destroyed by Stone Edge as well.

    For the former two was Intimidate factored in too?

    Otherwise fair enough, I just don't really like the choppy accuracy of Stone Edge personally is all, and I simply assumed it would be a viable alternative, I should have ran calcs before hand though, it's not like me to jump the gun like that though lol.
     
    For the former two was Intimidate factored in too?

    Otherwise fair enough, I just don't really like the choppy accuracy of Stone Edge personally is all, and I simply assumed it would be a viable alternative, I should have ran calcs before hand though, it's not like me to jump the gun like that though lol.

    Yes, Intimidate was factored in (unless Libelldra Forge isn't working properly).

    HP Rock could be used for more accuracy, but I really prefer 4x super effective Hidden Powers. Guess that's just me.
     
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