Team Psychic. [OU RMT]

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    This is my first team since RSE for competitive battling, and I'm a little dusty. I have, however found a new team that suits my style (:D) but theres a few gaping holes that I haven't found yet.
    This team is called "Team Psychic" for two reasons.

    • Half the team is Psychic Pokemon
    • The other two, are weak against Psychic.
    TEAM AT A GLANCE
    *pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*


    *pokemonelite2000 image removed*
    Azelf @ Focus Sash
    Ability: Levitate
    EVs: 110 Atk / 252 Spd / 148 SAtk
    Naive nature (+Spd, -SDef)
    - Stealth Rock
    - Psychic
    - Explosion
    - Taunt

    Hooray for the Stealth Rock / Suicide Azelf. Generally I use this guy as a SR > Switch Rotom-c. Atk is so high because it wants to rape with explosion.
    *pokemonelite2000 image removed*
    Mesprit @ Leftovers
    Ability: Levitate
    EVs: 252 HP/220 Def/36 SDef
    Bold nature (+Def, -Atk)
    - Trick Room
    - Reflect
    - Ice Beam
    - Thunderbolt

    This guy, If I feel like it (xD) will reflect > Trick Room >> Breloom. Otherwise, Nice coverage and overall nice stalling and stuff. Used often when I'm tricked into Choice Scarf/Specs/Band(?) to switch out and back.

    "image removed"
    Breloom (M) @ Toxic Orb
    Ability: Poison Heal
    EVs: 252 HP/252 Atk/6 SDef
    Adamant nature (+Atk, -SAtk)
    - Spore
    - Seed Bomb
    - Focus Punch
    - Leech Seed

    True genius. Spore > Focus Punch, or Spore > Leech Seed > Seed Bomb. Leech Seed just helps recover a ton of HP whilst allowing it to attack. Sometimes, Focus Punch comes after Leech Seed depending on HP. Brings down a TON of enemies.

    [PokeCommunity.com] Team Psychic. [OU RMT]

    Scizor (Rotom-c) @ Choice Scarf
    Ability: Levitate
    EVs: 6 HP/252 Spd/252 SAtk
    Modest nature (+SAtk, -Atk)
    - Hidden Power [Ground]
    - Thunderbolt
    - Shadow Ball
    - Trick

    Haha It might just trick you :O punfail Its used to cover a wide range of pokemon and Shadow Ball for STAB. HP Ground and Thunderbolt have a nice coverage. I'm contemplating using HP Fire instead.

    "image removed"
    Kingdra (M) @ Life Orb
    Ability: Swift Swim
    EVs: 6 HP/252 Atk/252 Spd
    Naughty nature (+Atk, -SDef)
    - Rain Dance
    - Waterfall
    - Dragon Dance
    - Outrage

    If I have setup time, I use both Rain Dance and Dragon Dance, but if not, Rain Dance should be enough for a speed bonus, then Waterfall for a nice STAB and Outrage for once again, STAB, and coverage. Thunder owns it too much ;_;

    "image removed"
    Alakazam (M) @ Choice Scarf
    Ability: Synchronize
    EVs: 4 HP/252 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Miracle Eye
    - Psychic
    - Trick
    - Signal Beam

    Here is my little 'eccentric' figure. Miracle Eye makes it possible to hit Dark types so it can counter the stupid Spiritomb, after doing some Tricky business. Makes Psychic hit wonderfully, though I'm not sure about the whole Choice Scarf + Trick + Miracle eye. Takes a while to setup, but Choice Scarf is definately a great great item, especially for Alakazam due to its frail defences.

    Problems I have faced with this team so far, are:
    Metagross / Jirachi / Bronzong (grr)
    I have also had trouble with one sandstorm team and its really annoying.

    So far though, I havent faced Charizard / Gyarados / Blissey / Skamory / Kingdra (off the top of my head)

    Also, I'm quite new to 4th generation metagame so I'm not sure with the whole system, and I havent included a threat list >.<
     
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    One thing that begs for changing is your use of trick room on Mesprit. With trick room, it's really important that your entire team benefits from it (except maybe for one speedy poke used for backup). If you've only got one poke with low speed (and even breloom's speed isn't THAT low), what happens if someone sends out Hypno, or maybe some slow pokemon with a lum berry? Then you're forced to switch and the opponent actually gets the advantage from your use of trick room.

    Thus consider changing TR>>Calm mind, Psychic, or Light Screen.

    Next, get rid of miracle eye on Alakazam; if he's fighting against spiritomb you should just get him out of there anyways. His special defense is decent but can be hardly considered "good"; and wasting a turn setting up miracle eye means spiritomb already chops down a huge chunk of your health (if not OHKOing you) using either dark pulse or shadow ball, its two most used STAB moves. After that point, you may be able to deal *some* damage to it (Spiritomb's defenses are nothing to laugh at), but it will likely be able to fire off another dark pulse and take down zam before he can do the same. For almost any other dark type, you've got Signal Beam which will be more powerful than psychic against it anyways.

    There are a few things you could do to fix this. First, you could get rid of miracle eye for recover and trick for focus blast, and then give it lefties or a life orb. Or, you can keep the trick scarf strategy and give it Hidden power ice or grass in miracle eye's place, depending on whether you want coverage vs. Salamence or Gyarados, respectively.

    Overall though your team is somewhat lacking in the offense department. If steels are giving you trouble, consider throwing in an infernape (preferably mixape) over mesprit, who really does nothing for your team even upon replacing TR. Infernape has amazing speed for its offensive power, and both of those are something your team could really benefit from. Then get rid of rain dance on Kingdra (as fire attacks are necessary for your steel problems since all the pokes you listed as giving you problems are steel/psychic types) for another move; you could try hydro pump, substitute, yawn, or even ice beam if you want it. Finally give it this ev spread: 252 Atk / 24 SpA / 232 Spe.

    Next, Rotom wants either HP fighting (to at least partially deal with tyranitar/other darks and normals if it needs to) or HP ice (to achieve the famous boltbeam combo).

    Finally, I suggest after making some of the changes I listed, start battling a bit with the team and make notes of what comes in and breaks your team. Then look through smogon's strategydex (www.smogon.com/dp/pokemon/) for a way to fix the holes. A few that I notice:

    Gyarados (after a DD he can kill much of your team, bar rotom; after two, even rotom. Best give ScarfZam HP electric to help...)
    Blissey (Breloom *can* kill with focus punch, but she won't ever switch into or stay in against breloom anyways)
    Dusknoir (shadow sneak will maim Alakazam and has priority so Rotom's scarf won't help)
    Salamence (DD+Life Orb+Outrage=ouchies)

    I don't want to rewrite your whole team for you because I know how it can be to use a team made by someone else, but I will give a few ideas so you can decide for yourself what you'd like to do:

    Gyarados: You *could* give ScarfZam HP electric, but this only allows you to revenge kill. Something sturdy (and at least neutral to water) with Stone Edge or an electric move would be nice. Porygon2 works pretty well because he can trace intimidate back on gyarados and threatens with thunderbolt. He can also completely wall a scarftran stuck into a fire move (by tracing flash fire) and can paralyze the switch in with twave.

    Blissey: Mixape takes care of her nicely, and acts as a skarmbliss breaker. Be careful of toxic.

    Dusknoir: Mixape helps here too (though not entirely). He has moderately good defenses, is immune to will o wisp, and can deal tons of damage with fire blast. Heracross is also a nice counter, as the guts variants don't mind a nice power boost from a burn and can trap Dusknoir with pursuit. Heracross would also help with blissey.

    Salamence: Mixape does well against this guy if you give it HP Ice. ScarfZam also does well against him if you decide to give him HP ice, though again he can't switch in and only outspeeds salamence until he gets his second DD whereas ScarfZam outspeeds Gyarados until his third DD. Both of those guys, however, can only revenge kill as if either comes in on an attack or a DD, they don't tend to do well. A steel with a priority move would be good to ease this weakness; consider metagross or scizor. Also, porygon2 works here as well because of the ability to trace intimidate and threaten back with Ice Beam, but if it happens to be a MixMence even a defensively ev'ed porygon2 would have a hard time staying alive against STAB Draco Meteor.

    Hope this helps. ^_^
     
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    This is my first team since RSE for competitive battling, and I'm a little dusty. I have, however found a new team that suits my style (:D) but theres a few gaping holes that I haven't found yet.
    This team is called "Team Psychic" for two reasons.

    • Half the team is Psychic Pokemon
    • The other two, are weak against Psychic.
    TEAM AT A GLANCE
    *pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*


    *pokemonelite2000 image removed*
    Azelf @ Focus Sash
    Ability: Levitate
    EVs: 110 Atk / 252 Spd / 148 SAtk
    Naive nature (+Spd, -SDef)
    - Stealth Rock
    - Psychic
    - Explosion
    - Taunt

    Hooray for the Stealth Rock / Suicide Azelf. Generally I use this guy as a SR > Switch Rotom-c. Atk is so high because it wants to rape with explosion.
    *pokemonelite2000 image removed*
    Mesprit @ Leftovers
    Ability: Levitate
    EVs: 252 HP/220 Def/36 SDef
    Bold nature (+Def, -Atk)
    - Trick Room Thunder Wave (I don't see why you should use Trick Room when you have thunder wave to do the job instead)
    - Reflect Psychic (Main Attack / STAB)
    - Ice Beam
    - Thunderbolt

    This guy, If I feel like it (xD) will reflect > Trick Room >> Breloom. Otherwise, Nice coverage and overall nice stalling and stuff. Used often when I'm tricked into Choice Scarf/Specs/Band(?) to switch out and back.

    "image removed"
    Breloom (M) @ Toxic Orb
    Ability: Poison Heal
    EVs: 252 HP/252 Atk/6 SDef
    Adamant nature (+Atk, -SAtk)
    - Spore
    - Seed Bomb
    - Focus Punch
    - Leech Seed

    True genius. Spore > Focus Punch, or Spore > Leech Seed > Seed Bomb. Leech Seed just helps recover a ton of HP whilst allowing it to attack. Sometimes, Focus Punch comes after Leech Seed depending on HP. Brings down a TON of enemies.

    [PokeCommunity.com] Team Psychic. [OU RMT]

    Scizor (Rotom-c) @ Choice Scarf
    Ability: Levitate
    EVs: 6 HP/252 Spd/252 SAtk
    Modest nature (+SAtk, -Atk)
    - Hidden Power [Ground Fighting] (Nothing Resists Ghost / Fighting combo)
    - Thunderbolt
    - Shadow Ball
    - Trick Leaf Storm (Why not use the advantage of killing bulky water like swamperts like a knife through a hot butter? + you've already got Alakazam so you shouldn't need another tricker to cripple)

    Haha It might just trick you :O punfail Its used to cover a wide range of pokemon and Shadow Ball for STAB. HP Ground and Thunderbolt have a nice coverage. I'm contemplating using HP Fire instead.

    "image removed"
    Kingdra (M) @ Life Orb
    Ability: Swift Swim Sniper
    EVs: 6 HP/252 Atk/252 Spd
    Naughty nature (+Atk, -SDef)
    - Rain Dance Draco Meteor (Why wouldn't you use Naughty if you don't have any Sp.attack to use? Rain Dance isn't recommended unless your team's full of Pokemon who gets benefit from it.
    - Waterfall
    - Dragon Dance
    - Outrage

    If I have setup time, I use both Rain Dance and Dragon Dance, but if not, Rain Dance should be enough for a speed bonus, then Waterfall for a nice STAB and Outrage for once again, STAB, and coverage. Thunder owns it too much ;_; (Might want Lonely nature if you hate Thunders. Although Physical Dragon attacks will hurt you a lot more by then)

    "image removed"
    Alakazam (M) @ Choice Scarf
    Ability: Synchronize
    EVs: 4 HP/252 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    -Miracle Eye Focus Blast (Miracle Eye is useless compared to what Focus Blast can offer you, even if its accuracy is pathetic.)
    - Psychic
    - Trick
    - Signal Beam

    Here is my little 'eccentric' figure. Miracle Eye makes it possible to hit Dark types so it can counter the stupid Spiritomb, after doing some Tricky business. Makes Psychic hit wonderfully, though I'm not sure about the whole Choice Scarf + Trick + Miracle eye. Takes a while to setup, but Choice Scarf is definately a great great item, especially for Alakazam due to its frail defences.

    Problems I have faced with this team so far, are:
    Metagross / Jirachi / Bronzong (grr)
    I have also had trouble with one sandstorm team and its really annoying.

    So far though, I havent faced Charizard / Gyarados / Blissey / Skamory / Kingdra (off the top of my head)

    Also, I'm quite new to 4th generation metagame so I'm not sure with the whole system, and I havent included a threat list >.<


    (Well, your problem with this team is that many of them are fragile or average in speed. It also lacks resistances to many of the most feared threats such as Heatran, Weavile and Tyranitars. Charizard wouldn't be a problem since it already loses 50% per switch in. But Blissey will wall you if Kingdra and Breloom are to die. Heracross also stabs Alakazam and others using Megahorn. If you accidentally trick any sort of average to decent speed, they will outrun you and also OHKO you, so you might want Choice Specs instead. You may want to remove trick altogether and get a HP Fire for Alakazam, to wipe the floor with Steel/Psychics which also gives you headaches. Try replacing Mespirit because it doesn't seem to be doing too much to the team.)

    My rates and suggestions are in bold :X
     
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    This is not working at all.

    Firstly, half your team is lol'd at by the main Pursuit users, TTar and Scizor (If Breloom is down). Breloom check + TTar screws you. Lose Rotom-c and use defensive Rotom-h, who helps with Scizor. You could also go with Zapdos, but I reccommend not since that's a free invitation for TTar to screw you over.

    Mesprit is dead weight. Withits soso defences it doesn't do anything. Rather, it screws you with Trick Room by giving your opposition the chance to outspeed your Rotom/Azelf/Alakazam. Lose it for something that can come in and sponge hits. Hippowdon would do well. With Fire Fang it also helps with Scizor as well as DDTar.

    ~OR
     
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