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Team Swiffer [RMT]

Panicz

reniarT gninnigeB
  • 22
    Posts
    17
    Years
    So here's a new team that I've developed after a lot of studying Pokemon strategies and ones that are commonly used. I've won more battles than I ever have before and this team is definitely the reason.

    I'd like to have you guys rate it and give me input on how I can make it even better. I'm open to almost all alternatives and to all criticism.*

    Thanks in advance.

    [PokeCommunity.com] Team Swiffer [RMT]


    Ambipom @ Life Orb
    Ability: Technician
    EVs: 24 HP / 232 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Fake Out
    - U-Turn
    - Taunt
    - Double Hit

    A pretty generic strategy, just start with a quick Fake Out, Double Hit to death, and then U-Turn out. He's fast enough to Taunt major status threats like Gyarados and Suicune, and can Double Hit those Substitute favouring Pokemon.


    [PokeCommunity.com] Team Swiffer [RMT]


    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 252 HP / 120 Def / 136 Spd
    Impish Nature (+Def, -SAtk)
    - Sunny Day
    - Rapid Spin
    - Gyro Ball
    - Explosion

    My own Forretress design made specifically to benefit the team. Sunny Day ruins other harmful weather conditions and prompts fire-users to come out to attack him. This method is used in conjunction with Ninetails (see Ninetails). Gyro Ball is there fore offensive purposes, while Rapid Spin and Explosion are two other obvious choices.


    [PokeCommunity.com] Team Swiffer [RMT]


    Ninjask @ Focus Sash
    Ability: Speed Boost
    EVs: 176 HP / 204 Atk / 48 Def / 80 Spd
    Jolly Nature (+Spd, -SAtk)
    - Protect
    - Baton Pass
    - Swords Dance
    - X-Scissor

    My sweeping set-up. I use Ninjask a bit differently from most users; I send him in after an Uxie set-up (see Uxie) which ensures that he remains unharmed on the switch, weather effects and arena hazards removed by Forretress prior (only if necessary). Use one Protect to scout out moves and grab a Speed Boost, Swords Dance and survive with Focus Sash, Protect once more to grab another Speed Boost and then BP to my Physical Sweeper, Electivire (see Electivire). X-Scissor is there for personal benefit.


    [PokeCommunity.com] Team Swiffer [RMT]

    Uxie @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 252 Spd / 4 SAtk
    Modest Nature (+SDef, -Atk)
    - Reflect
    - Stealth Rock
    - Yawn
    - Psychic

    Another self-designed spread, Uxie is there essentially as support to my Sweeping combo of Ninjask and Electivire. Uxie sets up a Stealth Rock for the extra damage and ruining all Focus Sashers during the sweep, followed by a Reflect for defensive purposes, and then a Yawn. Yawn either forces the opponent to switch, or fall asleep. Either way, the proceeding Ninjask always has enough HP and time to get the three Speed Boosts and a Swords Dance. Psychic is for personal benefit.



    [PokeCommunity.com] Team Swiffer [RMT]


    Ninetails @ Wide Lens
    Ability: Flash Fire
    EVs: 96 HP / 252 Spd / 160 SAtk
    Modest Nature (+SAtk, -Atk)
    - Energy Ball
    - Hypnosis
    - Nasty Plot
    - Flamethrower

    Ninetails is my mid-game, Special Sweeper. After bringing out Forretress to draw in a Fire user and summon Sunlight, Ninetails is switched in to grab the Flash Fire boost. Wide Lens gives Hypnosis further accuracy which when used leaves Ninetails available for a Nasty Plot use. Everything afterwards is decimated by Flamethrower and Energy Ball.

    [PokeCommunity.com] Team Swiffer [RMT]

    Electivire @ Expert Belt
    Ability: Motor Drive
    EVs: 44 HP / 252 Atk / 212 Spd
    Adamant Nature (+Atk, - SAtk)
    - Ice Punch
    - Thunder Punch
    - Earthquake
    - Brick Break


    Obvious spread, take from Smogon. 13/17 types are weak against his moves, so Expert Belt is a must. I often switch him in on Electric attacks that are conveniently targeted against Ninjask to grab the extra Motor Drive boost. After recieving Ninjask's boosts, there is practically nothing that stands in his way. Only thing I've found that I've had to 2HKO+ is Cresselia, Uxie, and Dusknoir.




    *Keep in mind all the EV Spreads and Natures are of my own choosing, so they may not be the BEST.

     
    Last edited:
    So here's a new team that I've developed after a lot of studying Pokemon strategies and ones that are commonly used. I've won more battles than I ever have before and this team is definitely the reason.

    I'd like to have you guys rate it and give me input on how I can make it even better. I'm open to almost all alternatives and to all criticism.*

    Thanks in advance.

    [PokeCommunity.com] Team Swiffer [RMT]


    Ambipom @ Life Orb
    Ability: Technician
    EVs: 24 HP / 232 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Fake Out
    - U-Turn
    - Taunt
    - Double Hit

    A pretty generic strategy, just start with a quick Fake Out, Double Hit to death, and then U-Turn out. He's fast enough to Taunt major status threats like Gyarados and Suicune, and can Double Hit those Substitute favouring Pokemon.

    Honestly that really isn't a very good set. If you want to attack you need more Thunder IMO to beat skarm who always switches in.

    [PokeCommunity.com] Team Swiffer [RMT]


    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 252 HP / 120 Def / 136 Spd
    Impish Nature (+Def, -SAtk)
    - Sunny Day
    - Rapid Spin
    - Gyro Ball
    - Explosion

    My own Forretress design made specifically to benefit the team. Sunny Day ruins other harmful weather conditions and prompts fire-users to come out to attack him. This method is used in conjunction with Ninetails (see Ninetails). Gyro Ball is there fore offensive purposes, while Rapid Spin and Explosion are two other obvious choices.

    No all that's doing is making Heatran that comes in on you unstopable.

    [PokeCommunity.com] Team Swiffer [RMT]


    Ninjask @ Focus Sash
    Ability: Speed Boost
    EVs: 176 HP / 204 Atk / 48 Def / 80 Spd
    Jolly Nature (+Spd, -SAtk)
    - Protect
    - Baton Pass
    - Swords Dance
    - X-Scissor

    My sweeping set-up. I use Ninjask a bit differently from most users; I send him in after an Uxie set-up (see Uxie) which ensures that he remains unharmed on the switch, weather effects and arena hazards removed by Forretress prior (only if necessary). Use one Protect to scout out moves and grab a Speed Boost, Swords Dance and survive with Focus Sash, Protect once more to grab another Speed Boost and then BP to my Physical Sweeper, Electivire (see Electivire). X-Scissor is there for personal benefit.

    Um Sunny Day only lasts Five turns and everything that counters forretress will torch Ninjask. Focus Sash is a terrible item anyways so Lefties with sub is better.


    [PokeCommunity.com] Team Swiffer [RMT]

    Uxie @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 252 Spd / 4 SAtk
    Modest Nature (+SDef, -Atk)
    - Reflect
    - Stealth Rock
    - Yawn
    - Thunderbolt

    Another self-designed spread, Uxie is there essentially as support to my Sweeping combo of Ninjask and Electivire. Uxie sets up a Stealth Rock for the extra damage and ruining all Focus Sashers during the sweep, followed by a Reflect for defensive purposes, and then a Yawn. Yawn either forces the opponent to switch, or fall asleep. Either way, the proceeding Ninjask always has enough HP and time to get the three Speed Boosts and a Swords Dance. Psychic is for personal benefit.

    Gya destroys your team so it's best with thunderbolt. Also no speed on Uxie :0

    [PokeCommunity.com] Team Swiffer [RMT]


    Ninetails @ Wide Lens
    Ability: Flash Fire
    EVs: 96 HP / 252 Spd / 160 SAtk
    Modest Nature (+SAtk, -Atk)
    - Energy Ball
    - Hypnosis
    - Nasty Plot
    - Flamethrower

    Ninetails is my mid-game, Special Sweeper. After bringing out Forretress to draw in a Fire user and summon Sunlight, Ninetails is switched in to grab the Flash Fire boost. Wide Lens gives Hypnosis further accuracy which when used leaves Ninetails available for a Nasty Plot use. Everything afterwards is decimated by Flamethrower and Energy Ball.

    Um SAtk over speed. You have Ninjask to speed pass so...

    [PokeCommunity.com] Team Swiffer [RMT]

    Electivire @ Expert Belt
    Ability: Motor Drive
    EVs: 44 HP / 252 Atk / 212 Spd
    Adamant Nature (+Atk, - SAtk)
    - Ice Punch
    - Thunder Punch
    - Earthquake
    - Cross Chop


    Obvious spread, take from Smogon. 13/17 types are weak against his moves, so Expert Belt is a must. I often switch him in on Electric attacks that are conveniently targeted against Ninjask to grab the extra Motor Drive boost. After recieving Ninjask's boosts, there is practically nothing that stands in his way. Only thing I've found that I've had to 2HKO+ is Cresselia, Uxie, and Dusknoir.

    Also you obviously haven't run into Physical Vire's main counters, mostly Hippowdon, Swampert, Donphan...yeah. Brick Break sucks on Vire when it has Cross chop, so use that.



    *Keep in mind all the EV Spreads and Natures are of my own choosing, so they may not be the BEST.


    It isn't too bad but it's WAY too fragile and you don't have a reliable special wall. Gengar will just massacre you.
     
    Thanks for the comment, Anti-Pop.

    I was planning on switching the U-Turn on Ambipom for Pursuit, since that would cover Gengar, and with the proper predictability it could work to mess up people trying to switch into Skarmory. After that switch, I don't know what I'd replace for an Electric move... Taunt is a keep, maybe Fake Out? Or Double Hit?

    Forry/Ninetails is going, it hasn't been working lately. Great in concept, but you're right; Heatran comes in a blows my team to death. Same with a lot of other fire users.

    I was thinking an alternative could go to Starmie instead of Forry, and then Dusknoir/Gliscor instead of Ninetails. Yah?
     
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