• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Team2 A: Choir of the Singing Celebi

  • 6
    Posts
    14
    Years
    • Seen Dec 29, 2010
    As a general note, ALL OF MY TEAMS are based off of my little "naming system" that I devised for organizing them, so please ignore the ''Team2 A".

    Ohkay...with that out of the way, I'd like to introduce to you...MA TAEM!!

    One day.....

    Jirachi used Calm Mind, and Bliss got knocked out by PSYCHIC of all things!

    SO....CELEBI, on a march to finding out how to counter Jirachi, TOOK SINGING LESSONS....

    ...Her singing was so bad that when she sung, her singing caused all pokemon on the field to die within 3 turns....

    ...and then a spark flew, and she learned that she could use that to FORCE SWITCH JIRACHI...

    ...and so she gathered her favorite Special-stall friends, and set off...

    Tentacruel (M) @ Leftovers
    Ability: Liquid Ooze
    EVs: 252 HP/56 Def/200 SDef
    Calm nature (+SDef, -Atk)
    - Toxic Spikes
    - Surf
    - Rest
    - Sleep Talk

    Tentacruel is one of Celebi's stall friends! His innate ability to sop up ALL FIRE AND POISON ATTACKS really helps Celebi a lot! Since many leads are also things like...Infernape, and stuff that could hurt Celebi, his position as lead was imminent! (And he gets Toxic Spikes, which helps induce entry hazards! Yay!)

    ---

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP/220 Def/36 Spd
    Bold nature (+Def, -Atk)
    - U-turn
    - Grass Knot
    - Perish Song
    - Recover

    Celebi, the star of this show, decided that she would always remember how to sing! However, she knew that if she was to do anything but sing, she needed power! If she decides to use Perish-song, she should have a means of recovering, such that she can keep on singing after the fact...she also decided that having Grass Knot could be there to effectively cover enemy counters. Once 2 of her perish-turns passed, she high-tailed it outta there, either by switching, or by U-Turning!
    ---

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 136 HP/156 Def/216 Spd
    Timid nature (+Spd, -Atk)
    - Rapid Spin
    - Surf
    - Thunderbolt
    - Recover

    Starmie and Forrettress both knew that Celebi was completely helpless if there were entry hazards! So....she and Forrettress decided to rapid-spin everything! Starmie also has the ability to check Infernape by resisting both of his STAB and being faster (on most occasions).
    ---

    Skarmory (M) @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP/4 Def/252 SDef
    Impish nature (+Def, -SAtk)
    - Brave Bird
    - Roost
    - Spikes
    - Whirlwind

    Skarm knew he couldn't quite help out if he didn't have enough special defense to survive unresisted attacks! So he logged onto smogon and began running a Specially Defensive set! With that, he marched onto Celebi's choir, and enjoys phazing others with Whirlwin, while picking off enemies that dare to touch him...
    ---

    Blissey (F) @ Leftovers
    Ability: Natural Cure
    EVs: 4 HP/252 Def/252 SDef
    Calm nature (+SDef, -Atk)
    - Wish
    - Protect
    - Seismic Toss
    - Toxic

    Blissey automatically knew she qualified for a stall team, for she was "Special Wall #1"! However, she also knew that special defense wouldn't help her so much if she was vulnerable to Close Combat, so she decided to run all the defensive EVs she could! After the fact, she knows that toxifying enemies will cripple them, and Seismic toss takes care of the rest. That effectively makes her the #1 wall on this team!
    ---

    Forretress (M) @ Leftovers
    Ability: Sturdy
    EVs: 252 HP/4 Def/252 SDef
    Careful nature (+SDef, -SAtk)
    - Spikes
    - Toxic Spikes
    - Payback
    - Rapid Spin

    Forretress and Starmie, the rapid spinners of this team, love spinning right round! With two entry-hazards, Forretress could also fill in for Tentacruel and Skarmory, in the event they failed....which made Forretress even happier to be a singer in Celebi's Choir!
    ---

    Final Notes:

    And with that, they set off!

    [back to the real world?]

    A few things to note about this team is that it's really fun using Sandstorm against another player....as most stall teams can. Think about it! Tenta is a lead, so he doesn't count...Skarm and Tress have resistance to Sandstorm (the former of which has recover), and the rest of the team carries some form of recovering!

    If somebody could tell me if there are any threats I haven't faced yet, that'd be great...cuz this team rarely loses, so am I just lucky?
     
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

    Wow, you're running a stall team and you don't have a Spin-Blocker? Well, I hope you enjoy having all your entry hazards removed in one turn by Rapid Spin.

    Oh wait, your team doesn't even have STEALTH ROCK, the best entry hazard of all time? How can you call this a proper stall team then?

    But seriously, one thing EVERY SINGLE stall team needs is a Ghost type because Ghost is the only type that is immune to Rapid Spin.

    Since your Starmie already has Rapid Spin and Tentacruel already has Toxic Spikes, Forretress is useless. Replace Forretress with Rotom (if you're using Shoddy) or Dusknoir (if you're on WiFI)

    Rotom-W @Leftovers
    Bold Nature
    252 HP / 168 Def / 88 Spd

    -Discharge
    -Hydro Pump
    -Will-o-wisp
    -Light Screen/Pain Split

    Dusknoir @Leftovers
    Impish Nature
    252 HP / 28 Atk / 228 Def

    -Will-o-wisp
    -Pain Split
    -Earthquake
    -Ice Punch/Thunderpunch/Shadow Sneak

    Okay, now we need a Stealth Rocker. This Pokemon should be your lead. Let's see...

    Starmie and Tentacruel can both learn Rapid Spin. But Tentacruel also learns Toxic Spikes and can absorb them as well. So give Tentacruel Rapid Spin and replace Starmie with:

    Hippowdon @Leftovers
    Impish Nature
    252 HP / 168 Def / 88 SpDef

    -Earthquake
    -Stealth Rock
    -Slack Off
    -Roar

    Hippowdon gives you 1) A reliable lead, 2) Stealth Rock, 3) Phazing with Roar, and 4) A Counter for Tyranitar/Lucario.

    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
     
    Back
    Top