I got into YGO, so I made a deck...that looks kinda n00by. Help please.
Monsters: 20
3x Armed Dragon LV3
2x Armed Dragon LV5
2x Armed Dragon LV7
1x Armed Dragon LV10
3x Lord of D
3x Luster Dragon
3x Masked Dragon
3x Blackland Fire Dragon
Spells: 11
3x The Flute of Summoning Dragon
3x A Wingbeat of Giant Dragon
2x Lightning Vortex
1x Stamping Destruction
1x Premature Burial
1x Heavy Storm
Traps: 9
3x Dragon's Rage
3x Sakuretsu Armor
2x Waboku
1x Mirror Force
Please help. Thanks.
This deck isn't bad at all for someone who's new to Yugioh. It got a very focused deck instead of throwing every single dragon monster they have in their box. It's not difficult to fix and patch up.
First of all, try to understand the super difficult concept of card advantage... Let's summarize it to this: If I can play 1 card to destroy 2 of yours, then I got myself a very good deal. I destroyed 2 cards by only using 1 card. If I used 1 card to destroy 1 card of yours, then it's a fair trade because we both lose 1 card from our hand or field. However, if I have to use 2 cards to destroy 1 of yours, then I'm ripping myself off, which I should avoid unless I got no other choice. By keeping myself with card advantage where I make the good deals and try to force my opponent to rip themselves off, I'll eventually have more cards (aka, more firepower with monsters, more spell/trapss to do nasty tricks) than my opponent, which gives me more options to use in different situation, so I'll always be prepared.
With that in mind, let's take out every card that will force myself to make bad deals.
-2 Lightning Vortex
-3 Wingbeat of Giant Dragon
Also, if a card is strong, yet I can't use it immediately or very often, then what good can it do? I may even draw it at a time when I need another card instead. A card must be flexible as well, so I can use it rather if I want to go on the offense or defense. So, let's take away all the cards that are not very flexible... Also, normal monsters that don't have the highest stats possible for their star level should really be avoided as well. We already have Luster Dragon, so Blackland Fire Dragon is pointless.
-3 Lord of D.
-3 Flute of Summoning Dragons
-3 Blackland Fire Dragon
With that in mind, there are cards that are very powerful, yet it's not very useful to have many copies of it at once. Dragon's Rage will give the dragons powerful effects as long as I have 1 on the field. I'll probably need a 2nd cause the first one maybe destroyed quickly, but having a 3rd is too much. If I draw 2 of it at once in my hand, I really can't use the 2nd one anyway. So, cards similar to Dragon's Rage is fine at just 2 copies.
-1 Dragon's Rage
I can also search out Armed Dragon lv3 with Masked Dragon's effect if Masked Dragon is destroyed by the opponent in battle, and then in my standby phase I can immediately get Armed Dragon lv5. If all of my lv5 are out, then I really can't do much with the Lv3 remaining in the deck. So, we don't need that many of it. I'll also take away a Luster Dragon to make room for better monsters.
-1 Armed Dragon Lv3
-1 Luster Dragon
This deck utilizes fast speed of Masked Dragon destroyed in battle to summon Armed Dragon Lv3 immediately so we can get out higher level dragons as soon as we can. So, we don't need Waboku. (Keep Sakuretsu Armor since it actually destroys opponent's monster, not just stall for a turn. Stalling doesn't always help if the threat remains for next round.)
-2 Waboku
Now let's start adding in cards. We took away 18, so let's add 18 cards.
+1 Twin Headed Behemoth
+1 Sangan
+1 D. D. Warrior Lady
+1 Breaker the Magical Warrior
+2 Cyberdark Edge
It's also a dragon, and its ability will allow us to tribute summon for Armed Dragon Lv5 if necessary. It's also friendly with Masked Dragon too. Definitely use it. Sangan will also let us draw to our dragons faster. D. D. Warrior Lady is used to get rid of potential threats, and should be used in most aggressive decks that use monsters. Breaker got high damage, along with no-cost at destroying spell cards (that's good for card advantage.) Cyberdark Edge is not a dragon, but it'll utilize dragon cards in the graveyard to deal high damage directly, which is helpful. (Most decks use Cyberdark Horn, but since we got Dragon's Rage in this case, we don't need it. Otherwise, go with Cyberdark Horn.)
+1 Graceful Charity
+1 Mystical Space Typhoon
+1 Stamping Destruction
+2 Smashing Ground
+2 Enemy Controller
+1 Dragon's Mirror (+1 Five Headed Dragon)
Graceful Charity gives you more options, by ditching cards you don't need at this moment for ones you are desperate for. Mystical Space Typhoon is chainable, so it's handy. Stamping Destruction fits the theme and is pretty strong card against traps too. Smashing Ground can get rid of your opponent's threats. Enemy Controller is flexible. It can stop an attack by turning opponent to defense. If your opponent uses a spell or monster effect to destroy one of your monster, use Enemy Controller to tribute your doomed monster, and instead take control of your opponent's monster so your opponent's monster goes down with you.
Dragon's Mirror can be used for a specific fusion... Five Headed Dragon is a powerful promo card that was just recently given in Shouen Jump magazine-thingie. Use dragon's mirror to send 5 dragons in your graveyard to fusion summon this 5000 atk dragon for the final hit to win! Save Dragon's Mirror until you can destroy the backrow (all the opponent's spells and traps) and ensure that your other monsters/spells can destroy the opponent's remaining monsters.
+1 Call of the Haunted
+1 Ring of Destruction
+1 Torrential Tribute
+1 Bottomless Traphole
It's just general trap lineup... Call of the Haunted lets your reuse powerful dragons. Ring of Destruction is good damage and monster destruction. Torrential Tribute and Bottomless Traphole are generally good trap cards to use when you're in a tight spot.
Eh, I personally prefer Horus far more, but it's all up to you. Hope that I helped!