Teh n00by Dragon Deck (YGO)

B-Baller

My ballin' is br00tal
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    I got into YGO, so I made a deck...that looks kinda n00by. Help please.

    Monsters: 18
    2x Armed Dragon LV3
    2x Armed Dragon LV5
    2x Armed Dragon LV7
    1x Armed Dragon LV10
    2x Luster Dragon
    3x Masked Dragon
    1x Twin Headed Behemoth
    1x Sangan
    1x D.D. Warrior Lady
    1x Breaker the Magical Warrior
    2x Cyberdark Edge

    Spells: 12
    2x Stamping Destruction
    1x Premature Burial
    1x Heavy Storm
    1x Graceful Charity
    1x Mystical Space Typhoon
    2x Smashing Ground
    2x Enemy Controller
    1x Dragon's Mirror
    1x Nobleman of Crossout

    Traps: 10
    2x Dragon's Rage
    3x Sakuretsu Armor
    1x Mirror Force
    1x Call of the Haunted
    1x Ring of Destruction
    1x Torrential Tribute
    1x Bottomless Trap Hole

    Fusions: 1
    1x Five Headed Dragon

    Please help. Thanks.
     
    Last edited:
    I got into YGO, so I made a deck...that looks kinda n00by. Help please.

    Monsters: 20
    3x Armed Dragon LV3
    2x Armed Dragon LV5
    2x Armed Dragon LV7
    1x Armed Dragon LV10
    3x Lord of D
    3x Luster Dragon
    3x Masked Dragon
    3x Blackland Fire Dragon

    Spells: 11
    3x The Flute of Summoning Dragon
    3x A Wingbeat of Giant Dragon
    2x Lightning Vortex
    1x Stamping Destruction
    1x Premature Burial
    1x Heavy Storm

    Traps: 9
    3x Dragon's Rage
    3x Sakuretsu Armor
    2x Waboku
    1x Mirror Force

    Please help. Thanks.

    This deck isn't bad at all for someone who's new to Yugioh. It got a very focused deck instead of throwing every single dragon monster they have in their box. It's not difficult to fix and patch up.

    First of all, try to understand the super difficult concept of card advantage... Let's summarize it to this: If I can play 1 card to destroy 2 of yours, then I got myself a very good deal. I destroyed 2 cards by only using 1 card. If I used 1 card to destroy 1 card of yours, then it's a fair trade because we both lose 1 card from our hand or field. However, if I have to use 2 cards to destroy 1 of yours, then I'm ripping myself off, which I should avoid unless I got no other choice. By keeping myself with card advantage where I make the good deals and try to force my opponent to rip themselves off, I'll eventually have more cards (aka, more firepower with monsters, more spell/trapss to do nasty tricks) than my opponent, which gives me more options to use in different situation, so I'll always be prepared.

    With that in mind, let's take out every card that will force myself to make bad deals.

    -2 Lightning Vortex
    -3 Wingbeat of Giant Dragon

    Also, if a card is strong, yet I can't use it immediately or very often, then what good can it do? I may even draw it at a time when I need another card instead. A card must be flexible as well, so I can use it rather if I want to go on the offense or defense. So, let's take away all the cards that are not very flexible... Also, normal monsters that don't have the highest stats possible for their star level should really be avoided as well. We already have Luster Dragon, so Blackland Fire Dragon is pointless.

    -3 Lord of D.
    -3 Flute of Summoning Dragons
    -3 Blackland Fire Dragon

    With that in mind, there are cards that are very powerful, yet it's not very useful to have many copies of it at once. Dragon's Rage will give the dragons powerful effects as long as I have 1 on the field. I'll probably need a 2nd cause the first one maybe destroyed quickly, but having a 3rd is too much. If I draw 2 of it at once in my hand, I really can't use the 2nd one anyway. So, cards similar to Dragon's Rage is fine at just 2 copies.

    -1 Dragon's Rage

    I can also search out Armed Dragon lv3 with Masked Dragon's effect if Masked Dragon is destroyed by the opponent in battle, and then in my standby phase I can immediately get Armed Dragon lv5. If all of my lv5 are out, then I really can't do much with the Lv3 remaining in the deck. So, we don't need that many of it. I'll also take away a Luster Dragon to make room for better monsters.

    -1 Armed Dragon Lv3
    -1 Luster Dragon

    This deck utilizes fast speed of Masked Dragon destroyed in battle to summon Armed Dragon Lv3 immediately so we can get out higher level dragons as soon as we can. So, we don't need Waboku. (Keep Sakuretsu Armor since it actually destroys opponent's monster, not just stall for a turn. Stalling doesn't always help if the threat remains for next round.)

    -2 Waboku


    Now let's start adding in cards. We took away 18, so let's add 18 cards.

    +1 Twin Headed Behemoth
    +1 Sangan
    +1 D. D. Warrior Lady
    +1 Breaker the Magical Warrior
    +2 Cyberdark Edge

    It's also a dragon, and its ability will allow us to tribute summon for Armed Dragon Lv5 if necessary. It's also friendly with Masked Dragon too. Definitely use it. Sangan will also let us draw to our dragons faster. D. D. Warrior Lady is used to get rid of potential threats, and should be used in most aggressive decks that use monsters. Breaker got high damage, along with no-cost at destroying spell cards (that's good for card advantage.) Cyberdark Edge is not a dragon, but it'll utilize dragon cards in the graveyard to deal high damage directly, which is helpful. (Most decks use Cyberdark Horn, but since we got Dragon's Rage in this case, we don't need it. Otherwise, go with Cyberdark Horn.)

    +1 Graceful Charity
    +1 Mystical Space Typhoon
    +1 Stamping Destruction
    +2 Smashing Ground
    +2 Enemy Controller
    +1 Dragon's Mirror (+1 Five Headed Dragon)

    Graceful Charity gives you more options, by ditching cards you don't need at this moment for ones you are desperate for. Mystical Space Typhoon is chainable, so it's handy. Stamping Destruction fits the theme and is pretty strong card against traps too. Smashing Ground can get rid of your opponent's threats. Enemy Controller is flexible. It can stop an attack by turning opponent to defense. If your opponent uses a spell or monster effect to destroy one of your monster, use Enemy Controller to tribute your doomed monster, and instead take control of your opponent's monster so your opponent's monster goes down with you.

    Dragon's Mirror can be used for a specific fusion... Five Headed Dragon is a powerful promo card that was just recently given in Shouen Jump magazine-thingie. Use dragon's mirror to send 5 dragons in your graveyard to fusion summon this 5000 atk dragon for the final hit to win! Save Dragon's Mirror until you can destroy the backrow (all the opponent's spells and traps) and ensure that your other monsters/spells can destroy the opponent's remaining monsters.

    +1 Call of the Haunted
    +1 Ring of Destruction
    +1 Torrential Tribute
    +1 Bottomless Traphole

    It's just general trap lineup... Call of the Haunted lets your reuse powerful dragons. Ring of Destruction is good damage and monster destruction. Torrential Tribute and Bottomless Traphole are generally good trap cards to use when you're in a tight spot.


    Eh, I personally prefer Horus far more, but it's all up to you. Hope that I helped!
     
    This deck isn't bad at all for someone who's new to Yugioh. It got a very focused deck instead of throwing every single dragon monster they have in their box. It's not difficult to fix and patch up.

    First of all, try to understand the super difficult concept of card advantage... Let's summarize it to this: If I can play 1 card to destroy 2 of yours, then I got myself a very good deal. I destroyed 2 cards by only using 1 card. If I used 1 card to destroy 1 card of yours, then it's a fair trade because we both lose 1 card from our hand or field. However, if I have to use 2 cards to destroy 1 of yours, then I'm ripping myself off, which I should avoid unless I got no other choice. By keeping myself with card advantage where I make the good deals and try to force my opponent to rip themselves off, I'll eventually have more cards (aka, more firepower with monsters, more spell/trapss to do nasty tricks) than my opponent, which gives me more options to use in different situation, so I'll always be prepared.

    With that in mind, let's take out every card that will force myself to make bad deals.

    -2 Lightning Vortex
    -3 Wingbeat of Giant Dragon

    Also, if a card is strong, yet I can't use it immediately or very often, then what good can it do? I may even draw it at a time when I need another card instead. A card must be flexible as well, so I can use it rather if I want to go on the offense or defense. So, let's take away all the cards that are not very flexible... Also, normal monsters that don't have the highest stats possible for their star level should really be avoided as well. We already have Luster Dragon, so Blackland Fire Dragon is pointless.

    -3 Lord of D.
    -3 Flute of Summoning Dragons
    -3 Blackland Fire Dragon

    With that in mind, there are cards that are very powerful, yet it's not very useful to have many copies of it at once. Dragon's Rage will give the dragons powerful effects as long as I have 1 on the field. I'll probably need a 2nd cause the first one maybe destroyed quickly, but having a 3rd is too much. If I draw 2 of it at once in my hand, I really can't use the 2nd one anyway. So, cards similar to Dragon's Rage is fine at just 2 copies.

    -1 Dragon's Rage

    I can also search out Armed Dragon lv3 with Masked Dragon's effect if Masked Dragon is destroyed by the opponent in battle, and then in my standby phase I can immediately get Armed Dragon lv5. If all of my lv5 are out, then I really can't do much with the Lv3 remaining in the deck. So, we don't need that many of it. I'll also take away a Luster Dragon to make room for better monsters.

    -1 Armed Dragon Lv3
    -1 Luster Dragon

    This deck utilizes fast speed of Masked Dragon destroyed in battle to summon Armed Dragon Lv3 immediately so we can get out higher level dragons as soon as we can. So, we don't need Waboku. (Keep Sakuretsu Armor since it actually destroys opponent's monster, not just stall for a turn. Stalling doesn't always help if the threat remains for next round.)

    -2 Waboku


    Now let's start adding in cards. We took away 18, so let's add 18 cards.

    +1 Twin Headed Behemoth
    +1 Sangan
    +1 D. D. Warrior Lady
    +1 Breaker the Magical Warrior
    +2 Cyberdark Edge

    It's also a dragon, and its ability will allow us to tribute summon for Armed Dragon Lv5 if necessary. It's also friendly with Masked Dragon too. Definitely use it. Sangan will also let us draw to our dragons faster. D. D. Warrior Lady is used to get rid of potential threats, and should be used in most aggressive decks that use monsters. Breaker got high damage, along with no-cost at destroying spell cards (that's good for card advantage.) Cyberdark Edge is not a dragon, but it'll utilize dragon cards in the graveyard to deal high damage directly, which is helpful. (Most decks use Cyberdark Horn, but since we got Dragon's Rage in this case, we don't need it. Otherwise, go with Cyberdark Horn.)

    +1 Graceful Charity
    +1 Mystical Space Typhoon
    +1 Stamping Destruction
    +2 Smashing Ground
    +2 Enemy Controller
    +1 Dragon's Mirror (+1 Five Headed Dragon)

    Graceful Charity gives you more options, by ditching cards you don't need at this moment for ones you are desperate for. Mystical Space Typhoon is chainable, so it's handy. Stamping Destruction fits the theme and is pretty strong card against traps too. Smashing Ground can get rid of your opponent's threats. Enemy Controller is flexible. It can stop an attack by turning opponent to defense. If your opponent uses a spell or monster effect to destroy one of your monster, use Enemy Controller to tribute your doomed monster, and instead take control of your opponent's monster so your opponent's monster goes down with you.

    Dragon's Mirror can be used for a specific fusion... Five Headed Dragon is a powerful promo card that was just recently given in Shouen Jump magazine-thingie. Use dragon's mirror to send 5 dragons in your graveyard to fusion summon this 5000 atk dragon for the final hit to win! Save Dragon's Mirror until you can destroy the backrow (all the opponent's spells and traps) and ensure that your other monsters/spells can destroy the opponent's remaining monsters.

    +1 Call of the Haunted
    +1 Ring of Destruction
    +1 Torrential Tribute
    +1 Bottomless Traphole

    It's just general trap lineup... Call of the Haunted lets your reuse powerful dragons. Ring of Destruction is good damage and monster destruction. Torrential Tribute and Bottomless Traphole are generally good trap cards to use when you're in a tight spot.


    Eh, I personally prefer Horus far more, but it's all up to you. Hope that I helped!

    *chuckle* You really dumbed it down. And FGD was from the Dinosaur Structure Deck, not Jump.

    As for the deck, the new build is acceptable (MST vs. 3rd Stamping is a toss-up IMO)...but I find most decks dealing majorly with a Level line tricky to use (exception is Horus/Silent Swordsman).
     
    Nah, don't add Polymerization... You will never, ever have 5 dragons available in hand or field. Dragon's Mirror virtually cost nothing cause you're only recycling dead dragons.

    I forgot to add in Nobleman of Crossout, so let that be the 19th card to add.

    And Icha, Level lines aren't tricky to use. They seem that way because the level line *sucks.* Like, why use Ultimate Insect when Rush Recklessly virtually does the same? Zaborg over Armed Dragon Lv5 please? And then you also get bad topdeck if you draw the really high levels...

    Oh, and the newest Lvl line simply blows.
     
    No, because Level Up once again is not flexible. I can only use it on 3 monsters, and that's assuming how the higher level form is still in the deck. Level modulation is giving the opponent more drawing opportunity, so that's bad on card advantage. Graveyard in the Fourth Dimension doesn't help at all because we're trying to put monsters into the graveyard so either Cyberdark Edge can use it, or we use Dragon's Mirror to fuse it. Keep those away, even in a Level monster deck.
     
    And Icha, Level lines aren't tricky to use. They seem that way because the level line *sucks.*

    ...Thank you for removing the subtlety from my statement >.> .

    I have to say, though, that I usually try to stay away from them for that reason (as far as Dragons go, I MUCH prefer BEWD-based, but that's me)...but Horus LV6 & SS LV6 are fun techs.

    Um...but that has nothing to do with anything...

    Wait...*looks closer over deck* Frostweaver, why did you suggest a Cyberdark piece? You DO realize it's only level 3 or lower Dragons, right? The best he could get would be Behemoth...

    And I have to disagree with you on Polymerization...It has viable use. It's a swift way to get rid of those bad hands cluttered with high-level Armed Dragons, and lets Masked Dragon + Luster Dragon follow-up + junk in hand equal instant fusion. Not to mention that Dragon's Mirror is a bit counter-productive with Cyberdarks there...
     
    -2 Cyberdark Edge
    +2 Polymerization

    How about that?

    No, because more than one Poly with a single fusion isn't too smart of an idea (and don't bother getting more).

    Here's an idea: try it as it is right now, then try it with a Polymerization instead of Dragon's Mirror, and see which one works better.
     
    K... seriously, 6 cards for 1 fusion? gotta be kidding you two o___O;

    It works well enough, because with 6 lvl 3 dragons, it's quite a bit, and yes strongest is behemoth, but with it you're getting a 2300 monster right there. Even with Armed Lv3, you still get 1000 direct damage. It's very respectable.

    It's not counterproductive, because surely taking out 1 or 2 weaker dragons cannot affect Dragon's Mirror late game appearance using 5 dragons out of a deck with that... 14 dragons?

    Either way, ditch cyberdark if you want to (though I won't, as i suggested it), but DO NOT polymerization for Five Headed Dragon ;; If you say how you got bad hand, well shouldn't have one to begin with. I personally will even ditch out the lvl 10 obviously to reduce bad hand, but it has merits and the original deck has it, so I kept it.
     
    lol, well I'm no dragon deck expert, as I only know the Dragon Mirror/Cyberdark support setup for dragons... o.O; I'm all out for originality, but then no point in throwing polymerization. It's just a spell card that's less efficient to carry out a rather unoriginal purpose. o_O;

    Hm, good old Blue Eyes White Dragon deck huh... It's not going to be very hopeful until there's Legitimate Lineage from Strike of Neos to function as Call of the Haunted for Blue Eyes. Advanced Ritual Technique can make things easier to toy with, making Blue Eyes going for the normal-dragon path. Justibreak isn't all that bad with Dark Factory of Mass Production/Legitimate Lineage, you know. (Oh, and that's that continuous spell card that helps normal monsters against spell cards too)
     
    lol, well I'm no dragon deck expert, as I only know the Dragon Mirror/Cyberdark support setup for dragons... o.O; I'm all out for originality, but then no point in throwing polymerization. It's just a spell card that's less efficient to carry out a rather unoriginal purpose. o_O;

    Hm, good old Blue Eyes White Dragon deck huh... It's not going to be very hopeful until there's Legitimate Lineage from Strike of Neos to function as Call of the Haunted for Blue Eyes. Advanced Ritual Technique can make things easier to toy with, making Blue Eyes going for the normal-dragon path. Justibreak isn't all that bad with Dark Factory of Mass Production/Legitimate Lineage, you know. (Oh, and that's that continuous spell card that helps normal monsters against spell cards too)

    Eh, I'm not too familiar with using Cyberdarks in Dragon decks...but I'm not going to continue a discussion that's undoubtedly confusing Bart-kun to no end X.X .

    And my current BEWD deck works pretty well, actually, without those cards..
     
    What the... you don't have whatsitsname, that one dragon that I can never remember the name of that allows you to discard X number of dragons from your hand and increase its attack by X000 points until the end of the turn? That might be useful... *is anticipating the people who will yell at me for my n00by suggestion* If you draw it and you can't utilize Poly or Dragon's mirror, you can turn the whole game around.
     
    What the... you don't have whatsitsname, that one dragon that I can never remember the name of that allows you to discard X number of dragons from your hand and increase its attack by X000 points until the end of the turn? That might be useful... *is anticipating the people who will yell at me for my n00by suggestion* If you draw it and you can't utilize Poly or Dragon's mirror, you can turn the whole game around.

    *Pretty sure* this card does not exist, at least not in TCG. Or else, people will run it as OTK.
     
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