Always and Never
Nick // Always and Never
- 1,401
- Posts
- 18
- Years
- Hell.
- Seen Jun 28, 2023
The Fire Nation, the Air Nomads, the Water Tribes, and the Earth Kingdom. Fire Lord Sozin has just released the power of Sozin's Comet against all Airbenders. In a genocidal killing in effort to kill the Avatar all Airbenders have gone extinct. But where has Avatar Aang gone? He has disappeared and no one knows if he is alive or dead. With the non-stop onslaught of the Firebenders the war is underway. The nations have been torn apart and the battles have begun. Earthbenders with their organized armies, Waterbenders with their pirate-like fighting style, and Firebenders with their fierce style and powerful navy. A secret terrorist organization has been formed to stop the fighting and the killing. A select few from the remaining nations want a world with no boundaries or borders. Even if what they do is violent, it is all an effort to rid the world of hate and seperation. You are a member of this small but powerful organization. Normal or being a bender from 1 of the 3 remaing nations everyone, who believes the world should be one, is allowed in.
Firebenders- The power to control fire. They are prideful and don't take losing easily. Fire is able to be shot out of their hands and feet. With advanced fighters they may produce a stronger, blue fire and powerful electricity. Strength meets pride for firebenders.
Earthbenders- Organization is an Earthbenders best friend. With natural leading abilities, strategic battling is there key style. Rocks are able to be lifted into the air and sharp, pointed slabs of earth are able to be shot up. More powerful ones may also cause Earthquakes, open crevices, and lift much more heavier and bigger rocks. Organization meets dedication for Earthbenders.
Waterbenders- The power to bend water. Waterbenders take pride in doing petty crimes and sabotaging ships. Water is able to become a sharp projectile, and be frozen. In more powerful benders comes the ability to heal. Mischief meets testosterone for Waterbenders.
Rules:
This isn't like Nickelodeon. Way more gore and way darker.
Basic RP rules. (no god, powerplaying, etc.)
5 lines or more per post. Everybody likes paragraphs!
When in a battle with some one, end the post before your attack hits. Unless the person you are attacking is someone who is a made up cahracter and not another member.
Anyone may join.
No Airbenders. They're all dead.
Sign Up:
Name:
Age: (Older than 18)
Gender:
Race: (Firebender, Earthbender, Waterbender, Normal)
Appearance: (Relate it to your bending style, no present day clothes)
Personality:
History:
Other Abilities: (Weapons, more powers relating to element)
Firebenders- The power to control fire. They are prideful and don't take losing easily. Fire is able to be shot out of their hands and feet. With advanced fighters they may produce a stronger, blue fire and powerful electricity. Strength meets pride for firebenders.
Earthbenders- Organization is an Earthbenders best friend. With natural leading abilities, strategic battling is there key style. Rocks are able to be lifted into the air and sharp, pointed slabs of earth are able to be shot up. More powerful ones may also cause Earthquakes, open crevices, and lift much more heavier and bigger rocks. Organization meets dedication for Earthbenders.
Waterbenders- The power to bend water. Waterbenders take pride in doing petty crimes and sabotaging ships. Water is able to become a sharp projectile, and be frozen. In more powerful benders comes the ability to heal. Mischief meets testosterone for Waterbenders.
Rules:
This isn't like Nickelodeon. Way more gore and way darker.
Basic RP rules. (no god, powerplaying, etc.)
5 lines or more per post. Everybody likes paragraphs!
When in a battle with some one, end the post before your attack hits. Unless the person you are attacking is someone who is a made up cahracter and not another member.
Anyone may join.
No Airbenders. They're all dead.
Sign Up:
Name:
Age: (Older than 18)
Gender:
Race: (Firebender, Earthbender, Waterbender, Normal)
Appearance: (Relate it to your bending style, no present day clothes)
Personality:
History:
Other Abilities: (Weapons, more powers relating to element)
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