- 188
- Posts
- 14
- Years
- North-West England, UK
- Seen Jan 14, 2012
this is my first ever proper competitive battling team, so there may be mistakes, so I just hope I've got things right. I'm posting it here though just so I can hear what you all think of it. :)
I'm not particularly sure what tier it is, although it mostly consists of OU and BL pokemon, who may be defined as UU but whatever.
CONSTRUCTION
-> this team is orientated around my favourite pokemon, that of course, being arcanine. it has reasonable bulk, power and movepool, although it has a stealth rock weakness I have a solution to come back to further on.
--
--
-> first problem which will occur to arcanine, is that there are many threats out there that can resist it's moves, mainly the lati-twins and swampert. then I thought that a dragon-type will help a great bunch and pair up well with arcanine, so which one? then I thought about kingdra, who has many moves to deal with arcanine's threats as well as take advantage of an opponent's rain team, which is quite common nowadays.
--
--
-> so, that's one threat out of the way, but kingdra can still have a hard time with dealing with swampert, as well as other bulky waters. it was time for a grass type, and a hard hitting one. who better than breloom? with really high attack for a grass-type and the spore-subpunch combo at hand, swampert would have a hard time.
--
--
-> now that we have the threats out of the way, what else does arcanine hate? stealth rock. we needed a rapid spinner who could take hits well. at first I thought about using foretress, as it could throw out ever single entry hazard as well as spin them away. then I thought that if it got taunted, that would be it. switch out and do something else. we needed a better pokemon to deal with entry hazards, throw them out and pack a punch as well, and that was when claydol came to mind.
--
--
-> okay, so that's another problem sorted. however, there still comes a problem of recovery, seen as I'm not running arcanine with morning sun as I can't trust a ninetales to show up on the opponent's team. therefore, wish support was needed. instantly, I knew jirachi would fit the job well.
--
--
-> I couldn't really think of any more problems that arcanine would face now that everything had been considered. so, another sweeper would do nicely incase arcanine would be taken out. a sweeper with bulk, and a diverse movepool as well as a decent typing. therefore, I've decided to add another one of my favourites, gallade.
--
--
FULL TEAM
CLOSER LOOK
-> SR & Spinner
Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 144 Def / 112 SAtk
Bold Nature (+Def, -Atk)
- Rapid Spin
- Stealth Rock
- Earth Power
- Ice Beam
while it's not the most used of hazard layers, claydol can do a really good job most of the time. it's really good defensively and has plenty of resistances, although dark, grass, ghost and water types are fairly common. the main plan is to throw the rocks out and switch out so it can spin any hazards away in the future. if I'm feeling lucky, I could use one of claydol's attacking moves to knock out a foe which is weak to them. earth power and ice beam are actually quite a cool combo, and can handle most things together.
-> Physical Sweeper I (Speed)
Arcanine @ Life Orb/Expert Belt
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Close Combat
- Wild Charge
- Flame Charge/Agility
the main event of the team. I found a speed boosting set better to use, as there are a lot of faster pokemon out there such as excadrill who can pulverize it easily if it doesn't boost it's speed.
it's movepool is great, and the three attacking moves can handle most pokemon. I'm unsure about which speed boosting move to use though. flame charge can deal damage and make it easier on the next turn to wipe out the enemy as it's weaker, although agility can boost it's speed another level. much more important to defeat enemies such as SS cloyster, or any other pokemon which boosts it's speed.
-> Physical Sweeper II (Bulk Up)
Gallade @ Leftovers
Trait: Steadfast
EVs: 240 HP / 40 Atk / 216 SDef / 12 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Stone Edge
- Shadow Sneak
this thing is so fun to use. not only is it cool, but after a bulk up, it can punch through things quite well and restore HP with drain punch, similar to how conkeldurr works. thing is, conkeldurr can't get shadow sneak, and after a couple of bulk ups, gengar really takes a blow from it.
-> Physical Sweeper III (Sleep Inducer)
Breloom @ Toxic Orb
Trait: Poison Heal
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Seed Bomb
- Spore
I'm sure you're all familiar with this set. a classic. spore is great, and if successful, can bring a huge advantage. I find it better to substitute straight after enducing sleep, and then using the move which would hurt the opponent more, depending on weakness. the main target is swampert, and as it's slow, can fall down to this set easily.
-> Special Sweeper
Kingdra @ Choice Specs
Trait: Swift Swim
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Hydro Pump
- Hidden Power [Fire]
- Dragon Pulse
simple to explain, really. a choice specs set which can make all of it's attacks pack a punch, especially draco meteor, which handles all the dragons which stand in the way. of course, dragon pulse is also on the set incase I don't feel that the sp.atk drop is worth it.
-> Wish Support
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Thunder Wave
- Wish
- Protect
wish support is great, especially for those who don't have a recovery move/item. however, serene grace gives more for jirachi to play with, the paraflinch strategy in particular. it's so annoying that I love it. land a thunder wave and just spam iron head, and if it's not worth it then switch out to someone who can hit harder. simple, yet effective!
--
UPDATES
-> kingdra's EVs updated, from [100 HP / 252 SAtk / 156 Spd] to [40 HP / 252 SAtk / 216 Spd]
and that's my team. fire away any suggestions you may have. :)
I'm not particularly sure what tier it is, although it mostly consists of OU and BL pokemon, who may be defined as UU but whatever.
CONSTRUCTION
-> this team is orientated around my favourite pokemon, that of course, being arcanine. it has reasonable bulk, power and movepool, although it has a stealth rock weakness I have a solution to come back to further on.
--
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/059.gif)
--
-> first problem which will occur to arcanine, is that there are many threats out there that can resist it's moves, mainly the lati-twins and swampert. then I thought that a dragon-type will help a great bunch and pair up well with arcanine, so which one? then I thought about kingdra, who has many moves to deal with arcanine's threats as well as take advantage of an opponent's rain team, which is quite common nowadays.
--
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/059.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/230.gif)
--
-> so, that's one threat out of the way, but kingdra can still have a hard time with dealing with swampert, as well as other bulky waters. it was time for a grass type, and a hard hitting one. who better than breloom? with really high attack for a grass-type and the spore-subpunch combo at hand, swampert would have a hard time.
--
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/059.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/230.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/286.gif)
--
-> now that we have the threats out of the way, what else does arcanine hate? stealth rock. we needed a rapid spinner who could take hits well. at first I thought about using foretress, as it could throw out ever single entry hazard as well as spin them away. then I thought that if it got taunted, that would be it. switch out and do something else. we needed a better pokemon to deal with entry hazards, throw them out and pack a punch as well, and that was when claydol came to mind.
--
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/059.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/230.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/286.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/344.gif)
--
-> okay, so that's another problem sorted. however, there still comes a problem of recovery, seen as I'm not running arcanine with morning sun as I can't trust a ninetales to show up on the opponent's team. therefore, wish support was needed. instantly, I knew jirachi would fit the job well.
--
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/059.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/230.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/286.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/344.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/385.gif)
--
-> I couldn't really think of any more problems that arcanine would face now that everything had been considered. so, another sweeper would do nicely incase arcanine would be taken out. a sweeper with bulk, and a diverse movepool as well as a decent typing. therefore, I've decided to add another one of my favourites, gallade.
--
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/059.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/230.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/286.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/344.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/385.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokecons_action/475.gif)
--
FULL TEAM
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokemon/gen5/blackwhite_animated_front/344.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://sprites.kraftpaper.org/s/059.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://sprites.kraftpaper.org/s/475.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://imgboot.com/images/aragornbird/286.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://imgboot.com/images/aragornbird/230.gif)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://imgboot.com/images/aragornbird/385.gif)
CLOSER LOOK
-> SR & Spinner
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://media.pldh.net/pokemon/gen5/blackwhite_animated_front/344.gif)
Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 144 Def / 112 SAtk
Bold Nature (+Def, -Atk)
- Rapid Spin
- Stealth Rock
- Earth Power
- Ice Beam
while it's not the most used of hazard layers, claydol can do a really good job most of the time. it's really good defensively and has plenty of resistances, although dark, grass, ghost and water types are fairly common. the main plan is to throw the rocks out and switch out so it can spin any hazards away in the future. if I'm feeling lucky, I could use one of claydol's attacking moves to knock out a foe which is weak to them. earth power and ice beam are actually quite a cool combo, and can handle most things together.
-> Physical Sweeper I (Speed)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://sprites.kraftpaper.org/s/059.gif)
Arcanine @ Life Orb/Expert Belt
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Close Combat
- Wild Charge
- Flame Charge/Agility
the main event of the team. I found a speed boosting set better to use, as there are a lot of faster pokemon out there such as excadrill who can pulverize it easily if it doesn't boost it's speed.
it's movepool is great, and the three attacking moves can handle most pokemon. I'm unsure about which speed boosting move to use though. flame charge can deal damage and make it easier on the next turn to wipe out the enemy as it's weaker, although agility can boost it's speed another level. much more important to defeat enemies such as SS cloyster, or any other pokemon which boosts it's speed.
-> Physical Sweeper II (Bulk Up)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://sprites.kraftpaper.org/s/475.gif)
Gallade @ Leftovers
Trait: Steadfast
EVs: 240 HP / 40 Atk / 216 SDef / 12 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Stone Edge
- Shadow Sneak
this thing is so fun to use. not only is it cool, but after a bulk up, it can punch through things quite well and restore HP with drain punch, similar to how conkeldurr works. thing is, conkeldurr can't get shadow sneak, and after a couple of bulk ups, gengar really takes a blow from it.
-> Physical Sweeper III (Sleep Inducer)
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://imgboot.com/images/aragornbird/286.gif)
Breloom @ Toxic Orb
Trait: Poison Heal
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Seed Bomb
- Spore
I'm sure you're all familiar with this set. a classic. spore is great, and if successful, can bring a huge advantage. I find it better to substitute straight after enducing sleep, and then using the move which would hurt the opponent more, depending on weakness. the main target is swampert, and as it's slow, can fall down to this set easily.
-> Special Sweeper
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://imgboot.com/images/aragornbird/230.gif)
Kingdra @ Choice Specs
Trait: Swift Swim
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Hydro Pump
- Hidden Power [Fire]
- Dragon Pulse
simple to explain, really. a choice specs set which can make all of it's attacks pack a punch, especially draco meteor, which handles all the dragons which stand in the way. of course, dragon pulse is also on the set incase I don't feel that the sp.atk drop is worth it.
-> Wish Support
![[PokeCommunity.com] The ArcaSix [RMT] [PokeCommunity.com] The ArcaSix [RMT]](https://imgboot.com/images/aragornbird/385.gif)
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Thunder Wave
- Wish
- Protect
wish support is great, especially for those who don't have a recovery move/item. however, serene grace gives more for jirachi to play with, the paraflinch strategy in particular. it's so annoying that I love it. land a thunder wave and just spam iron head, and if it's not worth it then switch out to someone who can hit harder. simple, yet effective!
--
UPDATES
-> kingdra's EVs updated, from [100 HP / 252 SAtk / 156 Spd] to [40 HP / 252 SAtk / 216 Spd]
and that's my team. fire away any suggestions you may have. :)
Last edited: