Sorry about the inactivity. We went on vacation for a whole WEEK, without internet.
I think I'll start with a new topic (if that's ok).
If you could make a videogame with Buizel and/or Floatzel in it, what would it feature?
1: A stealth/adventure/puzzle game. My Buizel/Floatzel character's name is Daniel. Pokemon battles are simply not my thing, so I like alternatives. I like it when there's some improvising involved to solve puzzles and obstacles.
2: For the Buizel games, a magical, fantasy-like adventure. They have beautiful landscapes and if there are any enemies, violence won't usually be involved. May include Scooby-Doo-like chases, running from enemies, using whatever Daniel can find to protect himself.
3: For the Floatzel games, things get more serious. They feature a lot more stealth, with a visibility gem or meter somewhere on the game screen. Creepier atmosphere in some places, like a ruin, a flooded underground building, a haunted mansion, or even a forest. Daniel has to watch how much noise he makes, so that he doesn't alert any enemies. A double meter will display how much noise Daniel's making vs how much noise his environment is making.
4: The Buizel/Floatzel games will involve exploring and investigating, searching for clues and information to piece together what is going on.
5: Daniel can use what he knows and put two and two together to get new information. A lot of the information is very handy to have, from the correct hallway to travel to the subtlest arrow trap. There will be some critical thinking involved, but most of it is logic.
6: Daniel will have a health meter. So will anyone who travels with him.
7: Should Daniel have a battle with someone or something, he can use the environment to his advantage. It pays to know one's environment. The combat system is real-time, although turn-based mode can be unlocked when the player completes the game on a low difficulty.
8: There are plenty of secrets and hidden items to look for, adding replay value.
9: Sound and music will play a part in the games, too. Music will change to fit the situation. Sounds can be indicators of certain events or warnings of danger.
10: At first, only first-person mode can be used. Third-person cameras can be unlocked, fixed-room cameras, or cameras that follow the player.
So what do you guys think? Would you play them if these games were real?