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The Dark Calling

Stripes

TCG Master
  • 442
    Posts
    21
    Years
    Ok this deck needs to stay legal for tournament play and is working great the way it is right now, but everything is up for improvement.

    Pokemon:
    4 Dunsparce
    4 Dratini
    3 Dark Dragonair
    3 Dark Dragonite
    4 Voltorb (the one that if it has any energy attached retreats for free)
    3 Dark Electrode
    1 Rockets Snorlax ex
    1 Sneasal ex
    1 Zangoose (awesome incase of a mirror match)

    Trainers:
    4 Rocket Ball
    4 Rockets Mission
    2 Rare Candy
    2 Mr. Briney's Compassion
    2 Rockets Hideout
    1 Pokemon Retriever
    1 Warpoint
    1 Switch

    Energy:
    4 Dark Energy
    4 Dark Metal Energy
    4 Rainbow Energy
    2 R Energy
    5 Electric Energy
     
    It would probably help if you told us what format you played.
     
    I'm running a similar deck. Try runni9ng the Electrode line as 3 Voltorb, 2-3 Dark Electrode, and 1 Electrode ex, which is ABSOLUTELY ESSENTIAL in the deck's strategy, NOT KIDDING HERE!!!!! Also, ditch the Lightning NRG (provided by Rainbow, which are also movable) for the other R NRG and more draw. I'll put up my decklist...

    Pokemon (22):
    4 Sparce
    4 Dratini
    4 Dk Dragonair (Evoln Light)
    3 Dk Dragonite
    3 Voltorb
    2 Dk Trode
    1 Trode ex
    1 R Sneasel ex

    Energy (16):
    4 Dark
    4 Dark Metal
    4 Rainbow
    4 R

    Trainers (22):
    3 Steven's Advise
    3 Rocket's Mission
    3 Dual Ball
    2 POR (anti-decking)
    4 Rocket Ball
    2 Pokemon Retriever
    3 Rocket's Hideout
    2 ATM Rock

    The most versitile deck in the format, also has the best comeback ability out of all decks except for Jumpluff.

    BTW: I hate Davis...
     
    Modified-R/S and up. Those are the only sets legal for play.

    I wasn't sure if you were playing in a real tournament or not. Like some places hold tournaments but they aren't for real badges and such.
     
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