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- Seen Oct 18, 2016
When playing Pokemon, I'm always in it for the adventure and storyline. To watch your Pokemon grow as the story progresses. The region is the playground of opportunities and twists. But there are millions of ways to play the game to enhance your personal game experience.
However, everything always comes to an end. And that's the feeling I get when I'd dealt with the rockets, exiting the Silph Co. building, and now find my way on the route to Fuchsia. The feeling I get is "I don't want this to be over soon!". But the fact is, the adventure is starting to reach it's final destination. Fuchsia and Cinnabar, and that's it. No more towns is there to explore.
I think that's a shame. It's like, when RBY REALLY started to get that exciting push forward, it abruptly ends right in our face. Cinnabar and Fuchsia is great and all. But. There should of been more to it. It shouldn't have ended there. Am I the only one to think about it that way?
RBY is a short game. The routes are long, and there are many caves and places to explore. But there are much more "delayers" in GSC, like Sprout Tower, Kimono Dance House, Dragon's Den, Lighthouse, Underground in Goldenrod and much much more. They extend the story further and gives us a lot more content to the game. RBY had more of a primitive coding with very static events. I'm fine with that, but it could of been more. The game is absolutely fantastic and gives you that incredible atmosphere.
Come on guys, give me your thoughts about this! Isn't Kanto a great region that come out as a little bit too short?
However, everything always comes to an end. And that's the feeling I get when I'd dealt with the rockets, exiting the Silph Co. building, and now find my way on the route to Fuchsia. The feeling I get is "I don't want this to be over soon!". But the fact is, the adventure is starting to reach it's final destination. Fuchsia and Cinnabar, and that's it. No more towns is there to explore.
I think that's a shame. It's like, when RBY REALLY started to get that exciting push forward, it abruptly ends right in our face. Cinnabar and Fuchsia is great and all. But. There should of been more to it. It shouldn't have ended there. Am I the only one to think about it that way?
RBY is a short game. The routes are long, and there are many caves and places to explore. But there are much more "delayers" in GSC, like Sprout Tower, Kimono Dance House, Dragon's Den, Lighthouse, Underground in Goldenrod and much much more. They extend the story further and gives us a lot more content to the game. RBY had more of a primitive coding with very static events. I'm fine with that, but it could of been more. The game is absolutely fantastic and gives you that incredible atmosphere.
Come on guys, give me your thoughts about this! Isn't Kanto a great region that come out as a little bit too short?
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